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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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That's it

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That's it
Offline Doom
08-28-2007, 08:38 PM, (This post was last modified: 08-28-2007, 08:39 PM by Doom.)
#21
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Posts: 1,694
Threads: 29
Joined: Apr 2006

raven talon is unbalanced now, do u want it removed?

Viper was once unbalanced , did it got removed?

rheinland bomber?...nova torps from last release? mortars?....some more examples from the past...why removed...

bloddy thing needs fixing...

so i voted NO...keep it and fix it
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Offline TankTarget
08-28-2007, 08:39 PM,
#22
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Posts: 1,310
Threads: 34
Joined: Jun 2006

Regardless of ship class...and regardless of how convenient it seems...

The point remains, flak is unbalanced and lowering to damage won't help. I was using flak in Open SP when did 5000 damage and that raped NPC bs which have armor upgrades I may add. The only solutions are

Take away the wireframes

Take away flak.
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Offline Panzer
08-28-2007, 08:47 PM, (This post was last modified: 08-28-2007, 08:48 PM by Panzer.)
#23
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Take away, Take away, how about "repair" or "replace"?

(heh, started with Tauri "investigating" matters in sigma 13)

[Image: Vxqj04i.gif]
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Offline McTomic
08-28-2007, 08:55 PM,
#24
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Posts: 1
Threads: 0
Joined: Aug 2007

While you're at it, remove the Infernos too. How long your shields last against those?
And then remove the next weapon used against you.

Can't wait for the time when I'll be throwing rocks at you. (until you start a poll to remove those too)
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Offline Doom
08-28-2007, 08:56 PM, (This post was last modified: 08-28-2007, 08:58 PM by Doom.)
#25
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Posts: 1,694
Threads: 29
Joined: Apr 2006

to be honest i couldn't care less if flak will be removed or not...i don't like using caps anyways...but removing stuff wont solve anything on long terms...

just think what nice things we wouldn't have here in mod that they were removed every time they got unbalanced and way overpowered...

just a simple note....:

[ironic]flaks were like this for..how long?....3, 4 or 5 months...and they didn't change from last release..people did use them......but when certain battleships got blown issues arise...[/ironic]
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Offline Unseelie
08-28-2007, 09:00 PM,
#26
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Posts: 4,256
Threads: 235
Joined: Nov 2006

question.....as its the wireframes that cause the major, background imbalance here.....

is there any way to add them to the disco ships?

instead of nerfing something that is rather nice about the vanilla ships?

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Offline TankTarget
08-28-2007, 09:00 PM,
#27
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Posts: 1,310
Threads: 34
Joined: Jun 2006

See the thing with Flak is that is offers no counters and does supreme damage in addition to blowing your guns off. I am the strongest supporter of the R'Talon getting a big ass nerf. Same for the viper. Also with the Taiidan bomber as well... So don't get high and mighty on me.

Flak is unbalanced as only 4 salvos knock out a BS. Battle Razors take time to kill and so do mortars and you can dodge those. But flak is near instant in some cases.
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Offline Doom
08-28-2007, 09:10 PM,
#28
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Posts: 1,694
Threads: 29
Joined: Apr 2006

' Wrote:question.....as its the wireframes that cause the major, background imbalance here.....

is there any way to add them to the disco ships?

instead of nerfing something that is rather nice about the vanilla ships?

yes..where theres a will theres a way..but it is great amount of work...also creators of original ships must be asked for permission to change their original cmp file (model of ship)


@Tank..remember when mortars were torp turrets..not energy weapons like now? then non vanilla ships were immune...they got fixed...so now they affect all ships..i am sure that something can be done about flaks too...

about that hight and mighty stuff u mention...i know what about i am talking... and theres not even tiny attempt to be high and mighty on u in my words...i simply and quite objectively gave u a list of previous and current unbalances...if u took that wrong...thats not my problem...

i can understand that u are mad for being killed in seconds...but harsh decisions wont do any good
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Offline Victor
08-28-2007, 09:39 PM,
#29
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Posts: 386
Threads: 11
Joined: Jun 2007

Keep in mind... FLAK's has two downsides as well. They move slowly and they don't have guidance (only travels in one direction). If you hit something, it has to do alot of damage, because it is pointless to try and use it against fighters, they dodge it easily... trust me, I know.

I only have two installed so that I'm balanced out for fighters, as well as the big boys.

Don't remove it... just fix this difference problem we have with the non-vinilla ships.
:sleep:


[Image: graphicalqv7.png]

[Image: sigot0.png]
[Image: userbarwy6.jpg]
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Offline Panzer
08-28-2007, 09:44 PM,
#30
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Exactly... An Osiris can easily doge flak, it's narrow, a split-second of strafe sideways saves your hull.

[Image: Vxqj04i.gif]
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