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Offline Jansen
01-12-2012, 03:00 PM,
#21
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Posts: 4,110
Threads: 501
Joined: Jan 2009

' Wrote:I always like how the battleship with the lowest armour, bots bats and core and guns in game was considered OP in 4.85.
Indeed as it seems for the factions that fought it was extremely hard to find any other Bs and something with CD- the something with CD- CD the Osiris, any other BS loose his shield while recharging its energy 0 m from the Osiris and then crush it with its enormous Gun output/hull points/bots/bats.
Anyway it was too hard in 4.85 to do that as it seems- using CD and tactics.:lol:
4.85 Osiris was damn weak vs any other capital ship but extremly strong vs snub craft.
4.86 Osiris is Dev Joke with the People who use Osiris- ubernerfed battleship that cannot do anything.

Ever flown a .85 Zephyr? I doubt that you did, had less hull and was slower then the Ossie. When I flew an Ossie for the first time I thought it was a gunboat compared to th Zephrys handling.

That second Heavy slot AD wants to add should help the current Osiris a lot, even though its not really too bad right now either. Its a light BS, so it shouldnt be able to tank a Dread one on one, but use tactics to use its advantages.

[Image: HkdyBql.gif]
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Offline JayDee Kasane
01-12-2012, 03:03 PM,
#22
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Posts: 2,023
Threads: 51
Joined: Apr 2011

Ah ok was mistaked about ''support BS''. but still make all primes forward backward, as Jeremy asked. other slots is good for solaris.
Btw, 3 heavy slots for Osiris is too hard))) even 2 is alot i think...

[Image: 6FadQ6bTk_g.jpg]
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Offline Govedo13
01-12-2012, 03:14 PM, (This post was last modified: 01-12-2012, 03:21 PM by Govedo13.)
#23
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Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:Govedo: You've never flown against a good Ossie pilot I take it?
Wrong- it is just wrong to let the Osiris kite you if you are in heavy vessel. Get close to it and eat it alive- this is 100% working anti- Osiris tactic. If people cannot use it then they fight Osiris wrong with heavier ships- Outcast Dread- with something with cd- Dead Osiris- you fly close to it and crush it, if you stay in 2-3 k range you will eat motars till you die. I have killed tons of battleships only with single Motar and 2 missiles on kitting Osiris. I am not saying in any way that 4.85 Osiris was not OP too. It was OP for sure.
This was in 4.85 Now even a battle-cruiser can kill Osiris..
' Wrote:Osiris as a light battleship will NOT get 3 heavy turrets. You seem to be missing the whole point of the turret split, it's to make focused setups impossible. You're basically proposing to switch the ossies back to solarizers.
Osiris with its hull core and weapons cannot be something other in order to be effective- it had and still have no chance against any other BS at 500 m distance. It could be used for long range bombardment platform or for Anti snub platform. Pick one, and please do define what is support battleship- battleship that supports what? Blue msgs for the other team? Battleship with good anti-snub capabilities? Battleship with good anti-cap capabilities? Because 4.86 Osiris is not one of both.
While proposing 3 heavy slots I mean cutting its primaries- I do know that ship with 3 heavy slots is not light battleship for sure but if you want it as anti-cap support platform- remove it primaries and give it 3 heavy slots, if you want it as anti snub platform , remove it primaries and add more light slots while giving back the -50 reverse thrust.
If you want to make Osiris Makowise then give it one heavy slot more and much more hull. And fix it crappy arcs. If you want to make it support battleship pick one- supporting against snubs or against caps and do it that way. Now it is supporting the others blue msgs, while it big brother Liberty Dread is mega OP.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Jeremy Hunter
01-12-2012, 03:25 PM,
#24
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Posts: 6,094
Threads: 200
Joined: Jul 2009

Govedo.

Osiria becomes support when the Order gets flyable Horus dreads.

Stop trying to make our frontline battleship a mere support vessel. We already havd 2 support caps; we like a full warship.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
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Offline sadtranslation
01-12-2012, 03:32 PM, (This post was last modified: 01-12-2012, 03:56 PM by sadtranslation.)
#25
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Posts: 1,691
Threads: 104
Joined: May 2010

Guess that the biggest problem is that hardly any of protesters can really fly a light battleship properly, good siяs. It's not a bad Osiris, that's you the one without talents. I hadn't really seen a properly set up Osiris in 4.86 yet.

Giving it a buff won't be wrong, but hello, it was like a Kusari Destroyer before, now it's like a Rheinland Pirate Cruiser; so either take it as it is or switch to something else.

[Image: 1C5RT.png]
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Offline AeternusDoleo
01-12-2012, 03:36 PM,
#26
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Govedo, you've confirmed my suspicions.
A: You're not a very good Ossie pilot. As agile as the thing is, you don't let enemy heavies get within 3K of you. It cruises up, you cruise off. After serving it a dose of your heavy guns. Your cruise charges faster. If the damn thing flies towards you at impulse, you turn and fire aft. (if it doesn't dodge you'll feed it so many mortars before it catches up that it's going to lose before coming into primary range).
And B: You still see the role of the Ossie as some superheavy anti-snub gunboat with a heavy gun. It's not a gunboat/antisnub platform. It's a tactical battleship that relies on speed and agility, that excels in crossing roidfields.

Best loadout for the ossie right now would be full pulse and a heavy mortar - that will outrange any cerberus-wielding ship by at least 1000m. It will also enable the ossie to put it's full energy core to either dedicated shieldbusting or dedicated hullbusting. Oh, and those pulse cannons are surprisingly effective against bombers, firing a salvo towards one making a run at you usually makes at least one hit, which means shields gone. Follow up with flaks and secondaries for maximum effect.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline sadtranslation
01-12-2012, 03:42 PM, (This post was last modified: 01-12-2012, 03:42 PM by sadtranslation.)
#27
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Posts: 1,691
Threads: 104
Joined: May 2010

' Wrote:Govedo, you've confirmed my suspicions.
A: You're not a very good Ossie pilot.

Best loadout for the ossie right now would be full pulse and a heavy mortar - that will outrange any cerberus-wielding ship by at least 1000m. It will also enable the ossie to put it's full energy core to either dedicated shieldbusting or dedicated hullbusting. Oh, and those pulse cannons are surprisingly effective against bomber, firing a salvo towards one making a run at you usually makes at least one hit, which means shields gone. Follow up with flaks and secondaries for maximum effect.
[18:36:49] Tim (sadtranslation): Guess they are really suffering from what's going on when Jorms come for a party; because I somehow hadn't seen a properly setted up 4.86 Osiris ever - HM and Pulses on <strike>secondary</strike> medium slots.
[18:37:35] Tim (sadtranslation): Because that way it turns into a really effective sniping tool, raping heavier battleships if even a single CDer is present.


Good siя.

[Image: 1C5RT.png]
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Offline AeternusDoleo
01-12-2012, 03:46 PM,
#28
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

And on that note, I need to reconfigure the Fidele towards this... Haven't had the time with the amount of bugs being reported:D

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Govedo13
01-12-2012, 04:11 PM, (This post was last modified: 01-12-2012, 04:19 PM by Govedo13.)
#29
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Posts: 4,663
Threads: 97
Joined: Jul 2009

Sorry but Battleship Pulses have the worst possible DPS to energy ratio, primiaries and even motars were and are a way more effective at stripping shields, hence nobody used them in 4.85 and nobody will use them in 4.86. I dunno I might not be good Osiris pilot I never said that I am good pilot at all. If you want to test Osiris take good cap pilots like Doj for example and the EDGE guys, ask Karo too, do some non-biased tests of the ship.
And Jeremy I am not sayin that Osiris should be support BS, the Devs say so not me.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Ceoran
01-12-2012, 04:41 PM,
#30
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

' Wrote:Sorry but Battleship Pulses have the worst possible DPS to energy ratio, primiaries and even motars were and are a way more effective at stripping shields, hence nobody used them in 4.85 and nobody will use them in 4.86.

You do realize the power of battleship pulses against other capitals lies within their enormous range? And that you can mount them on class 9 slots and don't have to sacrifice your heavy ones for it?

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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