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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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To Official Trading Factions/indie traders/pirates

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To Official Trading Factions/indie traders/pirates
Offline MarvinCZ
02-27-2011, 01:37 PM, (This post was last modified: 02-27-2011, 01:40 PM by MarvinCZ.)
#21
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Posts: 1,312
Threads: 12
Joined: May 2008

' Wrote:Make risky activities more rewarding, such as smuggling and blockade running and nerf mining.
That's a dangerous route. Because those activities aren't really very risky. Not more than regular trading - you just get different people trying to get you. And lawfuls catching smugglers usually have other things to manage, unlike pirates who give catching traders top priority.

Edit: @the risk of losing everything: There are many pirates asking for all cargo, and people sometimes pay more in credits (especially when they meet more pirates) than they earn on the run. Not saying it's wrong, just saying it's no better than smuggling this way.

In the result, you'd see everyone running blockades and smuggling, not because they RP a smuggler, but because it just pays that much more. It already was somewhat like that before mining took over, don't make it even more so - it doesn't make sense to have more people breaking embargoes than trading legally.


To the original proposal:
/signed
  Reply  
Offline dodike
02-27-2011, 01:46 PM,
#22
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:That's a dangerous route. Because those activities aren't really very risky. Not more than regular trading - you just get different people trying to get you. And lawfuls catching smugglers usually have other things to manage, unlike pirates who give catching traders top priority.

In the result, you'd see everyone running blockades and smuggling, not because they RP a smuggler, but because it just pays that much more. It already was somewhat like that before mining took over, don't make it even more so - it doesn't make sense to have more people breaking embargoes than trading legally.
To the original proposal:
/signed
I was thinking it could bring activity to places without any lawful presence. Police factions are almost non-existent. An influx of smugglers could give police faction something to with navy/armed forces to focused on more dangerous threats.
I also think that the point of view is very subjective and depends on the character I play.
When I trade I'm lacking pirates and when I pirate it just makes me thing that everyone pirates and nobody trades.
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Offline n00bl3t
02-27-2011, 01:55 PM,
#23
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:That's a dangerous route. Because those activities aren't really very risky. Not more than regular trading - you just get different people trying to get you. And lawfuls catching smugglers usually have other things to manage, unlike pirates who give catching traders top priority.

Edit: @the risk of losing everything: There are many pirates asking for all cargo, and people sometimes pay more in credits (especially when they meet more pirates) than they earn on the run. Not saying it's wrong, just saying it's no better than smuggling this way.

In the result, you'd see everyone running blockades and smuggling, not because they RP a smuggler, but because it just pays that much more. It already was somewhat like that before mining took over, don't make it even more so - it doesn't make sense to have more people breaking embargoes than trading legally.
To the original proposal:
/signed

You mean a solution which could create other hotspots to remove people from NY or Dublin?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Enoch
02-27-2011, 01:56 PM,
#24
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Posts: 1,252
Threads: 18
Joined: Oct 2010

Signed by a pirate/miner/trader, even if :
' Wrote:I would prefer a nerf in mining rather than a buff in trading to balance it out.



(sun) (sun) (sun)
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Offline Mao
02-27-2011, 02:07 PM,
#25
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Posts: 2,680
Threads: 165
Joined: Aug 2009

' Wrote:I still see a lot of traders flying around.
This.

' Wrote:Gold Ore > 8.000 Credits

Silver Ore > 8.000 Credits

10.000 is just too much.

And remember that you need less time to fill Hegemon than do some 8-10 mill credits trade run.
o.O Wha'? Takes me about 20 minutes to fill a hege, so about 40 minutes to fill a 5000 cargo transport. Then another 40 minutes to transport the ore and another 40 minutes to get back. So, for a 2 hours job I get 60 mills. That's 30 mils/hour which is not that much. The cardi-slaves route gives almost the same profit for less time, not to mention the risks are not that big.

So... about the proposal, yes, I agree that SOME routes should be buffed (especially the gallic ones)

[Image: ZZ0gBOD.png]
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Offline Markus_Janus
02-27-2011, 02:15 PM,
#26
Gaijin Slayer
Posts: 1,949
Threads: 103
Joined: Jun 2008

Samura seems to be doing alright at the moment activity wise, and we are not big into mining like some.
But we will never turn away from a 20% increase in profits.

I would advise against making unlawful routes worth more as they are most certainly no more dangerous than any other run out there.


So 20% increase in trade profits, sure why not.

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
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Offline Echo 7-7
02-27-2011, 02:20 PM,
#27
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:Everything Evangelist said. Trading doesn't need more profit, mining just needs less.

In addition:
[12:13:55] Sean (BakaKoneko): Evangelist's look at the situation has the Ageira Seal of Approval.

To make this absolutely clear, on behalf of the Official Ageira Faction, I sign the petition to support this movement, taking the aforementioned stance on the issue.

There was a sig here, once.
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Offline Valinor
02-27-2011, 02:27 PM,
#28
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Posts: 656
Threads: 13
Joined: Jan 2010

Buffing trading routes seems good to me.

Official member of the Hessian Conspiracy.
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Offline Not Espi
02-27-2011, 02:27 PM,
#29
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Posts: 3,830
Threads: 130
Joined: Sep 2009

how come, when it comes to balancing anything, people want to nerf stuff? (responding to the first few replies in the thread)

dont nerf mining prices, just increase profits from regular trade, what alvin said.

the mining mod killed the regular trade. the intention was good, but the great experiment failed in the long run by forcing people to stay in a handful of systems to actually interact with anyone. before that, it was 20% of server pop in NY. nowadays, its 40-50% of server population in NY, dublin, tau 23 and omegas 11 and 7.

pirates need to go to these systems to interact with commercial ships, and the lawfuls follow, ending up with even more people racked up in one system.

dont nerf mining. buff regular trading. increase all regular goods prices by the same multiplyer and it's done.

edit:

unless ofc its intentional to keep people grinding.
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Offline AceJoker
02-27-2011, 02:41 PM,
#30
Member
Posts: 488
Threads: 34
Joined: Jul 2010

Quote:dont nerf mining prices, just increase profits from regular trade, what alvin said.

the mining mod killed the regular trade. the intention was good, but the great experiment failed in the long run by forcing people to stay in a handful of systems to actually interact with anyone. before that, it was 20% of server pop in NY. nowadays, its 40-50% of server population in NY, dublin, tau 23 and omegas 11 and 7.

pirates need to go to these systems to interact with commercial ships, and the lawfuls follow, ending up with even more people racked up in one system.

dont nerf mining. buff regular trading. increase all regular goods prices by the same multiplyer and it's done.

I agree entirely with this. Hell i even changed from legal trading to blockade running, not for the sake of creds
but hopping that some lawfuls can catch me. Only to get my daily RP dose.

How to speak like a Rheinland native
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