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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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ship "bodykit"

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ship "bodykit"
Offline Chase
04-08-2010, 09:10 AM,
#21
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Posts: 587
Threads: 42
Joined: Dec 2009

' Wrote:i did, but those are just for the effect. plus in vanilla, most ships were actually aerodynamic.
Valid point, but I don't think physics of the game(the universe) changed for disco? (Though many of the newer, bulkier ships could be strictly mooring vessels)


Oh and to make a constructive post: I love the cargo pods on the trains/transports! It just adds that little extra visible RP when you're trading --- Therefore, going another step further is logical. (Though I wouldn't go so far as spoilers, something like extra scanning equipment or the like works)

[Image: gcproject%20final_export.png]
Golden Chrysanthemum | Gateway Shipping
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Offline Not Espi
04-08-2010, 10:18 AM,
#22
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Posts: 3,830
Threads: 130
Joined: Sep 2009

' Wrote:Valid point, but I don't think physics of the game(the universe) changed for disco? (Though many of the newer, bulkier ships could be strictly mooring vessels)


the physics haven't but the ships did. the biggest, heaviest ship in vanilla (dockable ones) was the humpback though, and it had what ... 400 cargo space?

engine drives are obviously capable of making such maneuvers in the atmosphere ( the cutscenes ones) with such small ships, but seeing a cruiser do that is just ridiculous.
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