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Admin Notice: Server testing #11

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Admin Notice: Server testing #11
Offline J.Miller
04-07-2011, 04:23 PM,
#21
Member
Posts: 129
Threads: 8
Joined: Dec 2010

Very nice, the NPC visibilty part sounds really awesome.

 
Offline Panzer
04-07-2011, 04:55 PM,
#22
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Not really.

Because now it's TWICE as immersive to get away from the CD-spamming F[censored]

Gunny, seriously - NPCs don't need improvements, they need to be erased or at the very least their CDs taken away and numbers halved.

[Image: Vxqj04i.gif]
Offline schlurbi
04-07-2011, 05:29 PM,
#23
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

Go to the Pub. Then work on the Server. Could be funny.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
 
Offline Backo
04-07-2011, 07:03 PM,
#24
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

Locked on a Sabre at 5K range, it went ~poof~ at 6K. Really helpful, might make those battleship NPCs less painful.

Republic of the Sword and Sun
 
Offline Loken
04-07-2011, 07:07 PM,
#25
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:Please add some mining fields in Kusari aswell, for Samura or Kishiro to mine something aswell. Maybe platinum ore? Somethign that can bring more activity in Kusari? Please, because Kusari is about to die with the lack of activity that it's undergoing.
*Shudders at the thought of miners in Kusari*
Please don't. It's the last remaining sanctury from the stupidity that mining causes.

[Image: NVY3f0y.png]
Offline Korny
04-07-2011, 07:17 PM,
#26
Member
Posts: 2,901
Threads: 139
Joined: Feb 2010

' Wrote:*Shudders at the thought of miners in Kusari*
Please don't. It's the last remaining sanctury from the stupidity that mining causes.

Actually, I think good mining and trading routes/areas near or in Kusari would do good. Kusari needs more activity. Of course, it would attract a few lolminers, but with activity, the chances for good roleplay is increased as well.

Back on topic, really nice work Cannon, as always. Have a beer or twelve.

[Image: 60d.gif]
Offline Ceoran
04-07-2011, 08:20 PM,
#27
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

' Wrote:Not really.

Because now it's TWICE as immersive to get away from the CD-spamming F[censored]

Gunny, seriously - NPCs don't need improvements, they need to be erased or at the very least their CDs taken away and numbers halved.

not really. The CD-range didn't get increased, so it's about as hard to get away as it was before. Also, you could have noticed that before, if you stopped right after you lost the NPCs from sight they reappeared on your scanners. They've been there all the time, just being invisible.

As for missions: It does work, but not necessarily on the first encounter. They will spawn as soon as you are at 2.3k to the waypoint. I killed ossies earlier at >3k. Downside is that I was unable to get any loot from them at that distance. there simply wasn't anything to tractor once I moved in to the debris. Even more annoying was the fact that the cargo I had to destroy didn't stay around for more than 3k and so I failed the mission.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Offline SevereTrinity
04-07-2011, 08:25 PM, (This post was last modified: 04-07-2011, 08:27 PM by SevereTrinity.)
#28
Member
Posts: 1,151
Threads: 28
Joined: Apr 2008

Yay! More lag!
Offline hribek
04-08-2011, 05:29 AM, (This post was last modified: 04-08-2011, 05:34 AM by hribek.)
#29
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

' Wrote:As for missions: It does work, but not necessarily on the first encounter. They will spawn as soon as you are at 2.3k to the waypoint. I killed ossies earlier at >3k. Downside is that I was unable to get any loot from them at that distance. there simply wasn't anything to tractor once I moved in to the debris. Even more annoying was the fact that the cargo I had to destroy didn't stay around for more than 3k and so I failed the mission.

I think it's safe to call that a feature for now. Getting 1 fighter (player) to be in close range should deal with it just nicely.

' Wrote:Yay! More lag!

Perhaps you could reduce your signature size and post something more useful, please? At least be specific.
Offline nunchakus
04-08-2011, 05:34 AM,
#30
Member
Posts: 298
Threads: 2
Joined: Feb 2010

Am liking the visibility bit.Awesome work Cannon as usual, be sure to take it easy. Don't push yourself too much though.:)

[Image: Nunchakus.png]
[Image: osi-hiring.png]
 
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