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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Suggestion for 4.86 or some other update

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Suggestion for 4.86 or some other update
Offline CzeReptile
10-22-2009, 05:06 PM,
#21
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Posts: 2,238
Threads: 89
Joined: Mar 2009

It is true that unlawfuls like to boost their egos by fighting randomly everybody in New York, pick on single lawful crafts in huge groups and whinning also sometimes

[Image: n24ZouO.gif]


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Offline Jinx
10-22-2009, 05:14 PM, (This post was last modified: 10-22-2009, 05:15 PM by Jinx.)
#22
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

one should not balance things by stats ... that WILL backfire...

here s an example ( or some even )

keepers have noticably more powerful equipment than humans ( the fastest light fighter that out-turns everything by a great amount- but has the powerplant of the heaviest human VHF, torpedos, level 10 weapons and a lvl10 shield ), cap weapons that are a lot more powerful than their human counterparts etc.

the necrosis is a battlecruiser that is plain and simple - THE best battlecruiser in the entire game by FAR.

both of those suffer from logic.

what is meant to make them "strong" - makes them weaker in return. - ... "normal" players realize quickly that in a "fair" one vs. one - they stand no chance unless their skill is MUCH greater than the other ones. - unfairness by stats.

what does the logical generic player do? - he ll seek some friends and teams up against the stronger ships. - so - the necrosis is attacked by hordes and dies in seconds ... and keepers are attacked by larger and more ships.... .

would that happen - even if the ships were balanced fairly? - maybe... but we don t know... the stronger stats give a VERY good and just reason to gank them though.





balance doesn t mean to make things identical - but balance means to keep things FAIR. - trying to "force" players into one group or another by nerfing / buffing does not work ...

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Offline CzeReptile
10-22-2009, 05:20 PM,
#23
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Posts: 2,238
Threads: 89
Joined: Mar 2009

Well do not tell me that single Liberator fighter is threat for 4-6 pirates

[Image: n24ZouO.gif]


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Offline markobgd
10-22-2009, 06:25 PM,
#24
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Posts: 40
Threads: 11
Joined: Aug 2009

' Wrote:If lawful ships were made 5x more powerful, as you've said, I wouldn't be able to pirate anymore. At all.
As it is, on my Pirate Transport in Liberty, I get attacked by swarms of lawfuls almost every day.


i don't agree. my proposition will make you and other pirates to operate in NY only if there are no lawfulls. if they are there, you will have to retreat to border world. this will have impact on economy, because good that is transfered through pirate infested regions will be more expensive than the goods that is only transfered through safe systems of houses.
in RL (i know that disco isn't RL) you cannot mug some old woman in the middle of the street without consequences. in disco, in 90% of cases you will go unharmed because there are no enough lawfulls.

and, for sake of RP, it's much better for you to have fear from lawfulls than the way around.

We are all dying -- and we're gonna be dead for a long time...
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Offline Exsiled_one
10-22-2009, 06:32 PM,
#25
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Posts: 3,621
Threads: 137
Joined: Mar 2008

I've read your first post and I disagree with the fact that Lawfuls need to be buffed up like that to increase their presence in the systems.

They should have other bonuses. Chances to profit from things, maybe bit more. But if you look at some things now, like bounty boards, you'll notice that they're mostly empty. But they offer good rewards for the lawful players blowing up pirates.
There's your first chance of earning money.

Perhaps bounties should be upped to minimum 500k a kill, but that would be too costly for the factions (at first). Ok, moving from that suggestion there's that thing I always suggest.
Make fort bush or some other navy guard station buy Cardamine. Make it buy for 30% less than Manhattan, and allow lawfuls to actually take it from the smugglers and sell it themselves.
this will motivate lawfuls allot. They'll still get a chance to actually profit from making a good deed of stopping a smuggler. At the moment, they have no desire to stop them actually, because they gain nothing from it. Noone pays the fines, because when you lost all your cargo you really don't need to pay 4mil more. Actually if you refuse to pay you probably get teleport back to the base where you bought the illegal commodity. You even help the smuggler. This way lawfuls would organize, work with junkers or other lawfuls and transport the goods to the base where the comodity would be destroyed.
Besides this suggestion, I have another one.
Keep the police on payroll. But can this really be done? Can they actually recieve cash weekly, regardless of how much they do?

can they recieve cash weekly based on how many things do they do? Can they get 2million per every lawful thing they do? That would be cool. But who will pay them? The houses ofcourse!
How will houses get cash? Easy, tax the corporations some percentage. Actually tax everyone some percentage. Like RM does.
There's a system out there, and with bit of cunning planning, it can be fixed so lawfuls enjoy bit more.

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Offline Jinx
10-22-2009, 06:40 PM,
#26
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

bounties not being claimed was a prediction that was made when people cried about the BHG too much.

bounties are too complicated - simple as that. - a pirat can fire on a BHG at will - at any time, anywhere they go.... a BHG may self defense - but if he wants to attack he must be 100% sure that there is a bounty.

the difference is - that .... if he is not 100% sure ... he might face a sanction. - that is a lot more than just roleplay consequences.

people back then ( and still ) said that "its not too hard to keep bounties in mind" - but it is... bounty hunting doesn t work anymore. - why be a bounty hunter if you have to keep yourself totally up to date with all the complex little exceptions, laws, rules - etc. ?

bounty hunting is unattractive.

it is now the opposite of what it used to be. - hunters used to herd and swarm the pirates - they had to stand in a queue to attack pirates.... - now they are simply gone.

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Offline mith
10-22-2009, 06:52 PM,
#27
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Posts: 119
Threads: 5
Joined: Oct 2009

Quote:trying to "force" players into one group or another by nerfing / buffing does not work ...

It really does - I cite Eve Online as proof. They consistently change the Fad of the Month and you consistently see people switching to those new "FotM" ships as a result. You see it amongst the RP and non-RP factions alike. If it were to happen in Discovery, those same people who aim to powerplay would be forced to switch factions to do so effectively, which in turn allows for some great RP possibilities.

The solution of course is simple, and *does* involve balancing factions. I don't agree with buffing the house faction ships - I don't think that would solve anything, it'd just have people join pirate groups who qualify to fly those faction ships - but a nerf to the abilities of the heaviest of non-house ships would fit the RP of the game nicely and would balance things out quite nicely in my opinion.

It's all conjecture though. Bottom line is that for the most part people are lawful, and so in a fantasy environment many of them will want to live an unlawful existence.

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Offline Corsair
10-22-2009, 06:54 PM,
#28
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Posts: 2,320
Threads: 263
Joined: Sep 2008

I like the idea of upping trade lane guns- makes a pirate have to dodge around, so they can't just camp. It'd make gunboat pirating harder, too, because of the larger size.

It would also be cool to have high-tier patrols going up and down trade lanes, looking for pirates. Or have patrols going THROUGH lanes to look for breaks. That way, if you're a trader and you happen upon a pirate, you're more likely to escape if a Guardian patrol rolls in. Maybe these patrols could, like the GRN patrols, have a bomber included with a SNAC. These patrols would still be a little weaker than Guard patrols, but still a danger to a lone Tridente in New York.

Coupled with this, I believe people would branch out from just pirating, to lawful work, freelancer work, and other things.

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Offline jxie93
10-22-2009, 07:14 PM,
#29
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Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:I like the idea of upping trade lane guns- makes a pirate have to dodge around, so they can't just camp. It'd make gunboat pirating harder, too, because of the larger size.

It would also be cool to have high-tier patrols going up and down trade lanes, looking for pirates. Or have patrols going THROUGH lanes to look for breaks. That way, if you're a trader and you happen upon a pirate, you're more likely to escape if a Guardian patrol rolls in. Maybe these patrols could, like the GRN patrols, have a bomber included with a SNAC. These patrols would still be a little weaker than Guard patrols, but still a danger to a lone Tridente in New York.

Coupled with this, I believe people would branch out from just pirating, to lawful work, freelancer work, and other things.

Guardians will just be target practice for a Lolboat, I say Executioners at least, no SNAC though, remember energy rules don't apply to NPCs and they can spam SNACs at pinpoint accuracy?

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Offline Not Espi
10-22-2009, 07:17 PM,
#30
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Posts: 3,830
Threads: 130
Joined: Sep 2009

' Wrote:I understand what are you saying, but i'm not talking about "unlawfull awareness". i'm talking about "lawfull shortage". let's take your example, you are liberty mil/police that recieved distress call. you respond, arive to the california, and at the location encounter 2-3 pirates. my question is: do you have authority in that situation? do you think that pirates are thinking about fact that you have entire "state" behind your back and that it's better to comply with your demands? no, i don't think so. they will attack you, destroy you and continue pirating.
that is the reason i recommended 4-5 times stronger lawfull ships, because only one lawfull is enough in that situation. yesterday in whole bretonia there was only 2 (two) BAF...
btw i like the idea about much stronger weapons on trade rings.

plain logic would dictate that since trade lanes just don't go being disrupted by accident, and therefore if someone - in the position of the law enforcer - goes there alone, he is an idiot. it doesnt matter though. personally i think it would be a pretty complicated script to write anyway.

' Wrote:bounties not being claimed was a prediction that was made when people cried about the BHG too much.

bounties are too complicated - simple as that. - a pirat can fire on a BHG at will - at any time, anywhere they go.... a BHG may self defense - but if he wants to attack he must be 100% sure that there is a bounty.

the difference is - that .... if he is not 100% sure ... he might face a sanction. - that is a lot more than just roleplay consequences.

people back then ( and still ) said that "its not too hard to keep bounties in mind" - but it is... bounty hunting doesn t work anymore. - why be a bounty hunter if you have to keep yourself totally up to date with all the complex little exceptions, laws, rules - etc. ?

bounty hunting is unattractive.

it is now the opposite of what it used to be. - hunters used to herd and swarm the pirates - they had to stand in a queue to attack pirates.... - now they are simply gone.


how about increasing the price for pirate pilots in lawfuls/bhg guard systems?

im guessing it would be pretty hard for a random freelancer/trader/anyone to dock on a guard base and sell his tractored unlawful pilots for lets say half a million per piece.

of course just that this would not get abused, the npc ships would drop a different sort of pilot than an actual player.

that way, lawfuls would be much more motivated to lets say hunt down a pirate and share the profit.

im talking about a RADICAL increase in price here. 2 mill for a corsair/outcast/molly/etcetc pilot for example. makes sense doesnt it :cool:
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