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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mining changes

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Mining changes
Offline Dra1003
06-17-2010, 03:00 AM,
#21
Member
Posts: 608
Threads: 39
Joined: Jun 2008

' Wrote:No it's not a democracy. Thank god.

Democracy and the internet to not mix well.

Yea well this entire situation and the choices made by some people democracy or not is still not making me any happier.

Ive had enough of disco for now. I might be back at the next mod release.
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The Master of all things cyborg

Bio Extensive Research
 
Offline Zelot
06-17-2010, 03:00 AM,
#22
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Ok... this isn't me saying this, but I thought it kind of fitting... if I get in trouble.. I guess I can take a hit for it:

Anonymous: "anyone else think this is just a punishment for all of the IMG players that dared to complain"



This is a result of the rising amount of oorp hostility that has gone with the mining mod since it's start.


[Image: 13121_s.gif]  
Offline Dab
06-17-2010, 03:00 AM,
#23
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Mining is being reduced because, right now, it's much more profitable than trading. The idea is to make them both equal in terms of profits. We should have more traders than miners. Miners, Traders hauling the miner's minerals, and Traders hauling commodities from one base to another. It should be a 1:2 ratio. With profits being equal, it should bump up the number of traders. This is definitely needed. Traders cause pirate activity, which causes lawful activity. We've had a shortage of traders, which has made many pirate factions less active if they don't inhabit one of the mining areas.

Now it will be a personal choice, doing whatever you like better. Not choosing to mine because it's more profitable.

[Image: DFinal.png]
Offline Lobster
06-17-2010, 03:01 AM,
#24
Member
Posts: 1,804
Threads: 163
Joined: Dec 2009

Awsome, 30 mill per 5k.

2 miners and one hauler = split 1/3 with everyone

30 mins mining AT LEAST (no talking, no RP, not moving, just pew pew pew)

25 min traderun

ORE PIRATS (LOL GIMMA ALL THE ORE)

10mill (AT BEST) = 55 mins of my time.

I can trade Military Veicals from munich to macduff and VIPs back to ausburg.

45 mins time roundtrip

25 mill profit

2 millrdie pirates

21 end profit

I dont have to teamwork with anyone.

AWSOME JOB THERE!

THE HAMMER FALLS ON EVERYONE FOR SOME F1ing MORONS, GUESS WHAT THEY ARE GOING TO DO NOW?

THEY ARE GOING TO TRADE.

3 months later: LOLNERFTRADING

YOU FAIL
Offline Sand-Viper
06-17-2010, 03:02 AM,
#25
Member
Posts: 1,980
Threads: 110
Joined: Nov 2007

Because then they'd just raise ship prices AGAIN.

This is dumb. My FAVORITE thing to do in the whole entire game of Freelancer has been nerfed to all hell. Sure, it seems a bit much at 12k per unit of ore for Niobium, but there are a variety of factors that make it hard to gather it all up.

1: It takes a considerable amount of time to mine the stuff.
2: While you are mining, a pirate can come along and easily blow you up. Even with escorts.
3: After you are full, you can either book it for the destination solo, then end up being pirated numerous times/blown to bits, or...
4: You can hire an escort to scout ahead. If pirates are detected, then you have to distract them from seeing your transport, or ask them why they are there (the example of a Junker hovering above Freistadt in O-7 in a PTrans trying to pirate you comes to mind).
5: You won't always make it with a full load, if at all, because of pirates coming to steal your ore.
6: Even if you somehow manage to make it to the destination and sell the ore, you still have to head back, so if you die, you obviously can't go back for another 4 hours.

I am REALLY disappointed with the sudden "lolnerf" path the Admins have chosen. The fact that they gave no notice WHATSOEVER is what REALLY peeves me off.

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Offline Agmen of Eladesor
06-17-2010, 03:03 AM,
#26
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:You missed all the threads about "Overdemanding", "F1ing when someone gets in the system", pirates abusing of piracy, miners re-engaging with gunboats, pirates F1ing in mining fields, miners swearing, pirates swearing, F1ing in jump holes, pirates destroying cargo that they can't carry, people being just greedy, the community spoke there.

It's like "if you can't play well with the toys we gave you, We'll take them away
".



In case anyone was wondering just what we were thinking ... this pretty much sums it up. And no, I did not do this by myself or on my own, there was discussion about this.




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
 
Offline pipboy
06-17-2010, 03:03 AM,
#27
Member
Posts: 1,122
Threads: 19
Joined: May 2007

' Wrote:Mining is being reduced because, right now, it's much more profitable than trading. The idea is to make them both equal in terms of profits. We should have more traders than miners. Miners, Traders hauling the miner's minerals, and Traders hauling commodities from one base to another. It should be a 1:2 ratio. With profits being equal, it should bump up the number of traders. This is definitely needed. Traders cause pirate activity, which causes lawful activity. We've had a shortage of traders, which has made many pirate factions less active if they don't inhabit one of the mining areas.

Now it will be a personal choice, doing whatever you like better. Not choosing to mine because it's more profitable.
Sorry, you're very wrong there Dab. It's not equal at all now. Split that mining profit 3-4 ways like the guy above me said and tell me it's equal profit to trading. Go ahead, try it.

Now try mining alone, spend 3 hours collecting and shipping ore to make 30 mil. Now tell me that's equal to trading for 3 hours.

There will never be more traders than miners. Why? Nobody actually LIKES trading. It's horrible. Let me rephrase, very few people like trading. Very few.

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Offline atlantis2112
06-17-2010, 03:05 AM,
#28
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

Should have increased trader profit rather than decrease miner profit, in my opinion :|
 
Offline Dab
06-17-2010, 03:05 AM,
#29
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:I am REALLY disappointed with the sudden "lolnerf" path the Admins have chosen. The fact that they gave no notice WHATSOEVER is what REALLY peeves me off.
The community nerfed it, not the admins.

[Image: DFinal.png]
Offline Govedo13
06-17-2010, 03:05 AM,
#30
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Well that is sad.
I have question. Can you give the mining bonus not only on ID/IFF but on tag? I think that this is unfair to the Official mining factions.
I agree that the tensions between Pirates and Miners need to be solved.
But I am sure that this is not the way.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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