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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Rule Update

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Pages (9): « Previous 1 2 3 4 5 … 9 Next »
Admin Notice: Rule Update
bloogaL
05-15-2012, 06:44 PM,
#21
Unregistered
 

Excellent, now the rule change is what it should be, thanks admins!:)
Reply  
Offline Ursus
05-15-2012, 06:45 PM, (This post was last modified: 05-15-2012, 06:48 PM by Ursus.)
#22
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:make it an exemption for a transport/freighter being used with a trader/corporate id.
This is a pretty good angle.

Another option would be to prohibit the trade ship from engaging the attacker for four hours. Then they could still enter the system but couldn't come back with a battleship or whatever. Would also prevent some problem[?] players from exploiting loopholes with a combat freighter.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Ursus
05-15-2012, 06:48 PM,
#23
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Yeah right, sure. They're just called mining ships and are used and made used for mining. But they aren't really mining ships. What was I thinking. Whatever... carry on. You're doing great.
Infocard is role-play, rules are rule-play. There are no "mining ships" in the rules. There are fighters, bombers, freighters and transports that can equip mining turrets, but there are no mining ships for the rules.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Skullz
05-15-2012, 06:48 PM,
#24
Member
Posts: 1,225
Threads: 124
Joined: Apr 2010

whats wrong with a pirate transport who runs to a base, then goes after the cop has gone to go to another pirating spot in that system? If you couldn't stop the pirate before,, try to get a LF with you next time.

Otherwise, if its obvious the player is using a transport/frieghter, docking in your sight and comes back and keeps shooting you, then report him, as Revereand has said, if it is obvious they use it this way then the rule will be ignored as they are harming the purpose of the rule in case's like that.

[Image: NikashaJinkoOC1byInty.png]
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Hierophant
05-15-2012, 06:50 PM,
#25
Unregistered
 

Why do I even bother?

Never mind.
Reply  
Offline Knjaz
05-15-2012, 06:53 PM, (This post was last modified: 05-15-2012, 06:56 PM by Knjaz.)
#26
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:Miners in freighters or transports are included. Miners in snubcraft are not.


YES!

Edit: As for pirating transports, while 6.7 is not active, not a problem, imho.
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Offline SummerMcLovin
05-15-2012, 07:00 PM,
#27
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

Seems to be a good way to balance out the changes from before a bit. As with them, I'm sure any major problems will be alleviated by some tweaks again.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
Ex-Admin
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Offline Daedric
05-15-2012, 07:07 PM,
#28
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Admin team is acting quit swiftly these days. I like. <3

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Offline fencore
05-15-2012, 07:17 PM,
#29
Member
Posts: 1,585
Threads: 322
Joined: Jun 2010

' Wrote:whats wrong with a pirate transport who runs to a base, then goes after the cop has gone to go to another pirating spot in that system? If you couldn't stop the pirate before,, try to get a LF with you next time.
This was our stance on the matter. For both enforcement and clarity, it is, for one thing easier to lump all transports together in the exemption.

For a second, in the case of traders of the lawful variety, you have a win condition now, as Del pointed out. For pirates and ne'er-do-wells, you have a way to get back out there in the inferno if you're mad enough to choose to.

Regarding the latter, it is in our opinion that returning to the same spot you were at before is lunacy, and that making it from your favorite trade lane/hunting ground back to home base is likely to be fairly difficult in an unlawful transport anyhow - most encounters would more likely end in death than dock. If you make it back to the pirate's den, though, good on you. You can suit back up and have another go. Gameplay difficulty will impose the restrictions for us more than limiting IDs would, so we'll leave it simple. Simple is elegant.

For those of you asking about ship classes, before you post, I direct you to rule 6.8:

Quote:6.8 For purposes of the server rules, the following ship classes are defined:

a) All light fighters, heavy fighters, very heavy fighters, super heavy fighters, and bombers are considered fighters;
b) Trader ships with cargo hold less than 650 units are considered freighters;
c) Trader ships with cargo hold more than 650 units are considered transports; Liners and yachts are transports.
e) Gunboats, cruisers (including destroyers and battlecruisers), battleships (including dreadnoughts and juggernauts) are considered capital ships.

To my knowledge, there are no exceptions.
  Reply  
Offline Hell Hunter
05-15-2012, 07:20 PM,
#30
Member
Posts: 1,487
Threads: 80
Joined: May 2009

so freighters can come back and lol pew pew/pirate again?
pirate freighters ofc, it just says 'except freighters/transports;
not about activities

[Image: discosig_zps7bb5682f.png]
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