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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Should factions receive money from the admins?

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Poll: Do you think factions should get a set amount of money each week?
You do not have permission to vote in this poll.
Yes!
40.00%
46 40.00%
No!
44.35%
51 44.35%
Only Certain factions
15.65%
18 15.65%
Total 115 vote(s) 100%
* You voted for this item. [Show Results]

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Should factions receive money from the admins?
Offline farmerman
10-13-2009, 05:17 PM,
#21
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

' Wrote:I did read it...it's a horrible idea imo

Factions can supplement their income by ::gasp:: doing missions

I'm going to disagree. Trading > missions, even if it's an unrelated trader, because missions add next to nothing to the RP of the server.

If anything, it'd be best to make sure there is the possibility to trade/smuggle/mine with each faction in a logical sort of way. At least now there's the related faction trader idea.

I wouldn't mind the occasional stimulus package from the admins though. It would reward official factions more, which they could really use.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Offline McNeo
10-13-2009, 05:57 PM,
#22
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Posts: 3,424
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Joined: Aug 2006

The only way I'd like factions to earn money through things like the sale/purchase of goods at certain destinations would be an automatic toll coming out of thin air after the sale/purchase of a load of goods at a certain place. For example, Military Vehicles being sold on a LN base might bring in a small amount of money, automatically added to the account of one of the characters on the LN armoury account.

As it stands, I'd be quite fine if each faction had a way to trade properly. To my knowledge, there are three or four routes that the LLS (former LNT) can use. Two of which go to Bretonia, one to Kusari. I think there may be an in-house route aswell, but that one is pretty poor.

Quote:I wouldn't mind the occasional stimulus package from the admins though. It would reward official factions more, which they could really use.

It should be performance related, though none of the things that I would measure are quantitative. For example, how much is the LN affecting gameplay in Liberty, and is it good or bad? The answers to those questions depend on who you are.
 
Offline farmerman
10-13-2009, 06:24 PM, (This post was last modified: 10-13-2009, 06:26 PM by farmerman.)
#23
Off in space for a bit
Posts: 3,215
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' Wrote:It should be performance related, though none of the things that I would measure are quantitative. For example, how much is the LN affecting gameplay in Liberty, and is it good or bad? The answers to those questions depend on who you are.

That's a good point. Perhaps a stipend every so often if there is a history of good, RP-enhancing behavior.

Each month they get a good grade, basically, it would go up to a max. But if they did bad that month, it would reset. Possibly something of the sort. (With a month being an arbitrary amount for the example)

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Offline Colonel.Tigh
10-13-2009, 06:45 PM, (This post was last modified: 10-13-2009, 06:46 PM by Colonel.Tigh.)
#24
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Posts: 666
Threads: 4
Joined: Oct 2008

Ok, why trade at all, have 1.999.999.999 starting money, so every one can roleplay whatever they want...great...oh wait, who will play the Traders?

Ok no tradeing, then, ok but we still have fine RP (aka PvP) between pirates and Navys, they can roleplay so mutch while fighting.

If factions, certain faction or cetain players get money for free, it removes the purpose of money and tradeing and a good portion of the game.
 
Offline eyvind
10-13-2009, 06:53 PM,
#25
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Posts: 360
Threads: 30
Joined: Jan 2008

It seems like some people are seeing this idea as an extreme measure. It shouldn't be. The amount of credits factions would receive would need to be modest, not enough to come close to obviating traders but enough to let factions devote their time to the sort of activities they made the faction -- spending tons of credits, time, and effort in the process -- to do.

<span style="font-family:Agency FB">Good Morning!</span>
Offline Lunaphase
10-13-2009, 07:08 PM,
#26
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Posts: 1,405
Threads: 68
Joined: Apr 2008

Sort of unfair though.... unoffical factions have to struggle with the new mediocre trade runs and offical factions get paid even if they sit and do nothing? i havent seen more than one offical LN KNF BAF or RM on in the last month ive been on. Most of the current indie factions are more active than the offical ones, so why should they get paid to do nothing? They already get a few bonus's we dont, no reason they should get MORE crap just for existing.

[Image: lunasig2.png]
 
Offline farmerman
10-13-2009, 07:15 PM,
#27
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

Or those unofficial factions could go official? Then everyone wins.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Offline Marburg
10-13-2009, 07:24 PM,
#28
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Posts: 3,446
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Personally, I don't see it as an extreme measure...I just know that when people are given an inch, they take a mile.

If a faction hemorrhages $$$ to the point where a free handout seems justified, then the way the faction is played needs to change from within.

Every single member of a faction should be kicking cash back into the faction on a regular basis to keep the coffers as full as possible. the responsibility of keeping the faction financially viable should NOT rest on the shoulders of their leaders alone....so, if a military faction is low on running money, then they should be RP'ing that. Their gov't funding was cut for that month, they are forced to mandate donations or salary cuts to its members, or even RP'ing the liquidation of a couple of big ships to temporarily stop the bleeding.

Money-making opportunities abound & beyond laziness, there is no reason whatsoever to take an outside handout





Offline eyvind
10-13-2009, 07:35 PM,
#29
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Posts: 360
Threads: 30
Joined: Jan 2008

I have no first-hand experience with factions that struggle in the slightest financially, so I cannot say whether the fault of it generally is. I can only guess and infer from second-hand and external experience. On that note, you may be right, Marburg, that this would be a fundamentally unnecessary action.

The core of this issue is whether factions would be able to be more healthy given the time they would otherwise spend gathering money. Perhaps factions would be able to hold more events?

On that note -- and in response to Lunaphase's post -- there is no sense in helping factions if they don't do anything with the time the help spares them. If factions turn into cash cows that just sit and accumulate wealth, the community doesn't benefit. That's what this is about, fundamentally, or rather what it's not about.

<span style="font-family:Agency FB">Good Morning!</span>
Offline Colonel.Tigh
10-13-2009, 07:53 PM,
#30
Member
Posts: 666
Threads: 4
Joined: Oct 2008

Another question, does any official Faction need cash??

I really only know about the RM, and it is not bankrupt, and if the admirals would decide the RM would need a second Cap8 Battleship, aside from each and every one beeing able to pay for it themselves, they only needed to as for some donations, and most of the what 30, 35 members would donate.

The LN and BAF are very large as well, even larger maybe, if there are factions that dont need help at all, its these 3.
 
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