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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Practicality of a missile boat?

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Practicality of a missile boat?
Offline Ash
08-30-2009, 01:09 PM,
#21
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Posts: 2,261
Threads: 265
Joined: Feb 2008

' Wrote:Perhaps Gunboats should be split into two classes, Supremacy gunboats (designed to be effective at dealing with fighters and bombers), and Assault gunboats (designed to be effective at dealing with larger enemies)
Don't let an admin or mod see that, the amount of times they've told the community there won't be another ship class is countless. Missile boats are fine with me, it holds up the fact that you've got to be bad at something to be good at something else. That's the policy that discovery stats and regulations have had for years, and so it should stay. As soon as you make a middle ground or add a better gun to the works we end up with an unfair advantage and suddenly everyones flying gunboats.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Lunaphase
08-30-2009, 04:30 PM,
#22
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Posts: 1,405
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Joined: Apr 2008

Did you miss the concept of that post? He meant that each type would ONLY be effective against one. Think of it like the diffrence between an all pulse/br gb vs a solaris/misle gb

[Image: lunasig2.png]
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Offline Bear
08-31-2009, 11:10 AM,
#23
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Posts: 1,377
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Joined: Nov 2008

I like the idea, and the balancing of only having them fired forward without tracking is a very good idea. We could have specialized ones for each house and also civilian ones. I approve of this idea.

 
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