It was more about the resolution and the impact of it in at the aim.
Also I noted that I have higher hit rate on smaller res- i guess it is because less mouse movement, I had one ancient 19 inch display that I used for FL only but it burned, now I use 23 inch and I cannot use the old 4:3 res 1280x1024.
FL runs good and not stretched etc only on 1920x1080 and I noticed that my aim went so tragic after the change that I cannot even do proper dmg to runners when I chase them even with high speed guns.
Also I saw some people use different aim pointers then the normal one.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Great job with the tutorial!
You have helped me understand the techniques.
But, theres something else.
I want to ask you, or anyone else for that matter, for a tip.
Many times I find myself fighting against an aponent who constantly makes circles around my ship and shooting me. Therefore I have trouble shooting him, becouse I can't turn towards him without taking massive damage. Even if he gets in my line of fire, he does a early turn and gets out of my sight fast.
My question is: how can I counter this?
I'v tried to tab the thruster while doing a EK, in order to face him. But with little success.
Earlyturning yourself often is the only way to counter in such a situation, you can try breaking one of his' with a CD (disrupts the necessary EK) and then constantly earlyturn on him, trying to keep up in speed.
Incase he's using a thruster style and is good at it: Mines + CDs are your best, most of the time only, chance to hit him, when he's behind you. Use the time he whether 1) tries to evade the mine 2) got hit and has to restart movements to gain some distance and then try to use earlyturns to keep up speed.
Simply tabbing your thruster wildly doesn't help in most situations, infact, what often appears to be perfect circles around you are just well placed earlyturns with thrust elements.
Any chance you might break down some fighter class?
Some ships e.g the Bayonet work differently than normal fighter flying, so I'm wondering if you'll get a guide up (Since I need some tips :3)
Well, you could add guide and setup eg. of some heavier ship, like Titan, Templar, and maybe then Warewolf etc.
Those are different enough to make guide for them imo.