• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 515 516 517 518 519 … 547 Next »
Cruise Disruptor/Torpedo Hardpoint

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Poll: Separate or Leave as-is?
You do not have permission to vote in this poll.
Separate on ALL CD/T hardpoints
12.31%
8 12.31%
Make all CD/T hardpoints Ts, and make one CD hardpoint
26.15%
17 26.15%
Separate all CD/T hardpoints (So 2 CD/T would mean 2 CDs, 2 Ts)
6.15%
4 6.15%
Leave as-is
53.85%
35 53.85%
Other (Please post)
1.54%
1 1.54%
Total 65 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
Cruise Disruptor/Torpedo Hardpoint
Offline ghostcat
07-09-2007, 05:40 AM,
#21
Member
Posts: 520
Threads: 33
Joined: Dec 2006

' Wrote:I voted for the second option.
Having a separate CD slot might resolve the issue of shield running complaints.
If everyone can carry a CD, there's no reason to complain.

Perhaps make the ships with a T slot less maneuverable than their counterparts without T slots. So you could have a selection of VHFs with a T and CD slot and the bombers with 2 T and a CD slot.

yeah, but then escaping would be impossible, and wrecks the fun for traders.

........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
[Image: socksaredeadly.jpg][Image: space.jpg]
Back, if I can get this thing working!
  Reply  
Offline Ant
07-09-2007, 05:46 AM, (This post was last modified: 07-09-2007, 05:58 AM by Ant.)
#22
Member
Posts: 413
Threads: 18
Joined: Oct 2006

' Wrote:yeah, but then escaping would be impossible, and wrecks the fun for traders.
It gives traders a reason for an escort, that's all.

Edit: Besides, if the T and CD equipped ships handle a lot worse than CD only escorts, well you get the picture. Gain a T slot and lose the advantage of turn rate against other fighters.
  Reply  
Offline pipsqueak
07-11-2007, 11:23 PM, (This post was last modified: 07-11-2007, 11:24 PM by pipsqueak.)
#23
Member
Posts: 970
Threads: 37
Joined: Apr 2007

Well in the next iteration, may be all traders can have a Countermeasure dropper.
90 percent effective ? Let's see if it is...
I can foresee a certain ship that can pull this off.

2 Torps/1 CD.Countermeasures/
Turns like a rhineland bomber with a 9800 hull.
No Gunz / No Turrets.

Look around guys. Every one is flying a Capital ship. Make this a Xeno terror fighter. Them terrorist buggers need some thing as an equalizer.

[Image: pixresizeuo0.jpg]
Reply  
Offline Mastery
07-12-2007, 12:35 AM,
#24
Member
Posts: 95
Threads: 6
Joined: Apr 2007

I was doing a little xeno-ing recently up in o-5. 1 nova and 1 hornet(useless grrr, looking for train CD). Anyways I didnt really mind that they got away as I was having fun. But when I hit them with the single Nova, 1 takes out over 50% of their shield. I then hit its hull(container ship). It took of about 50%, not sure what armour it had.

Thing is, if I had had a fighter wingman with a train CD, and myself with 2 Novas, the damage would be awesome.

If I could mount 2 Novas AND a train CD, that would be a lot of power for a single ship.

Jupiter Guild Forums
Reply  
Offline pipsqueak
07-13-2007, 09:39 PM, (This post was last modified: 07-13-2007, 09:49 PM by pipsqueak.)
#25
Member
Posts: 970
Threads: 37
Joined: Apr 2007

Correct me if I am wrong cause I still need to test this theory.
But you can not do shield and hull damage at the same time with a nova hit.
Meaning, for the hull to get damage, the shields have to be down before the hit registers.
Try killing a few Xenos with just the novacannons by NY/Colorado Jump gate, in their little star flyers.

The only way this would be a threat for fighter class ships is with pulling off a two nova hit with a fraction of a second within the hit registers.aka instant kill.

It generally takes you a couple of seconds to be able to shoot again. What would happen if the opponent gets behind you ?
With turning radius like a rhineland bomber and the only ability to attack is with real slow novas, the only option I see for this ship is to CD the heck out of the opponent and dropping mines. then what after your stash runs out? I believe then the bomber is dead in the water. Remember if you get disrupted, you would still be able to out flank it with a little engine kill and thrusters. What strategy do you think would work against, lets say a Raven's claw, if you can not kill it in one pass? I really would like to hear your input in this.

This would be a pretty strong ship against bigger ships and traders and other bombers but pretty weak agains the fighter class. But fighters would be able to kill it very easity with just avoiding the slow guns (what is it 200 kph ?), out turning it and getting behind it. (No rear ward turret). Imagine what a Wyrm can do to this ship with a CD.

I see this ship promoting more escorts and a new emergence of escort economy. Also lighter fighters will have a new use. Destorying this class of ships.

[Image: pixresizeuo0.jpg]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode