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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.86 - Update 3 Released

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Discovery 4.86 - Update 3 Released
Rapur
01-17-2012, 10:40 AM,
#21
Unregistered
 

' Wrote:

I wonder, why this change is made? I like using turret zoom on fighters, you can get pretty nice snapshots.

Because together with the turret steering it's a fisheye for snubs.
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DodgeOld24
01-17-2012, 10:51 AM,
#22
Unregistered
 

Poor Trenton.:(
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Offline JayDee Kasane
01-17-2012, 10:54 AM,
#23
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

WOW!!!! AI ID FINALLY HAVE SOME SENSE!!!
No really. Thank you alot. Now I can freely engage someone. with RP of cource) and thanks for all other staff too)
btw, what means -can retrieve data- in coalition ID?

[Image: 6FadQ6bTk_g.jpg]
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Offline AeternusDoleo
01-17-2012, 10:58 AM,
#24
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

What indeed...

' Wrote:I think the game is already pretty stable, but good job nonetheless. 4.86 seems really smooth now. But...what about some more balance changes? For instance, this concerns me.
Once the bugs are worked out we can worry about tweaking stats.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Manny Calavera
01-17-2012, 10:59 AM,
#25
Member
Posts: 326
Threads: 93
Joined: Oct 2010

A many thanks to Cannon and Dev Team. Each update I will give a thanks. Its the least I can do.

[Image: KAWS-2.png]
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Offline Helo
01-17-2012, 11:06 AM,
#26
Member
Posts: 482
Threads: 28
Joined: Mar 2010

Very nice indeed to see these bugs gone..

Quote:- Turret zoom is disabled for small ships. Turret steer and the camera are now independent of each other.


One thing wonders me about it. WHen I try to turret steer. When I turn left/right camera also turns left/right. When I pitch down/up it doesn't. Is that intended?

Remember the ICMG
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Offline Jinx
01-17-2012, 11:19 AM,
#27
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the turret steer did not work out as intended.

intention: ( like in games like borderlands, arma, operation flashpoint, etc. )

- stabilized camera
- ship turns independly of the ship
- when you don t move the turrets, your view will remain fixed at where you look at and your turret view only reacts to your mouse input unaffected by the ships turning / rotation

it does not work like that atm... . currently - the turret is either still fixed to the ship ( in mouseflight [when you press spacebar] ) ... or the turret steer ADDs rotation to your turret VIEW ( meaning: you steer left and your camera pans left, too ... resulting in a great rotation )

---> this is not how it was meant to be!

but .... on the other hand - there may be concerns about balance if we actually managed to make a stabilized camera. - it might make it too easy for gunboats. ( it was the intention anyway )

for now - it seems that cannot be achieved though. - so it might be reverted to update 2 status.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline dr.hunter
01-17-2012, 11:40 AM,
#28
Member
Posts: 5
Threads: 1
Joined: Apr 2011

Good job guys!

[Image: zonermaniac.png]
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Offline monmarfori
01-17-2012, 11:45 AM,
#29
Son of Malta
Posts: 2,161
Threads: 288
Joined: Jan 2010

When i try to download flhook.dll its a 404.
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Offline stupidnames
01-17-2012, 12:16 PM,
#30
Member
Posts: 56
Threads: 7
Joined: Aug 2010

confused with a few id changes ive seen so far, xeno id allows use of venator and lost battle star, and lane hacker can use cruisers now?
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