Code hoarders are not rich because they hoard. They hoard for the hell of it. By definition, they do not sell them.
Code dealers should be thankful to them. It's them that keep prices high to a certain degree., but I digress.
As for prices, I don't think it's fair to force code dealers to drop their prices. Infact, I'd go the other way and increase prices. Delete them from the wrecks and place them for sale on guard bases at some super inflated price. Sure dealers would get rich selling off what stock they have but then, thats it. Everyone would have to buy from the guard systems so giving purpose to all those traders who are sitting on a fortune.
Pesky CSV's with 0 RP getting on your thrupenny bits?
Not any more. They'd disappear over night.
Just how many people have a billion lying around amongst their trade ships?
These weapons are supposed to be unique. Sell them at prices from say $25 to $450 million a pop.
People want their stuff to be the best and/or exclusive. Let them have it. Make codes uber expensive and available everywhere. You would certainly get diversity. "What can I afford to go on my Sabre this week?"
Don't want to upgrade or save up?
As the OP said, he'd rather save for Krakens instead which is ok. Some people save for battleships. Some people save for cap8. Some people save just for the next ship. Who are we to dictate to them why or what they should save creds for?
I say give them what they want but give them reason to play for it.
Making the codes with battleship prices would increase the power trading and idle trading more, so it wont bring anything good in general for the server, now you can hunt the csvs you can make csv by yourself, you can buy guns from dealers and you can sell guns to dealers, you might camp the open market section to buy the desired guns since they are out, you might pay from 100k l to 50 mill per gun, the whole situation is more dynamic then simple power-trading and go to base to buy it on fixed price, . Cannon added some FL hook magic too, I guess you cannot loot the same wreck 2 times with the same ship and you cannot f1 near it and get the loot or something like that, some more experienced code hunter might want to share it with us. They are not expensive, there are more cau8s and more battleships then fighters with codes, so no they are actually cheap.
Good idea about codes it to make them spawn on random wrecks, there are many wrecks in game , the code hunters wont be able to camp them all, if random guns spawn on random wrecks on the server restarts the codes will be more expansive and more dynamic will be added to the game. I know that it is a lot of work too.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Stop buying from Cody and the prices will drop. He'll be forced to drop them. Problem with this? It won't happen, people are to lazy or aren't aware of the location of the code they want.
I gathered all of the codes I wanted in about a week. Didn't need to pay a dime, just out smart some of Cody's runners.
' Wrote:Stop buying from Cody and the prices will drop. He'll be forced to drop them. Problem with this? It won't happen, people are to lazy or aren't aware of the location of the code they want.
I gathered all of the codes I wanted in about a week. Didn't need to pay a dime, just out smart some of Cody's runners.
It happens by general mechanisms, that some code are requested hard some times, and in other times not.
This fact is results in my special offers. For example, i have had 21 dulzians before the buyout yesterday, and of course i counted not the 29 millions, but 25 mils each.
Another one: I remember exactly, that between june'10 and feb'11 not even a single customer has asked for Kintanos. Sometimes more, sometimes less request for some guns.
The "Evergreen" Golden Blade may be too cheap these days.
Seriously i am thinking of increasing some prices to a higher level to lure more deliverers to NY.
And also: Just remove them would only nerf the fun of many players, i am sure. Not only me.
Codes don't really give advantages. They're just generic guns that people without factional support can use. So why can these guns sell for an arm and a leg when weapons of the EXACT SAME KIND can be bought for 50K? Let's do a few equations:
There are 30 code weapons. Including the Defilers. So that makes at least 29 guns you pick up in a day. So we'll assume the average is one of each gun a day. For 30 days, each gun is collected.
30x29=870
870 code weapons over the course of a month. 30 of each. Let's say on average, each gun sells for 12 million.
870x12=10,440
10,440,000,000 credits in the codie market. All over the course of a month. Now some would say that's so few money over the course of a month. But look at the effort going into it. /restart a character, fly over, grab it, and hide until you find a seller. 10 minutes for each gun, tops?
It takes a trader an hour to make 12 mil. So where's the fairness in this?
"THE HULL HAS BEEN BREACHED AND THESCIENCEIS LEAKING OUT!"
' Wrote:30x29=870
870x12=10,440
10,440,000,000 credits in the codie market.
It takes a trader an hour to make 12 mil. So where's the fairness in this?
The fairness that this money are distributed, no one get them all and not all codes are looted each time for sure. And yes if it was so easy people wont trade or mine or pirate they will hunt codes and the open market will be flooded with them and they will sell 100k-1mill max per piece. You cannot take a absolute numbers and give them as facts, statistics works otherwise.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:The fairness that this money are distributed, no one get them all and not all codes are looted each time for sure. And yes if it was so easy people wont trade or mine or pirate they will hunt codes and the open market will be flooded with them and they will sell 100k-1mill max per piece. You cannot take a absolute numbers and give them as facts, statistics works otherwise.
The number should actually be higher. Because there a few wrecks that give multiples of one gun.
"THE HULL HAS BEEN BREACHED AND THESCIENCEIS LEAKING OUT!"
Codes don't really give advantages. They're just generic guns that people without factional support can use. So why can these guns sell for an arm and a leg when weapons of the EXACT SAME KIND can be bought for 50K? Let's do a few equations:
There are 30 code weapons. Including the Defilers. So that makes at least 29 guns you pick up in a day. So we'll assume the average is one of each gun a day. For 30 days, each gun is collected.
30x29=870
870 code weapons over the course of a month. 30 of each. Let's say on average, each gun sells for 12 million.
870x12=10,440
10,440,000,000 credits in the codie market. All over the course of a month. Now some would say that's so few money over the course of a month. But look at the effort going into it. /restart a character, fly over, grab it, and hide until you find a seller. 10 minutes for each gun, tops?
It takes a trader an hour to make 12 mil. So where's the fairness in this?
You are saying that there is a way to make billions with no effort but you won't do it yourself.