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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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We should have a Limit

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We should have a Limit
Offline Retread
01-05-2006, 10:22 PM, (This post was last modified: 01-05-2006, 10:24 PM by Retread.)
#21
Member
Posts: 43
Threads: 1
Joined: Sep 2005

Every Battle Group needs periodic maintenance.

The high cost of maintaining any battle group depends in this instance on the cost of repairs and replacements of bot/bats. Am I correct? So based on this premise;
Can the missle and gun turrets on cap ships be blown off? If not, it would be a good idea to make it so. That would eliminate the need for maintenance fees as since it costs a heafty sum just to replace the items.

However, one reasonable possibility exists..."role play" periodic maintenance; where ships are called into their home port for "dry dock"...repainting and refitting. Other miscelaneous needs can be considered such as resupply for the crew and crew rotation.(get the idea?) Just a role play suggestion to add some realism to the multiplayer game..
I would suggest a "Secretary of the Fleets" whose duty would be to maintain service and repair records of all player ships and to assign periodic maintenance schedules. Say for instance if a ship goes past its routiine maintenance date, there would be a form of penalty that would increase the cost of periodic maintenance for each day past the due date. This maintenance fee would be based upon the "tonnage class" of the ship that goes in for scheduled maintenance.
Just remember, "scheduled maintenance."

Say for instance, if a cap ship loses turrets; the captain of the ship has two choices.
1. head for the nearest home port for repairs and refitting.
2. maintain what they have until their scheduled maintenance date.
Now depending on the time between needed repairs and the maintenance date should be considered as well as the extent of needed repairs.

Well, that's my few cents worth. Any questions?

[Image: MySigLogo.jpg]

AKA Retread

"Where WAS that jumphole from the other run?"
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Offline Virus
01-05-2006, 11:12 PM,
#22
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Um...... No.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Dab
01-06-2006, 12:07 AM,
#23
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

All good ideas except for one thing. People in ships that have turrets blown off just have someone kill them or run into a sun, then respawn with everything. Maybe everytime you die in a RP event (war, tournaments, escorting, assassinations) you pay a fee for the repairs. This would increase the realism of wars and also make some leaders/strategists to weigh the cost effectiveness of an invasion. This would also require a bystander to record who gets killed and destroyed.
They would pay a certain fee for the kind of ship that was destroyed. If it is only damaged, then they either 1.) buy repairs 2.) wait for their maintanence 3.) fly into a sun and pay the fee as if destroyed but make it half the amount of the destroyed fee. This rule would not apply to duels and friendly fights so that people may still have some fun without paying for it.

My thoughts on the fee.

Destroyed:

BS: 3,000,000
Cruiser: 1,750,000
GB: 1,000,000

Damaged:

BS: 1,700,000
Cruiser: 1,250,000
GB: 750,000

The prices might be higher than that. Keep in mind that these are big ships so they would cost a lot to repair, thats why its in the millions. At least we aren't going with what I think would be best were if your destroyed you have to pay the cost of a new one.

[Image: DFinal.png]
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Offline Virus
01-06-2006, 12:16 AM,
#24
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Posts: 4,311
Threads: 257
Joined: Oct 2005

Once again..... Why? Why would anyone on this Earth want to spend MORE money than they have to?

Virus,Jan 5 2006, 04:12 PM Wrote:Um...... No.
[snapback]9439[/snapback]

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Dab
01-06-2006, 12:35 AM,
#25
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Posts: 9,570
Threads: 320
Joined: Aug 2005

To add role-play and realism to the game. Geez Virus thats what this thread is pretty much about.

[Image: DFinal.png]
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Offline AW-Eldfrey
01-06-2006, 01:18 AM,
#26
Member
Posts: 29
Threads: 2
Joined: Dec 2005

oh yes guys just in case you dident know, i am prety shoure an Air Craft Carrior in the US navy costs i think ither a trilion or billions to buy and probebly tens of millions to keep up matinace not shoure but i know it is at a verry high cost and just to throw this out there they have around 3000 sailors aboard when at sea and most sci fi shows/movies/games have around 600-1000 to man a masive capital ship.
But i think the RP Matinace is cool sence i can record and keep track of people who die. And to make it even more realistic would be to add in a naval bugit lets say oh about 60 million naval bugit to repair or pay for destroyed ships and make a harder way for that bugit to get more money in it cause other wise people would spend an hour and put it up to 200 mill. I say have the bugit count on battles you have won and how many sytems you control so it would creat a moral efect kinda.

[AW]Eldfrey
[AW]Proteus
Manticore_Trader
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Offline Virus
01-06-2006, 01:21 AM,
#27
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

First off, its a game. Realism isn't necessary...

Second, I'm thinking from a player who doesn't like to trade, has capships, but isn't incredibly good at using them yet. Me. I would go broke and then be forced to trade again... I don't like that kind of thing.

But its appears I missed one of your sentences, "Maybe everytime you die in a RP event you pay a fee for the repairs." Only if you mean ONLY during RP event would be acceptable. Unless you include clan wars.(Faction Wars)

Now, those need rules, not payment. I have noticed that there are no rules for that, and my prior attempt died. I'll try once more, and if it still doesn't work... Then Igiss is gonna have to come up with rules for that.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline AW-Eldfrey
01-06-2006, 01:44 AM,
#28
Member
Posts: 29
Threads: 2
Joined: Dec 2005

If it is an RP event not including your faction i think it would be you paying but if it is an RP event including your faction then it comes out of a naval bugit

[AW]Eldfrey
[AW]Proteus
Manticore_Trader
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Offline Igiss
01-06-2006, 01:48 AM,
#29
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

May I interfere? The suggestions like you are posting could be fine for a MMORPG if I was a dev working on server coding. Freelancer is not a MMORPG, server is hardcoded, and I cannot make anything that you are talking about happen automatically. Someone would have to keep records of what is happening on server and manually edit player's accounts.

Repair price of any goods depends on its buying/selling price, which was balanced to fit buying needs. Price of one piece of equipment cannot get more than 10 million credits, so hull repair cost cannot really get higher than it is now.

Paying maitainance for capital ships is plain nonsense. No one is going to do that, and I have doubts about introducing costs for systems too.

AW-Eldfrey watch your spelling.
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Offline Dab
01-06-2006, 02:14 AM,
#30
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

AW-Eldfrey,Jan 5 2006, 07:44 PM Wrote:If it is an RP event not including your faction i think it would be you paying but if it is an RP event including your faction then it comes out of a naval bugit
[snapback]9453[/snapback]


Igiss,Jan 5 2006, 07:48 PM Wrote:May I interfere? The suggestions like you are posting could be fine for a MMORPG if I was a dev working on server coding. Freelancer is not a MMORPG, server is hardcoded, and I cannot make anything that you are talking about happen automatically. Someone would have to keep records of what is happening on server and manually edit player's accounts.

Repair price of any goods depends on its buying/selling price, which was balanced to fit buying needs. Price of one piece of equipment cannot get more than 10 million credits, so hull repair cost cannot really get higher than it is now.

Paying maitainance for capital ships is plain nonsense. No one is going to do that, and I have doubts about introducing costs for systems too.

AW-Eldfrey watch your spelling.
[snapback]9454[/snapback]

Eldfrey has always typed like that =/... I sympithise with all who could not read it.

I have an idea. Maybe at the beginning of every month each faction leader or finance officer gets lets say 100 million credits. That is the money used to repair for the repairs/maintanence. And Igiss I didn't have any intention to have you code something into the server. The event observers watch who dies and what faction they were in (obviously someone neutral would do this). Then he would tell the leaders of each involved faction how much damage there was and would use a strict rule of determining the cost. Then the leader/finance officer would transfer that amount of money into credit cards from the buget they got and drop it and destroy it (waste of money yes but its the only way to get rid of it). Once all the buget money is gone the rest would have to come out of the faction's own pocket.

The buget would be pretty much taxes from their systems. The factions with more systems would get more yes, but they also have more ships to mantain and use to defend.

The buget money could also be used to buy new battleships, cruisers, or gunboats for the faction, but then the mantanence fees would come out of their pockets.

This way people who don't like trading and aren't too good at cap-ship fighting (myself included) don't have to do very much, if any, trading to pay for the mantanence. Plus this adds more role-play as truly the systems would produce profits and trading which would enrich the owner. Much like a company or business would.

This would also give each faction either 1.) a new rank used for filing and mantaining records of mantanence and repairs or 2.)a new job for an existing rank.

We would need a certain system which to do all of this though. Maybe 20 million dollars tax for each system. And 10 million due for complete repairs on destroyed ships and half that for ships damaged under the half point for hull. In this way it would eliminate the need for system fees and stop the factions from becoming too rich. Plus Igiss wouldn't have to take money so often. Just put money in every 30-31 days.

Any questions/comments?

And Igiss don't be so negative.

[Image: DFinal.png]
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