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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The GMG

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The GMG
jetblack357
04-04-2011, 04:03 AM,
#21
Unregistered
 

' Wrote:Give them something,
but take from them EVERYTHING!


- It was from 300, wasn't it?

Still, they got an awesome fighter shipline and more story-wise access to the KuExplorer. No need for them to have a capital ship in those gas filled nebulas, it's not their style. 8-| Plus how would Kusari feel about some almost completely independent capitals near their home?



IMG has caps.
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Offline VoluptaBox
04-04-2011, 04:04 AM,
#22
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Posts: 2,453
Threads: 68
Joined: Sep 2010


They do have caps, but it never made sense to me nonetheless.
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Offline Markus_Janus
04-04-2011, 04:18 AM,
#23
Gaijin Slayer
Posts: 1,949
Threads: 103
Joined: Jun 2008

The Guild beat Rheinland through mastery of the battlefield and the element of surprise.
They understand thier space and use it well.
Having said this there are less than 5.000 guildsmen in Sirius at the moment, how many caps do you think they can field.
I believe they are set up well, if anything they could use a new VHF to replace the Wasapu and fill out their shipline.
They do not need caps, they use snub craft and use them well.

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
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Offline Exsiled_one
04-04-2011, 07:05 AM,
#24
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Posts: 3,621
Threads: 137
Joined: Mar 2008

It's fun to see people getting involved in something after major events occur in the game.

Whether GMG should have caps or not is a question for Developers and some GMG guildmasters.
The point is GMG has none now and skirmishes are great because of that.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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