• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 716 717 718 719 720 … 779 Next »
Is the engine kill from cruise rule required?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you think the Engine kill from cruise rule is required?
You do not have permission to vote in this poll.
Yes
44.44%
44 44.44%
No
55.56%
55 55.56%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
Is the engine kill from cruise rule required?
Offline Dab
06-06-2007, 06:37 PM,
#21
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Can't do that. Ramming someone does a factor of damage, with some input from your speed if I remember correctly. Simply said; If it does damage to your shield, it'd do damage to your hull. Plus, you'd have to legalize ramming, which would cause way to many problems.. Plus, then if a fighter with no hull hits a BS, it dies instantly.. Some might say its realistic, but its not entirely possible to avoid hitting a BS once or twice if your trying to shoot it in a fighter. Especially if the guy is shooting you, you end up dodging a bolt and hitting the hull. Either way, it is one of the too many possible death knells of fighters. Which is quite unfortunate, and I blame Microsoft for screwing so many things up in such a wonderful game.

[Image: DFinal.png]
Reply  
Offline Archelon
06-07-2007, 01:18 AM, (This post was last modified: 06-07-2007, 01:25 AM by Archelon.)
#22
Member
Posts: 406
Threads: 11
Joined: Mar 2007

Ok - my 2 cents. Get rid of this rule. It does nothing but give someone a reason to take screen shots and scream in the forums. Shield running too.

Engine kills while in cruise is a tactic, plain and simple. You either learn to use it or you don't. You could jump to cruise, circle around to your enemy's back and kill engines (yes - giving you an advantage). But your opponent has the same ability. Smaller ships are more maneuverable than larger ships, but the balance is in the size of the shield - the bigger the ship, the harder to kill - balance is built in on uneven ship classes. For the case where two ships are of even size, they both have similar capabilities and again the argument is mute. I've used cruise in an attempt to escape, my enemy pursued me in cruise. He killed engines (both of us flying straight and level) and fired his fully CODENAME loaded fighter on me - I died. Is this illegal? I say no. He used a tactic to catch me and I got caught in chat (my fault for not paying attention).

Shield running? Ridiculous rule. You only have so many bats/bots on board. Shield running is a tactic to get some shield back. Again - a tactic. Normally gets defeated with CDs and eventually the first guy or gal who uses up all his or her bats/bots ends up dead. Balance is in tact since both players can do the same.

[SARCASM]
Ok - if we are going to keep these rules, maybe we should address odds. If you are a lone fighter up against three or four other fighters, or maybe a couple cap ships, you don't have much of a chance to survive. All you can do is attempt to fight or run (fight or flight). You try to run and you get accused of shield running. "Get the screen shot so we can report him!" Should we create a new rule that limits the number of combatants against a lone fighter?
[/SARCASM]

I hope you noted the sarcasm above, but at the same time get my point. Most rules make since (like level 30 and level 40 rules, Neutral and Freelancer ID rules, etc). But these two rules make no since to me. Balance is in the ability of the pilot to execute these maneuvers, nothing else. As Korrd said above, the only thing right now that determines the winner is the size of the gun. I say lets even the odds against the big guns. Lets even the odds of the lone fighter who's outnumbered.

EDIT: An aside - might want to also address F1 while traversing a jumpgate or jumphole. This is a flaw in the game code, not a tactic. F1 while traversing a jumpgate or jumphole slingshots a player to the far side of the system he / she's entering (extending the range between them and their pursuer).
  Reply  
Offline Eppy
06-07-2007, 01:38 AM,
#23
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Quote:Yes, but the Mortar was an explosive weapon, a torpedo. Now, it's an energy weapon. Flaks still remain though.

Oops. Sorry. I haven't used mortars in a looong time.
_____

And like I said-We should allow the so-called "shield-running," but ONLY in Fighter-versus-Capship situations, with the fighter doing the running. That's an accepted tactic.

The Jumphole/F1 trick we shouldn't even think about. Remember, a gu's gotta have somewhere to run to.

Cruise/Engine Kill against fighters is a dirty trick. Bad. Fighters against capships, though? Heck yah. Exploit every advantage you've got.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline Korrd
06-07-2007, 01:44 AM,
#24
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

No. Its annoying and makes the fight last forever. Specially on fighter vs BS situation. The fighter is already hard to hit.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
  Reply  
Offline Eppy
06-07-2007, 01:53 AM,
#25
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

I know, but I like it that way. It makes things more interesting. And besides, capships shouldn't need to use all of their hardpoints for an effective missile screen.


Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline Archelon
06-07-2007, 02:26 AM,
#26
Member
Posts: 406
Threads: 11
Joined: Mar 2007

' Wrote:No. Its annoying and makes the fight last forever. Specially on fighter vs BS situation. The fighter is already hard to hit.

Yes - and at some point they should call it a stalemate and move along. There's nothing that I've read where a battle has to end with one ship dead.
  Reply  
Offline Eppy
06-07-2007, 02:29 AM,
#27
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Oh, poo. You people aen't fun anymore. Fine, you win.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline bluntpencil2001
06-07-2007, 02:34 AM,
#28
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Archelon is right to a point.

But everyone knows stalemates aren't fun.

[Image: sig-9566.jpg]
  Reply  
Offline Eppy
06-07-2007, 02:42 AM,
#29
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

EXACTLY! See? Support. Somebody should ALWAYS be blown up.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline bluntpencil2001
06-07-2007, 02:59 AM,
#30
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Well, not always. But this would end up with everything ending in running.

[Image: sig-9566.jpg]
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode