• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 185 186 187 188 189 … 198 Next »
Killing trader/smuggler with capital ship?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Killing trader/smuggler with capital ship?
Offline Robert.Fitzgerald
04-30-2008, 12:03 PM,
#21
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Train Cruise Disruptors have a large explosion radius, to hit the "engine" hardpoint. This disrupts cruise on large ships.

The "explosion" also can hit nearby npcs, causing them to go red.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Offline ParanoidAndroid
04-30-2008, 12:31 PM,
#22
Member
Posts: 365
Threads: 5
Joined: Jan 2008

1CD hitted accidentally nearby any NPC will couse you hostile to them. Sometimes it's pretty annoying when you fire it where there is for instace a lot of alllied NPCs and rock field around.

Cositas Buenas
[Image: spyglassv2ix8.png]
Recruitment | Secure Comm Channel | Dossiers | Diplomatic Channel | Assassins Wing
[b]
__________
  Reply  
Offline Kuraine
05-01-2008, 01:34 PM, (This post was last modified: 05-01-2008, 01:41 PM by Kuraine.)
#23
Member
Posts: 994
Threads: 99
Joined: Dec 2007

My point to make (and it's one I all too often see), is if I'm in my Liberty Rogue Guard tagged and ID'ed Outcast Destroyer strolling around, and I see a trader hauling 20/50/100 etc Liberty Rogue/Outcast/Lane Hacker pilots, i've got to ignore them, even if i'm the only one around to demand they return my comrades? That would just be horribly retarded RP. If they're hauling them around in plain sight in front of a damn Liberty Rogue ship, regardless of the class of ship, they deserve everything they get for having them demanded off them, and I frankly think the rules should be reflected to show this. The same goes for lawfuls when some pirate hauls a whole load of their pilots around in plain sight.

I've often posted that all the ID's need to be customized to the faction, and I'm quite willing to go through and edit every ID and submit a customized version for every faction in the game for Admin approval/deliberation, for the next mod update.

The Liberty Rogue ID could say: Pilot carrying this ID has joined the Liberty Rogues. Liberty Rogue ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships, unless target is carrying artifacts and/or allied pilots), engage bounty hunters and lawfuls, fulfill bounty contracts, participate in military operations on unlawful side, and trade. Liberty Rogue ID owner cannot ally with lawful forces (except against Corsairs or Nomads/Keepers). May temporarily ally with Xenos again lawfuls.

The Outcast ID could say: Pilot carrying this ID has joined the Outcasts. Outcast ID grants its owner right to scan other ships and demand cargo if it is being carried (not allowed for cruisers and battleships, unless target is carrying artifacts and/or allied pilots or items declared contraband), engage bounty hunters and lawfuls, fulfill bounty contracts, participate in military operations on unlawful side, and trade. Outcast ID owner cannot ally with any lawful forces. May not engage Nomads or Keepers, unless in self-defense.

The Corsair ID could say: Pilot carrying this ID has joined the Corsairs. Corsair ID grants its owner right to scan other ships and demand cargo if it is carried (not allowed for cruisers and battleships, unless target is carrying passengers, VIPs, Cardamine and/or allied pilots or items declared contraband), engage bounty hunters and lawfuls, fulfill bounty contracts, participate in military operations on unlawful side, and trade. Corsair ID owner cannot ally with any lawful forces (except against Nomads or Keepers).

The Xeno ID could say: Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful (except Universal Shipping ID) and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces (except against non-Liberty pirate or military invasions) or demand cargo from traders (unless the target is carrying Xeno pilots); also, they are not allowed to use capital ships, super heavy fighters, transports, and liners. May temporarily ally with Liberty Rogues against lawfuls.

The Universal Shipping ID could say: Pilot carrying this ID is employed by the Universal Shipping. This ID grants its owner right to trade, escort traders, hunt pirates and terrorists (but not Xenos). This ID owner cannot participate in any unlawful actions or military operations, cannot fulfill bounty contracts.

They were just examples. In the bit where I put (or items declared contraband), obviously they would have to be explicitly stated within the ID which items are contraband, not just giving carte blanche to the groups to make it up on a whim. I just couldn't think of any more specifics at the time of writing this. Also, taking screenshots of someone's cargo hold would obviously be a smart idea regardless of who is doing the demanding.

I think all the other IDs need to be customized and overhauled to give slightly more individuality to each group. As I said before, I'm quite willing to come up with a bunch of individualized IDs for Admin perusal. Even if it's initially refused (which they probably will be), they could well be modified slightly by the Admins to however they feel is right, to give each faction ID just that little bit more of an individual flavour to them.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
Reply  
Offline Robert.Fitzgerald
05-01-2008, 01:40 PM,
#24
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Kuraine, I would suggest making a thread about this on the mod discussion page. Make a full list, the idea is great.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Offline Jinx
05-01-2008, 01:47 PM,
#25
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

jep - supporting that idea, too - i d love to see IDs that are really made for the faction and not copy paste ( allthough i very well understand that igiss made it copy paste - he cannot dedicate his entire life for a perfect mod )



[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline sovereign
05-01-2008, 06:04 PM,
#26
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

I already copied out Linkus's list of all the current IDs into the Developers forum. Take it there, and let's have a field day with it.

[Image: SCRAgenderheuristics.png]
  Reply  
Offline Cosmos
05-01-2008, 10:08 PM,
#27
Member
Posts: 1,208
Threads: 60
Joined: Apr 2008

i like how they call alaska zone 21 its funny. and btw, if Liberty are allowed to do it, then so are we, and if i had a cap ship i would do so anyways, thanks.

[Image: .png]
[22:50:33] ☆ҳ̸̲Ҳ̸ҳEternal†Nightmareҳ̸̲Ҳ̸ҳ☆(illi): i cyber with leather torps (smoking)
  Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode