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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove the cameraship's shieldbox and hitbox

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Remove the cameraship's shieldbox and hitbox
Offline mwerte
09-21-2009, 03:38 PM,
#21
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

Most of me says 'meh'. I have (probably) one of the oldest camera ships on the server. Using it is...interesting. The very very small hardpoint the ship has is not really in a 'common sense' place, and I find myself missing asteroids that I thought I'd hit, and then being spun around by asteroids I thought I'd clearly missed. It's harder to fly then it looks, and turret mode is really really really far away, making it hard to get used to.

Millers, although yes, we don't have camera ships hiding in planets now, it's impossible to kill a camera ship unless he wants to be killed, or drifts into some mines while filming. (been there done that) so people could use them to 'hide' anyway.


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Offline Boss
09-21-2009, 04:00 PM,
#22
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:It is impossible to hide a ship, ANY SHIP, inside a planet or star.

The atmospheric and coronal deathzones are not hollow. They extend from the center of the sun or planet all the way out to wherever the edge of the atmosphere or corona is.

No matter how much hull the ship has, eventually it will die from the constant hull damage.

Back in Betas, Minnesota had missions that started in the sun. Base kill missions were impossible.

NPC kill missions were over before they started. Good times.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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