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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Admin Notice: Factions

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Admin Notice: Factions
Offline Ichiru
11-06-2012, 10:51 AM,
#21
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(11-06-2012, 10:36 AM)AeternusDoleo Wrote: Planetform... merged into/made subsidiaries of Bowex

Angry No. I'm trying! Just takes a little work, that's all.

Acolyte of NoMe
 
Offline latos
11-06-2012, 10:53 AM,
#22
Member
Posts: 261
Threads: 24
Joined: Dec 2011

heres my idea:

Stop letting indies use ID's other than freelancer.

If they want the perks of a faction ID they can join the faction that works hard to keep the ID.

yeah I dislike Indies.

[Image: kaido.gif]
Offline Tunicle
11-06-2012, 11:03 AM,
#23
Server Administrator
Posts: 6,298
Threads: 838
Joined: Jan 2008

Consider the place of xenobiotic filters currently in game then join up posts 21 and 22.
Offline Anaximander
11-06-2012, 11:04 AM,
#24
Member
Posts: 1,261
Threads: 62
Joined: Jun 2012

(11-06-2012, 10:53 AM)latos Wrote: yeah I dislike Indies.

Heh with an attitude like that, why would I ever want to join your faction, let alone fly alongside you or interact with your characters?

If you want people to join, you need to put in place positive motivators rather than negative barriers - you should make your faction attractive, rather than try and force other people to join you by putting restraints on them (which is also very lazy compared to actively creating something positive). Check the IMG posts in this thread (#18,#20) - they know what it's about.

It's very basic, really - most of us are here to have fun, and we tend to stay clear of douchebaggery in the many forms it has in Discovery, and truth be told some of us experience that attitude as closely linked with some factions and its members. So one advice for more activity could be attitude adjustment in the mindsets of some faction players towards a more mature approach.
Offline Durandal
11-06-2012, 11:13 AM,
#25
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(11-06-2012, 10:36 AM)AeternusDoleo Wrote: That and there's too many of them. Planetform, Synth, Ageira... these are all niche factions which frankly, can be merged into/made subsidiaries of respectively Bowex, Universal and DSE. I'm sure there'll be some strong opinions about this, but frankly, we don't NEED a crapload of house haulers. 2 per house more then suffices. Kruger and ALG merging was also something that was thought of.

Oh, okay. So you're trying to tell me that a corporation with the know how to terraform entire planets would be bought up by a shipping corporation. Or the sole faction capable of constructing lanes and gates for that matter.

I've got a better idea. Allow people to hire these factions. Allow people to hire Planetform for terraforming operations, allow people to hire Ageira to construct gates and lanes. Allow people to hire DSE to turn their playerbases into permanent ones.

Stop keeping this stranglehold on every little microcosm of Discovery, devteam. Player facilitated change is what drives people to do great things, instead of just random krieg or sitting around and cybering.

Set up a proper system for it. ie; Planetform is contracted to terraform a world, like they currently have been with Murilo. They construct a playerbase in orbit of the planet and deliver a specific amount of goods to it and get paid a certain amount of money from their employers each month until the next mod version, with which the planet draws closer to completion, going from say a frozen wasteland to a Harris type planet, or an ocean one to a Los Angeles type one.

The same system can be applied to permanent bases, jumpgates, and tradelanes. Stop trying to point the finger elsewhere. If you want people to continue playing this game, you're going to need to loosen your grips and allow people to change things.

If there are any factions that should be merged, it's the generic trade ones, of which Gateway/Bowex and Universal/Interspace fit the bill. The in RP tensions between Kishiro/Samura and DHC/Kruger should be kept in place.
Offline Ichiru
11-06-2012, 11:41 AM,
#26
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(11-06-2012, 11:13 AM)Durandal Wrote: like they currently have been with Murilo

That was a deal that Psymple murdered.

Acolyte of NoMe
 
Offline Durandal
11-06-2012, 11:50 AM,
#27
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(11-06-2012, 11:41 AM)ichiru Wrote:
(11-06-2012, 11:13 AM)Durandal Wrote: like they currently have been with Murilo

That was a deal that Psymple murdered.

Irrelevant, you get the idea.
Offline Govedo13
11-06-2012, 12:32 PM,
#28
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

What Tycho said. He described perfectly why this factions are inactive. If one cannot do the supposed "in-game" thing of his faction it is quite clear that he wont be active.
Planetform players made mistake- they had to make level 4 base with a lot of platforms near the Cold Bay depot when the base hype was high. Cut the filter sales for others,monopolize the market, ship them and collect the profit.
But here we go with the problem in order to make that they need 3 other things- ID change and Rep Change and FLhook made option to restrict the sales of certain goods. Same could be applied to other factions that have similar agenda- Ageria with Lines etc.
I can also agree with Anaximander and Laos at the same time because both of them are right in their own way. Official factions sometimes sux, indies sux sometimes, the best approach is SCRA- you got indies with smaller zoi/ship choice and official faction with better options,so there would be any motivation to join official faction.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline Tunicle
11-06-2012, 12:38 PM,
#29
Server Administrator
Posts: 6,298
Threads: 838
Joined: Jan 2008

Govedo, that still will not help, people will just fly their own Planetform ship for their own need = no faction activity
Offline Madvillain
11-06-2012, 01:08 PM, (This post was last modified: 11-06-2012, 01:10 PM by Madvillain.)
#30
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

(11-06-2012, 10:19 AM)Durandal Wrote: I also hope you're not talking about official factions, because forcing certain groups of people to work together against their will wouldn't end well, trust me.

Of all people , official faction leaders shóuld work together.
If any leader has a problem with that he ain't fit for the job.

(11-06-2012, 10:53 AM)latos Wrote: heres my idea:

Stop letting indies use ID's other than freelancer.

If they want the perks of a faction ID they can join the faction that works hard to keep the ID.

yeah I dislike Indies.

This would actually save a lot of HORSEPOO.
It's not like the freelancer ID leaves you with too limited options.
Better communication would keep things like fair play and stuff like that easier to manage.

In return official factions(leaders) should be way more responsible,
there should be harsher rules keeping them (and especially their leaders)
in line, and punishments for malicious behaviour.

And I do not dislike Indies at all.
There's just a overkill of indies present at the server.

If some factions would radiate a different attitude there would be way more faction members though.
Factions should be open to the input of it's members , not just a faction leader's private army.
remember it's supposed to be fun and entertaining , not for the select few but for everyone who's not here to take joy out of ruining someone's disco experience.

edit: sorry for going a bit off topic, I'm not pointing fingers at any of the factions listed here, but in my opinion these things are related to the shrinking of official faction numbers.

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