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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Administrator Cannon

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Administrator Cannon
Offline weylin
10-25-2007, 10:01 PM,
#21
Member
Posts: 243
Threads: 43
Joined: Dec 2006

no no no i dont mean refire, refire can only go as fast as your frames persecond.

i mean the VELOCITY the speed in wich it takes to reach its target.

What if you make that a negitive number as well?

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
[Image: outcast-pilot-3.png][Image: proud-to-be-Outcast.png]
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Offline Tortured_Soul
10-25-2007, 11:56 PM,
#22
Member
Posts: 205
Threads: 14
Joined: May 2007

Neg One for Muzzle Velocity stops the functionality of the weapon. It doesn't fire at all, looks like velocity has to be > 0

[Image: signature.png]
Initial Biography ; Running Story
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Offline Caribe
10-26-2007, 12:47 AM,
#23
Member
Posts: 378
Threads: 35
Joined: Dec 2005

' Wrote:i mean the VELOCITY the speed in wich it takes to reach its target.

What if you make that a negitive number as well?

Well since I don't know about this I wouldn't be able to tell you, however implying negative velocity means going in reverse and there for the shot doesn't leave the weapon. Therefore it would imply that you shoot yourself rather than cause the desired effect. Which in turn leads to loosing the weapon and part of your ship in the process.

:crazy:

Been here since Discovery 4.77 (lurk mode engaged)

Zapp Wrote:I have recently met and discussed with Atalawohisdi the trader that flies the Caribe. Just so everyone knows, I engaged in Sigma 13. He flies through half the system before going back to New Berlin, where he cruises from one side of the system to the other, hugging the sun as close as he can. All the while, he flies near Battleships trying to scrape me off. I finally send out the white flag, and move back to Sigma 13. However, it was a ruse, and he bit. Knowing his trade route, I interdicted the trade lane and the chase began anew. It ended, an hour after it began, with me retreating, out of Countermeasures and getting very irritated.

He kept boasting how he has never been caught; I'd like to see him beat until he begs to pay, then beaten some more.

- Best day ever. Cool
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Offline Dab
10-26-2007, 01:58 AM, (This post was last modified: 10-26-2007, 02:01 AM by Dab.)
#24
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:And here thus we come onto the death star theory as a fact.

Now try it on planet manhattan. :crazy:

Unfortunately the game designers made a not-fun line in the ini files that makes bases indestructible.. And no, I don't think Igiss will himself, or let me, make bases destructable.. No fun.:(

Though if you want to get a 'sneak-peek' to what it looks like to blow up a base, shoot the biodomes at Livadia Shipyards in Omicron-74. I tested it and no server messups either. Don't think the NPCs will go red either.. And you better hope they don't, because you'll have some problems (especially in the up-and-coming version..).

[Image: DFinal.png]
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Offline Tortured_Soul
10-26-2007, 02:55 PM,
#25
Member
Posts: 205
Threads: 14
Joined: May 2007

Bases can be made destructible, there was mod that allowed you to do back in the day. Can't remember anything about it other than there was a HUGE amount of debris left over and it crashed my Single PLayer game.

I do remember there was a note in the read-me, that it worked on a server too, but crashed if someone was docked on the station when it was blown up.

[Image: signature.png]
Initial Biography ; Running Story
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Offline Knucklehead
10-26-2007, 04:23 PM,
#26
Member
Posts: 397
Threads: 23
Joined: Aug 2006

It does beg the question, what happens when you blow up a planet?

It's official, I have too few ships now...
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Offline gezza999
10-26-2007, 04:29 PM, (This post was last modified: 10-26-2007, 04:29 PM by gezza999.)
#27
Member
Posts: 935
Threads: 33
Joined: Mar 2006

You can't blow up a planet in the mod... that would leave a lot more debris... I had the mod on for a bit but I got bored of it.. blowing up stations gets tiresome after a while... And why is this so far off topic..?

This is my signature.
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Offline Dab
10-26-2007, 06:41 PM,
#28
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

That point about the server crashing if there is people inside, is exactly why Igiss would never make bases destructible.
Oh and btw, Planets can be blown up. Never did it to see what would happen though.

[Image: DFinal.png]
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Offline mAtty
10-29-2007, 07:48 PM,
#29
Member
Posts: 51
Threads: 2
Joined: Sep 2006

' Wrote:I've been making silver runs from Colorado to Manhatten, and I tend to get bored and scan people's ships. I was scanning the admin's fighter when I noticed that he mounted several Administrator Cannons. Obviously, these things must be powered by unholy arcane energy (probably kitten blood and puppy souls, combined with the hearts of baby seals) capable of downing a dreadnought in a single salvo . . . But still, I can't help but wonder what the actual numbers on the things are.

Also, perhaps, seeing just how frighteningly powerful these weapons are will *ahem* discourage rule-breaking. Although . . . that would assume that habitual rule-breakers actually read the forums. Har har.


kinda goin a little off topic...but if u want to see some admin cannons/guns only admins can use...check this video out: http://youtube.com/watch?v=7-Vy9jz8kgw
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