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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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How about we make the Nomads open use

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How about we make the Nomads open use
Offline Alex.
04-09-2011, 04:08 AM,
#21
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' Wrote:I'll try to explain again, I apologize, I'm horrible at explaining.

Basically, when it comes to the server from my experience and assumptions from the Freelancer fanbase, they're naturally going to want to align to factions that involve an intriguing story, with combat on the side, or even its primary role.

The primary factions of this are Order, Nomads, Wilde, 'main' pirate factions, Military and mercenaries to an extent.

I posted that The Order should be a little more locked down since it has a large amount of combat and a lot of players, this means in and out of roleplay they have much more of a manpower pool to draw from, unlike their counterparts, The Keepers. In turn, this leads to a large amount of Order and allies to combat them, leading to a large amount of opponents for The Keepers.

Naturally however, they're going to have many opponents, hence compensated by their firepower and agility in the snubfighter class.

It is my belief however that many issues can be solved if The Order went back to their grass roots and became more secretive, less military fashion and [Liberty Raid Force Charlie], and perform recon and combat missions sparingly. It is my understanding that the Nomad Wars severely battered their numbers, sure this was many years ago, but could they really get their numbers back in the local time?

It's too easy to get into these 'combat' factions. I dare new players to try trading factions first.
A faction that by canon would not have a large amount of people, but in practise does? That's not an issue. That's a successful faction.

' Wrote:Guess I'm the only one who wants them open. Why "engabugin" LN indie is good, but nomad one isn't?
' Wrote:we're not talking about the typical normal player vs. newbie that doesn't understand English and/or the rules, but most players can't handle Nomad speak/telepathy/whatever, and I'm not excluding myself from that.
Offline Fletcher
04-09-2011, 04:09 AM,
#22
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Hmm, I guess with success comes haters in every walk of life.

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Offline Huhuh
04-09-2011, 05:21 AM,
#23
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Make an open use Nomad Follower (or whatever you call the chumps that willingly follow the nomads) ID for wannabe noms. Give them bases in Omegas, Taus and Omicrons. Won't have a tech advantage, so you won't see lolwuts running up to make their uber ships for pew pewing dem fools.

Allow them to engage Order and/or anything attacking nomads.

This would allow people to try a completely different type of RP and would give the Order a more plentiful enemy that wouldn't just be in the Omicrons.

[Image: 6fZYcda.gif]

Offline VoluptaBox
04-09-2011, 05:24 AM,
#24
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Make them open. Make their guns the same as the rest. Simple as that 8-||
Offline Alex.
04-09-2011, 05:30 AM,
#25
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' Wrote:Make an open use Nomad Follower (or whatever you call the chumps that willingly follow the nomads) ID for wannabe noms. Give them bases in Omegas, Taus and Omicrons. Won't have a tech advantage, so you won't see lolwuts running up to make their uber ships for pew pewing dem fools.
We already have the Nomad Morph. It's sold in a hidden location, and some time back there was talk of giving them access to some Nomad bases. I don't know if it was implemented however.
Offline Aurigae
04-09-2011, 05:51 AM,
#26
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As far as I know Morphs can use nomad bases, but can't get weapons or ships.

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Offline Jaika
04-09-2011, 05:57 AM,
#27
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My idea was something similar to what Crackpunch said. Make a open to use Nommie ID but allow only the fighters, and only Nommie Laser Type 1 and maybe Type 2. ZOI can be only Omegas and Omicrons and remove this "Can attack any ship or station at will".

There is no such thing as too much firepower.
Offline Huhuh
04-09-2011, 06:53 AM,
#28
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' Wrote:My idea was something similar to what Crackpunch said. Make a open to use Nommie ID but allow only the fighters, and only Nommie Laser Type 1 and maybe Type 2. ZOI can be only Omegas and Omicrons and remove this "Can attack any ship or station at will".

People generally can't RP nomads very well. So I think it's better if we give them something is nomad aligned so they can spend more time around nomads in a peaceful setting.

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Offline Cat
04-09-2011, 06:57 AM,
#29
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Or just give Nomad Morphs the right to attack Order, perhaps? Also, give them access to nomad tech (not all of it, of course, but at least to some guns; I still think that morphs with Krakens aren't the best idea).

Possible positive consequences: more enemies for the Order => more activity. Also, the Order will be closer to what it's supposed to be.

Possible negative consequences: people buying Nomad trial ID for the sake of PvPing with the Order only, and some of them may be non-RPing. If this gets implemented, I expect the Order to be faced with 3 types of morphs: RPing morhps (who actually intend to apply for the Keepers), non-RPing morphs (some people who have no idea about Nomad RP and just want to fight the Order), RPing PvP-oriented morphs (that's a completely different class, not all of them would apply for the Keepers).
Or we may end up with the change getting unnoticed, who knows.

However, this is just a suggestion which may or may not solve some problems of the Order. It might be good game-wise, but may have some lore-related problems.

P.S.: Crackpunch has a point too, but it requires consideration.

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Offline alphadog
04-09-2011, 10:31 AM,
#30
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I wouldn't say the Keepers are a closed faction. We have open recruitment (http://discoverygc.com/forums/index.php?showtopic=95260) and everyone is welcome to apply. We do however have pretty specific roleplay guidelines, most notable, the nomad speech. Thats not something everyone can do, but its essential for playing as a telepathic alien race. Which is why nomads aren't publicly available, in order to protect our specific RP.

Regarding morph tech. Morphs can already land on any nomad base (Nomad bases, not wild), but there is an FLHook restriction on buying the tech. I'm trying to get that loosened up a but, so morphs can fly with full fitting equipment. The class 9 guns aren't that good, so I don't think it will be much of a problem. But I guess you know how that stuff works. Time, more time, and some waiting.

The current ID limits PvP to self defence, buts its fairly easy to get into a fight, certainly with order. Remember what a morph is. Its a young nomad exploring the world on its own, growing and developing a link to the mindshare. They're not full grown nomads, and they're not aggresive killing machines (neither are the Keepers, but they -can- be)

I invite anyone who's interested in playing as a nomad to read the recruitment post, and give it a shot. You won't be on your own learning the nomspeak, and its not that hard once you figure out the way of thinking. If you get the basics, we'll help you develop your speech further.
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