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  Discovery Gaming Community Discovery General News and Announcements
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Increasing max players to 128!

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Increasing max players to 128!
Offline unfunf
08-02-2007, 08:51 PM,
#21
Member
Posts: 39
Threads: 1
Joined: Jul 2007

Well, earlier today I was playing on the server with around 75 people. I noticed large amounts of lag the entire time (as did {AW} and the rest, in a fight). Fighters were hard to hit *standing still*. I think 75 might be too much for the freelancer netcode, and I used to program client-server games, so I am not completely without knowledge as to game netcode.

A good way to test the server's limits, and this is what we did for Tribes: Vengeance (a game with notoriously bad netcode), is to set the server limit to something like 48 and begin increasing it in increments of 5 (then letting 5 people connect, of course). Keep doing this until you observe EVERYONES ping jumping up higher. When you notice this, drop down the player limit by 5, and you have a stable server.
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Offline Victor
08-02-2007, 09:49 PM,
#22
Member
Posts: 386
Threads: 11
Joined: Jun 2007

This would be so nice.

(Considering that my ping already average round-about 450...:dry: but that's just me)


[Image: graphicalqv7.png]

[Image: sigot0.png]
[Image: userbarwy6.jpg]
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Offline Equinox
08-02-2007, 10:09 PM, (This post was last modified: 08-02-2007, 10:10 PM by Equinox.)
#23
Member
Posts: 1,066
Threads: 14
Joined: May 2007

My ping hardly ever goes above 64.



But there seems to be alot of crashes and whatnot but that could be due to other stuff.

[Image: avatardo2.png][Image: 8898078.png][Image: avatardo2.png]
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Offline Korrd
09-22-2007, 01:14 AM,
#24
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

I forgot to mention that the player count is now 128. We have reached the limit of FL server!

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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BULLDOGNK
09-22-2007, 01:21 AM,
#25
Unregistered
 

Things will only get better, maybe work on a way of increasing the player count by making the server think its on 3000 members, that way when we hit the limit, the server dont crash:)

cheers
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Offline Korrd
09-22-2007, 01:33 AM,
#26
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

The player DB is now 5.500 players in size. Pretty big...

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
  Reply  
BULLDOGNK
09-22-2007, 01:37 AM,
#27
Unregistered
 

No i mean the players online is 128, maybe we can make the FLserver Think its allowed 3000 players online:)

Korrd work your magic!!!!!!!

Cheers
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Offline Korrd
09-22-2007, 01:48 AM,
#28
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Not possible. The internal server mechanics are designed for 128 players. Nothing that we can do can change it, unless we can get our hands on the source code of the FL server.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
  Reply  
Offline bluntpencil2001
09-22-2007, 01:50 AM,
#29
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Well, we could, you know, head to Microsoft head offices and hold someone at gunpoint... I'm pretty sure that's standard practice in Mexico, at any rate.

[Image: sig-9566.jpg]
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Offline Death Shadow
09-22-2007, 01:55 AM,
#30
Member
Posts: 491
Threads: 8
Joined: Oct 2006

128 players! good job everyone.
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