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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Standardize Weaponry

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Standardize Weaponry
Offline Enoch
06-18-2011, 07:57 PM,
#21
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Posts: 1,252
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' Wrote:Full Kraken+Inferno sabre, no need for tech chart to allow so unbalanced set up. (Not that I care if people use that set up)
That's because the guns themselves are unbalanced, not the guns + ship combination.

(sun) (sun) (sun)
Offline Pancakes
06-18-2011, 08:14 PM,
#22
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Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:That's because the guns themselves are unbalanced, not the guns + ship combination.

Right, so the super agile with the ossim core ship is not part of the OP?

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Offline TheJarl
06-18-2011, 08:15 PM,
#23
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Posts: 1,855
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Joined: May 2010

' Wrote:Right, so the super agile with the ossim core ship is not part of the OP?

When it has Lugers on it will still suck so no, that isn't OP.

[Image: yXeeIiN.png]
Offline Pancakes
06-18-2011, 08:22 PM,
#24
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' Wrote:When it has Lugers on it will still suck so no, that isn't OP.

*Checks what are lugers... found ...looks at stats* WTF?! Any ship can't OP'ed with that, thats not fair! *rage quits*

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Offline VoluptaBox
06-18-2011, 08:25 PM,
#25
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Posts: 2,453
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Joined: Sep 2010


Stop spreading lies!

[9:12:31 PM] Costin: lugers are epic (sun)

Really, except the nom turrets scorp, a ship doesn't become more or less overpowered, if you change the guns. It either is overpowered, or it isn't. Krakens are overpowered, so is the sabre...mix the two and...
Offline Slartibartfast
06-18-2011, 08:28 PM,
#26
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No. No, no, and again, no.
Offline Backo
06-18-2011, 08:29 PM,
#27
Basilica Combat Patrol
Posts: 3,594
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Making all guns the same? Hm... I hope it won't end with a vanilla server style of all Eagle fighters everywhere. Though in our case it would be Sabre? I like different guns being balanced differently, also a 2K damage particle is by no means a 2K damage laser, since laser is crap against all gravitron shields which are used the most.

Overall... No want, sorry.

P.S. Plus, I like the thrill of facing someone with meaner guns from time to time.

Republic of the Sword and Sun
 
Offline Korny
06-18-2011, 08:30 PM,
#28
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Posts: 2,901
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Nah. Wouldn't really make sense in my opinion. And besides, where's the fun if everything's equal ? I personally have fun playing with "crap" weapons, too. Just like playing with underused/underpowered guns in FPS's. You actually get better that way. People who only use l33t weapons don't improve, or atleast barely.

[Image: 60d.gif]
Offline Ingenious
06-18-2011, 08:40 PM, (This post was last modified: 06-18-2011, 08:42 PM by Ingenious.)
#29
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Posts: 1,815
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' Wrote:Nope.

I would only add more civilian refire type weapons.

And maybe 2 type weapons per faction. for example : kraken and wyrms that outcasts have...etc.


Adding to this: currently chainguns are AWFUL. They are TERRIBLE. They also have inconsistent damage type. A decent civilian gun (1600-1800 dps) for each damage type, sold universally, would help this problem alot.

And don't tell me civilians can't have plasma guns, because they make and sell razors, basic gunboat turrets, etc. ...
 
Offline Hielor
06-18-2011, 08:59 PM,
#30
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Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Also, it would make code sellers useless.
I fail to see how code sellers would be come useless.

AFAIK he's only talking about balancing the level 9 weapons against each other. Presumably the level 10 weapons would remain the same, and still do more damage...


' Wrote:It may sound strange for someone, but I want overpowered combinations to exist and be used quite often. They add soem diversity to gameplay.
You can have diversity without overpowered combinations. Overpowered combinations don't add diversity, they add unfairness.
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