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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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New Freelancer Gunboat concept Idea version 2

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New Freelancer Gunboat concept Idea version 2
Offline Tachyon
09-26-2011, 05:43 PM,
#21
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Again, the textures need work

Might be true.

Otherwise, I like it, not only because 'lancers and such would have access to it, but also for it's general design.
Actually, it reminds me of the Borderworlds fighter shipline a bit.

[Image: vJQQbhu.png]
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Offline Adam_Spire
09-26-2011, 11:19 PM,
#22
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Posts: 1,226
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Joined: Aug 2009

Can I get a link to the Rheinland ship textures and I can see what I can do to make them more Generic?

Remember, Bretionia is not too happy seeing a Kusari Explorer in their system so I'm just spreading the love more towards Liberty with an obvious Rheinland power core design. Freelancers rule.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline Adam_Spire
09-27-2011, 08:52 PM,
#23
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Posts: 1,226
Threads: 219
Joined: Aug 2009

240k jpg


A non textured version of the remake of the remake. Several are telling me the wing connections need to go. From a beauty standpoint, I love them, but from a functional point they would mess with the forward firing arcs on the wings and It seems I keep making it like a very large SHF. I thickened the neck with ring heatsinks and put thrusters on the forward part of the ship so the wings there didnt look like they just hung on to the ship.

Added 3 antenna arrays and 4 wingdings behind the heat sinks enlarged the cargo section at the bottom and slightly enlarged the overhead spoiler fins.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline Tachyon
09-27-2011, 09:49 PM,
#24
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

Leave the win connections, they look good.

Also, if they nerf the turret arcs, you can buff something else, so that shouldn't be a problem.

[Image: vJQQbhu.png]
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Offline SMGSterlin
09-27-2011, 10:46 PM,
#25
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Posts: 2,207
Threads: 81
Joined: Feb 2010

I like it, looks pretty, and we need a new GB for FL's and Mercs.

[Image: smgsterlin.gif]
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Offline Azan27
09-28-2011, 02:54 AM,
#26
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Posts: 683
Threads: 33
Joined: Apr 2011

[Image: that-ship-is-too-damn-green.jpg]



Other than that, nice model. I especially like the second one, I would go with it over the first. The bars connecting the front fins to the back fins make it look a lot more like a gunboat and less like an oversized fighter.


May I suggest using the textures that are currently being used on the Borderworlds line? or perhaps just use the same textures as the Kusari explorer?

Let it burn.
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Offline Adam_Spire
09-28-2011, 04:28 AM,
#27
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Posts: 1,226
Threads: 219
Joined: Aug 2009

' Wrote:[Image: that-ship-is-too-damn-green.jpg]
Other than that, nice model. I especially like the second one, I would go with it over the first. The bars connecting the front fins to the back fins make it look a lot more like a gunboat and less like an oversized fighter.
May I suggest using the textures that are currently being used on the Borderworlds line? or perhaps just use the same textures as the Kusari explorer?


We'll see, I was very excited that I can port the model fully into Wings3d. That means its closer to being a reality, but not for a while and not without approval. I'll try different textures and post them when I get them.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline Dashiell
09-28-2011, 03:04 PM,
#28
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Posts: 2,973
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Joined: Oct 2008

Cool. just needs a different colorscheme imho. the shade of green should be darker if it's 'rheinland green'.
And the Core/reactor disc thingy is too small for the ship's size imho. make it 2 paralell ones or increase the size of the single one or something.

[Image: serpentlol.gif]
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Offline Zynth
09-30-2011, 10:23 AM,
#29
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Posts: 1,348
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Joined: Apr 2010

The remake looks Outcast/Borderworlds.

I don't think the Outcasts need any more ships.

I could be wrong though...

[Image: PKNeayo.png]
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Offline SMGSterlin
09-30-2011, 10:50 AM,
#30
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Posts: 2,207
Threads: 81
Joined: Feb 2010

I like the color that ship is, that's a pretty green color, and color scheme. :<

[Image: smgsterlin.gif]
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