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Better (I hope) Mammoth

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Better (I hope) Mammoth
Offline dodike
01-08-2012, 03:38 PM,
#21
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

I would like if the bridge wasn't a plain box.
Reply  
Offline Swallow
01-08-2012, 03:43 PM,
#22
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:I would like if the bridge wasn't a plain box.
no

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
01-08-2012, 06:20 PM,
#23
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I`ve made some design work:

http://i1239.photobucket.com/albums/ff511/...nyr/newmam1.jpg
http://i1239.photobucket.com/albums/ff511/...nyr/newmam2.jpg
http://i1239.photobucket.com/albums/ff511/...nyr/newmam3.jpg
http://i1239.photobucket.com/albums/ff511/...nyr/newmam4.jpg

Also, updating first post

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Zeb Harley
01-08-2012, 06:32 PM,
#24
Member
Posts: 645
Threads: 25
Joined: Jan 2009

Can you put the front gunpoints back down where they belong to be able to shoot backwards?

In your model they are blocked by the elevated turrets.

Three turrets shooting backwards instead of five is a serious nerf.

The looks are a lot smoother. It's got a nice and finished look now.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Offline Swallow
01-08-2012, 06:34 PM,
#25
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:Can you put the front gunpoints back down where they belong to be able to shoot backwards?

In your model they are blocked by the elevated turrets.

Three turrets shooting backwards instead of five is a serious nerf.

The looks are a lot smoother. It's got a nice and finished look now.

oh...right! how could I forget?!

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Zeb Harley
01-08-2012, 06:48 PM,
#26
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:oh...right! how could I forget?!

:DLooks like I'm the one who checks the fighting capabilities first when it comes to transports.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Offline Swallow
01-08-2012, 06:54 PM,
#27
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

http://i1239.photobucket.com/albums/ff51.../gunpl.jpg

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
01-08-2012, 06:58 PM,
#28
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote::DLooks like I'm the one who checks the fighting capabilities first when it comes to transports.

Well I used to pvp in Conn with my Mammoth, so I know its awesome backfiring abilities.
I planned to save its arcs while making hardpoint to it....but gun placement...well I just didnt notice that.

But if you will take a look at Kamome (GMG trans) you will see how it work with such placement.

I just dont want guns to overlap...

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
01-08-2012, 09:11 PM,
#29
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Just tried in game, seems well...but a bit bulky

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Zeb Harley
01-08-2012, 09:17 PM,
#30
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:Well I used to pvp in Conn with my Mammoth, so I know its awesome backfiring abilities.
I planned to save its arcs while making hardpoint to it....but gun placement...well I just didnt notice that.

But if you will take a look at Kamome (GMG trans) you will see how it work with such placement.

I just dont want guns to overlap...

Yes, I know guns can shoot through each other and through the hull as well, but it's nicer if don't have to.

Now it looks perfect.

Why would it be bulky ingame?



' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
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