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What would attract you to a corporate faction?

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What would attract you to a corporate faction?
Offline Aoyagi
09-29-2009, 11:18 AM,
#21
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Posts: 634
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' Wrote:An idea that was bounced around in DSE chat today:
Capital Transports.
Only corporation shippers would have specific access to them.
No one else could get them besides lawful corporations with the explicit permission stated in their ID. They'd be like the equivalent of an economic battleship. And, of course, they'd have more than 5000 cargo. Money is rather hard to get nowadays, and it's not stopping people from buying battleships. The people who would abuse battleships are the ones who would powertrade for hours anyway. It just affects those with limited amounts of time on their hands, not the abusers.

On that note, I should think that these Capital Transports should have at least a six thousand cargo, probably even more.
Smuggling shouldn't be the most profitable routes. Corporate traders have tradelanes and jumpgates and support facilites for massive ships. Smugglers don't, yet the latter make more money.
That should be the strength of Corporations.

I wouldn't like to see something like this around. There already is a huge transport (Barge) which is given by admins only. That's good. But you could never stop lolwuts to buy the largest transport if it was available. No go.
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Offline Exsiled_one
09-29-2009, 12:06 PM,
#22
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Posts: 3,621
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No need to reward the faction corporation traders.
We need to oppress the indie traders more.
actually no. you need to oppress indie traders more.

Answer me this. Why didn't a single house corporation place a huge bounty on all independent traders in their houses? And make the bounty "lighter" make the BH just destroy their cargo and cripple their profit.

FFS PEOPLE THE HOUSE CORPORATIONS RUN THE HOUSES, THEY DONT SHY AWAY FROM THINGS LIKE THIS ^^
don't make me be the only evil person here.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Jinx
09-29-2009, 12:21 PM,
#23
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if the house cooperations "run the houses" how comes that the military runs them - and limits the trade between houses. - the only factions that suffer from embargos and blockades are cooperations. - you can come up with any explanation there - but the point is.... if indeed megacooperations ( like in the movie "blade runner" ) ran the houses.

wouldn t those cooperations try to maximize their profits? - and like most people know - a war is anything but profitable - especially when there is no real prospect to actually gain anything from it ( like valuable space / land / resouces ).



to the OP question:

what would attract you to a corporate faction?

- sadly ... nothing. an innerhouse faction offers nothing an edgeworld trading faction cannot offer. - on the contrary... it offers less.
- more different pirates ( different pirate factions = you need to build up different, sometimes contradicting reputations to get along with them - and you run into more occasions where you are pirated )
- larger systems ( house systems are usually crossed in less time via lanes... IF the lanes are undisrupted - if they are, it may easily take longer than even large edgeworld systems )
- military / police rules that totally upset some traderoutes, various licensing systems that are not too easy to keep in mind - and even if you have a license, you depend on the police / military player to know you have.


in a whole - house transports are generally better than edgeworld transports. - the house trains have a ton of armour - and there is usually a station near that they can dock to before they are destroyed ( if they re not facing a multitude of gunboats or barghest bombers )

edgeworld transports are either weak or smaller than core transports. things look a bit grim when players start to mix ( which i haven t seen happen to much though )

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Offline Exsiled_one
09-29-2009, 12:29 PM,
#24
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Lemme just answer the first one: War is totally profitable for everyone but for a small man. You need examples or?
Come on even germany waved their flags up high in support of our hated mr adolf when he offered better jobs, more pay, constant work and blamed jews for their economical failure.

Military is eh. Reinhald is Liberty's "biatch" still paying off massive debt, guess who gave that money? Corporations. It's all in the interest of profit, every war. every war.

As I said, if house corporations and house "unlawfuls" worked bit more on those indie traders, things would fall in place bit.
Two corps in Kusari, one gets attacked by Hogosha and FA, one doesn't. Guess where will people flock if they get constantly attacked by Hogosha and FA?

yes, answer is "other house" but that answer sucks

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Jinx
09-29-2009, 12:45 PM, (This post was last modified: 09-29-2009, 12:45 PM by Jinx.)
#25
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no - not really....

war bankrupts countries, nowadays more than in far away history.

back then, you had the "spoils of war" - some loot which not only payed the soldiers but also added a pile of wealth to the winner.

if you come up with germany. - germany was poorer than bankrupt. - had they won the war, they d gone down like a rock in water. - war stresses the expenses on a state tenfold. - yes - there are some that may profit from a war - but thats hardly those that run the country. - ( what was the depts of the USA today again? - and how much will they get out of the war effords made in iraq? )



but thats not the point. - the point is - "yes" i agree... a cooperation can bounty an independent trader. - it makes some sense, too. - the common john doe can also bounty the whole nation of rheinland. - ( for whatever silly reason... maybe a rheinlander killed his family - a very popular reason among people writing bounties )

but your argument *appears* to be : "harrass non cooperate traders, so that the harrassed traders join the coorporate factions"

thats as good a thing as "i beat you up until you join my gang of bullies" - questionable to a large extend. a system of rewards is usually more successful.

players are reluctant to change when they are forced to change. - players are more willing to change when the change comes from within - from themselves.

an interesting thing about players is. - those that changed usually become extremists of changing others. - ( much like people that once smoked and turn non-smokers are much fiercer about enforcing a non-smoking law than those that never smoked from the start )


when you force players to change, you must not be surprised when those players try to change the system - so that the system they were forced to change to becomes the system they want. - when you make a player change to a system he likes MORE - he ll be happy in the new system and won t change it ( or at least not in a detrimental way )

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Offline Belco
09-29-2009, 01:15 PM, (This post was last modified: 09-29-2009, 01:25 PM by Belco.)
#26
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' Wrote:No need to reward the faction corporation traders.
We need to oppress the indie traders more.
actually no. you need to oppress indie traders more.

Answer me this. Why didn't a single house corporation place a huge bounty on all independent traders in their houses? And make the bounty "lighter" make the BH just destroy their cargo and cripple their profit.

FFS PEOPLE THE HOUSE CORPORATIONS RUN THE HOUSES, THEY DONT SHY AWAY FROM THINGS LIKE THIS ^^
don't make me be the only evil person here.

edit: poorly written, used the magical property of hindsight.

nah i like the idea, even to contact pirates to help out.
i'm all up for corporations being a bit shady, having off the record deals and actively competing with each other.
that's not to say blowing each other up, though i cant really think of a good compromise within the games mechanics.

but maybe in regard to corporations policing independent players with bounties, something along the lines of "bounty on any non Kruger tagged vessel transporting diamonds in rhineland"
suddenly there'd be a reason to join kruger, as they could conceivably have the monopoly on all diamond trade.
there'd be many other factions with commodities where this could apply similarly.

it doesnt put players into official factions, just correct IFF's and ID's for commodities. i dont know how i'd feel about say, the ageria player faction targeting ageria tagged ships

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Offline Exsiled_one
09-29-2009, 01:20 PM,
#27
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We are approaching the same thing from two different situations. Here's the deal. I think few need to suffer for others to prosper better. Example of the way I would run... Samura corporation.

* Focus on good relations with existing FA (AFA) and Hogosha [|]characters. Supply them weekly with some counterfit goods they need, or simply supplies their bases need. For start, that's enough, as long as they terrorize Kishiro and Foreign traders.

* focus on rp trades to benefit the Kusari space the most (look at wiki)
Ask admins for 2 billion loan that would come from Kusari actually, to help and organize all internal situations i need to develop.

* Organize a fleet of escorts to be around, if needed contact one of the mercenary groups outside of Kusari to form a kusari wing.

* Persuade Alliance to post bounties against foreign traders, pay those bounties from Samura cash.

* Organize hogosha to plant some totally nasty situation on Kishiro, rought up their traders as well

* Initiate mandatory 10 million a week from every member, or even 20million, depends on how many players do i have. They would be insured by at least one escort and they should travel in convoys.


After five months, hopefully with 10 members, i have reached 1 billion in taxes and force kusari to cutt the half of the debt I have because I have replenished the internal growth of Kusari etc.
Basically, there are things you can do to make your corporation glorious and out-achieve every ind trader out there (not the facton, indy). But people do not want to cooperate alot, and to be honest, I don't want to start a Corp like that without at least three or four players to back me up.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Belco
09-29-2009, 02:10 PM,
#28
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Posts: 373
Threads: 16
Joined: Jul 2009

IMO the house corporations(player factions) should be the men behind the curtain controlling the government and house police, not the other way around.
bribes should be going back and forth everywhere, it should be the corporations dragging houses into wars for their interests such as "XXXfaction wants that system for resources, we're going to drag our house military into this"

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Offline Elvin
09-29-2009, 02:24 PM, (This post was last modified: 09-29-2009, 02:27 PM by Elvin.)
#29
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Posts: 1,122
Threads: 50
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I would agree with most of above-said, but what I think is the most interesting part... RPing a common folk. It's not fun to be insane killer, commander, alien, super-soldier... all the time, now, is it? Being the nextdoors-John-Noone, who is scared like hell about being kicked out of work for losing the cargo... can be fun as well.

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Offline Coin
09-29-2009, 02:26 PM,
#30
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Posts: 3,329
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' Wrote:An idea that was bounced around in DSE chat today:
Capital Transports.
Only corporation shippers would have specific access to them.
No one else could get them besides lawful corporations with the explicit permission stated in their ID. They'd be like the equivalent of an economic battleship. And, of course, they'd have more than 5000 cargo. Money is rather hard to get nowadays, and it's not stopping people from buying battleships. The people who would abuse battleships are the ones who would powertrade for hours anyway. It just affects those with limited amounts of time on their hands, not the abusers.

On that note, I should think that these Capital Transports should have at least a six thousand cargo, probably even more.
Smuggling shouldn't be the most profitable routes. Corporate traders have tradelanes and jumpgates and support facilites for massive ships. Smugglers don't, yet the latter make more money.
That should be the strength of Corporations.


' Wrote:I wouldn't like to see something like this around. There already is a huge transport (Barge) which is given by admins only. That's good. But you could never stop lolwuts to buy the largest transport if it was available. No go.

If the barge is admin only, what are the regulations concerning it? Cos if there was a faction with a barge, that'd get my interest:

Faction-tagged escorts
Faction-tagged heavy lifters to send the stuff planetside
Military/mercenary/military escorts as you pass through house space > edgeworlds>house space
Oodleplexes of pirate fighters/bombers/transports trying to pop said barge
moar arr pee!


just a thought: cruise ships can't dock with every location, they use dory boats. shouldn't OSC have something similar? like a heavy lifter, but more 'prettyfied'?



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