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mid sized armored and armed transport

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mid sized armored and armed transport
Offline Ichiru
09-15-2012, 10:27 AM,
#21
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' Wrote:2) - a problem with vanilla cargo pods is ... when i attach appropriately many on the clamps - the ship effectivly gets a huge area of what we may call reactive armor

Reactive armour?

Acolyte of NoMe
 
Offline Zukeenee
09-15-2012, 10:34 AM,
#22
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Posts: 1,803
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' Wrote:Reactive armour?
Ever tried to SNAC a Stork? Those cargo pods take up a lot of surface area, and if your guns hit a cargo pod instead of the hull, the pods will completely absorb any damage, and then explode. It's like extra single-use armor plating all along your ship.

But the thing is, I like that about the vanilla transports. It makes blowing them up a bit more of a challenge. I wouldn't mind putting more ships into the mod that use the cargo pods.

[Image: Zukeenee2.gif]
 
Offline SMI-Great.Fox
09-15-2012, 10:35 AM, (This post was last modified: 09-15-2012, 10:38 AM by Zukeenee.)
#23
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+Meaning that the pods will save your ship from several hits and simply pop off, leaving any attacker ticked.

Trust me this is a great thing to have. :D

EDIT: Ninja'd by Zuk....

Damn you to the deepest pit of Admin hell and get back to working on Sanction Notices! >:D

Yes sir.
-Zuke

-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
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Offline Jinx
09-15-2012, 10:40 AM,
#24
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well - i could remove the pods and add vanilla pods rather quickly. - it was one of igiss' dogmas from waaaay in the past to abandon vanilla pods. - he disliked them for some reason, hence most custom transports do not use them.

it makes the area that actually harms the ship a lot smaller though - since the rear of it is more or less just long and thin. so - the ship that "feels" rather massive with many pods - will feel like REALLY skinny without them. - and while that is quite logical - it might become a slight problem in actual gameplay.

also - cargopods have a limited LoD ( well, that can be changed ) - they disappear at ... i don t know ... 2k?

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Offline Pavel
09-15-2012, 02:44 PM,
#25
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It looks like civilian CTE gunboat - awesome.




I have small hope stats could have more than 12 transport turrets...
Offline Ursus
09-15-2012, 02:46 PM,
#26
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' Wrote:Ever tried to SNAC a Stork? Those cargo pods take up a lot of surface area, and if your guns hit a cargo pod instead of the hull, the pods will completely absorb any damage, and then explode. It's like extra single-use armor plating all along your ship.

But the thing is, I like that about the vanilla transports. It makes blowing them up a bit more of a challenge. I wouldn't mind putting more ships into the mod that use the cargo pods.
its why a Stork costs 200 million ...

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Offline Govedo13
09-15-2012, 05:29 PM, (This post was last modified: 09-15-2012, 05:31 PM by Govedo13.)
#27
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' Wrote:its why a Stork costs 200 million ...
House transps cost a bit less indeed but this advantage is huge if the attacker is nub, I just sub-target the forward turret that is in front of the stork cockpit and shoot there, it is good feature that makes a lot of sense and should be implemented on more ships,sadly the lost cargo pod does not lose the cargo as it should be- it is possible on NPC ships, it might also be possible to be added. I guess that was the reason why the old Lead Dev didn't liked the pods.

I am also for vanilla pods to compensate the difference you could just add less hull.
If it should be like Heron 80k hull 400 b/b or P-transp 115k hull 450b/b in agility you could just make it with 95k hull and 425 b/b. Heron is bit faster then P-Transp, make this also in the middle of both with bit less fire-power then P-transp.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline Lunaphase
09-16-2012, 05:59 PM,
#28
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Posts: 1,405
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Joined: Apr 2008

Or make it a civi battletransport type so the pirates dont 2milordai it every time they see it.

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Offline Corsair
09-17-2012, 08:04 PM,
#29
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Posts: 2,320
Threads: 263
Joined: Sep 2008

Yes please. I might make it a pirate buster.

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Offline Miranda
09-17-2012, 08:47 PM,
#30
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Posts: 886
Threads: 46
Joined: Sep 2010

' Wrote:Ever tried to SNAC a Stork? Those cargo pods take up a lot of surface area, and if your guns hit a cargo pod instead of the hull, the pods will completely absorb any damage, and then explode. It's like extra single-use armor plating all along your ship.

But the thing is, I like that about the vanilla transports. It makes blowing them up a bit more of a challenge. I wouldn't mind putting more ships into the mod that use the cargo pods.

That, plus customization is awesome.

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