polys or entitties or i dunno what reduced to around 17K and i still working on it i think what Boss said replacing my cargopods whit hardpoint and ingame pods gonna help a lot...maybe o.O
Can you send me the model as a .skp? No way is that thing 20k tris, or even 17k. Not with that level of detail, unless something really really weird is eating them up.
Polys now around 8K, removing the cargopods helped a lot, now just a few things remained and then i can texturing it, oh btw...from where can i get the salvager textures?
' Wrote:Can you send me the model as a .skp? No way is that thing 20k tris, or even 17k. Not with that level of detail, unless something really really weird is eating them up.
It really was 20k. Sketchup made each flat surface about 20 tris, and all of the round bits are overly round.
Those boxes on it ate up a lot as well. (Each bar looked to be about 30-50 tris alone)
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:now it seems okay to me here is a picture from it whit a salvager, polys finally reduced to 8242..........any more ideas before i start texturing it?
Looks awesome to me man! are you going for the scraped together look of the salvager, with a bunch of different rusted panels or something clean and fresh built?
Discordianism: the Schroedinger's Cat of religions.
' Wrote:Looks awesome to me man! are you going for the scraped together look of the salvager, with a bunch of different rusted panels or something clean and fresh built?
The scrapped built from junk look maybe fits more to it i think, so it's going to get that if i can find the salvagers textures.