• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
« Previous 1 … 4 5 6 7 8 9 Next »
The Colonial Republic - CR|

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 2 3 4 5 … 9 Next »
Thread Closed 
The Colonial Republic - CR|
Offline Tobi44
07-20-2012, 07:16 PM,
#21
Member
Posts: 163
Threads: 23
Joined: Dec 2010

Since it isn't on here whats your stance towards nomand? Thats just my question because I'm seriously thinking about joining. XD

[Image: Wellitssomethingtofeelhappyabout.jpg]
' Wrote:As much as I hate having to agree with Tobi, I agree with everything he said. Get off Newark and get out there ingame doing stuff. Seriously, I should charge you for parking Smile
Offline Dane Summers
07-20-2012, 11:18 PM,
#22
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

Nomads? Generally hostile, however, its a more of "see what its going to do first" policy. Nomads are highly unpredictable, incredibly dangerous, and generally hostile towards humanity - but theres always the odd ones that arent - Aurora is a good example.

So, in a nutshell, neutral until proven hostile - then we shoot, or run the hell away:D

[Image: Hasshodo.gif]
 
Offline Jack_Henderson
07-31-2012, 11:52 AM,
#23
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Kudos to: EFL|Clermont and CR|-Pandora[FF121] for a cool roleplay solution of a conflict that normally would end in 22 seconds of one-sided "combat" (more likely: execution).

Calling for a neutral party to unload the transport and the little conversations about different faction goals while doing so made this a very good rp solution!

More of this!!! This makes FL a cool game.

IMG|Sapphire

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline Rodent
07-31-2012, 05:49 PM,
#24
Member
Posts: 2,174
Threads: 183
Joined: May 2009

Looks like a reincarnation of the old CR faction to me.

In your current state, Nobody will make you official. Treat your enemy factions with respect, for god's sake.
Offline Petitioner
07-31-2012, 06:11 PM,
#25
a e s t h e t i c
Posts: 3,356
Threads: 292
Joined: Dec 2009
Staff roles:
Server Administrator

I'm terribly sorry that you lost in a fight with even odds. If you could possibly be any more passive-aggressive, however, feel free to!

[Image: gamer5000.gif]

Recruitment | Task Force Prometheus | ICN FIRESTORM
 
Offline Rodent
07-31-2012, 06:17 PM,
#26
Member
Posts: 2,174
Threads: 183
Joined: May 2009

' Wrote:I'm terribly sorry that you lost in a fight with even odds. If you could possibly be any more passive-aggressive, however, feel free to!

Let's illustrate the situation a bit then.

Situation 1: 2 GRN fighters vs a Cruiser and a bomber. Cruiser persists after killing fighter one. You effectively forced me into doing something I abhor. Spinning circles around a base.

Situation 2: 6 CR fighters + a gunboat versus 5 GRN fighters.

You'll see that the GRN engaged at a slight disadvantage. That's np. But with the addition of the 7th CR fighter, and GRN getting reduced to 3...then it becomes unsettling. The gunboat killing 2 other guys after it had apparently been told to disengage was a nice touch as well.

See...GRN is just looking for encounters that don't leave a bad taste in the mouth for everyone involved. Please try to work in that regard.

And there was a positive encounter where a CR dueled me while 2 sat and watched, so I'll admit that as well.

Just...keep it in mind, okay?
Offline Petitioner
07-31-2012, 06:18 PM,
#27
a e s t h e t i c
Posts: 3,356
Threads: 292
Joined: Dec 2009
Staff roles:
Server Administrator

There wasn't a single cruiser in that engagement. I honestly don't know what you're talking about.

Edit: I know what you're talking about now. My apologies, I'll leave my idiocy on display.

[Image: gamer5000.gif]

Recruitment | Task Force Prometheus | ICN FIRESTORM
 
Offline Rodent
07-31-2012, 06:19 PM,
#28
Member
Posts: 2,174
Threads: 183
Joined: May 2009

Different situations. La Riche, a few days ago.
Offline TheOrangeButterfly
07-31-2012, 06:20 PM,
#29
Member
Posts: 640
Threads: 83
Joined: Aug 2009

' Wrote:Situation 2: 6 CR fighters + a gunboat versus 5 GRN fighters.

You'll see that the GRN engaged at a slight disadvantage. That's np. But with the addition of the 7th CR fighter, and GRN getting reduced to 3...then it becomes unsettling. The gunboat killing 2 other guys after it had apparently been told to disengage was a nice touch as well.

See...GRN is just looking for encounters that don't leave a bad taste in the mouth for everyone involved. Please try to work in that regard.

And there was a positive encounter where a CR dueled me while 2 sat and watched, so I'll admit that as well.

Just...keep it in mind, okay?

Wrong.

We had 4 Nyx's and a gunboat v 5 GRN fighters initially. Our GB wasn't even near us, sitting at 5K away. We did the whole "Tally ho gallic dogs" and you 'CR fools prepare to die!' and flew right past our fighters and attacked our gunboat. Were we supposed to just let you kill our gunboat because you have some warped sense of "fair play"? No, I don't think so. I even told the gunboat to disengage at one point, yet you still kept targetting it. Ok NP, you lost 5 - 7 ships to its razors cause you wouldn't stop attacking it.

So, stop trying to paint us in a bad light when you brought it upon yourselves.

[Image: orangesig.png]
Offline Rodent
07-31-2012, 06:21 PM,
#30
Member
Posts: 2,174
Threads: 183
Joined: May 2009

' Wrote:Wrong.

We had 4 Nyx's and a gunboat v 5 GRN fighters initially. Our GB wasn't even near us, sitting at 5K away. We did the whole "Tally ho gallic dogs" and you 'CR fools prepare to die!' and flew right past our fighters and attacked our gunboat. Were we supposed to just let you kill our gunboat because you have some warped sense of "fair play"? No, I don't think so. I even told the gunboat to disengage at one point, yet you still kept targetting it. Ok NP, you lost 5 - 7 ships to its razors cause you wouldn't stop attacking it.

So, stop trying to paint us in a bad light when you brought it upon yourselves.

Fine, we drew the gunboat into the fight. But you guys noted that the GRN had switched targets and told the gunboat to disengage.

It persisted.

That's more of the fault of the player I assume.
Pages (9): « Previous 1 2 3 4 5 … 9 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode