I've changed several questions of the survey, so if you'll be replying, don't copy replies above this message. Take questions directly from the 1st post.
Also, don't quote questions. Seems that 14 quotes in one post is too much for this forum.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Not all prices, no. Fighter and ammo prices, sure - keep bombers and other heavier stuff expensive, though. This way, new players can get a competitive fighter relatively easily without having to rely on trading to supply a character, but the more powerful and potentially abusable things still require some work.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
since i had no commented on that one - and its newly rephrased...
sounds like an idea - if you re like hardcore and love playing freelancer for a year 24/7. - and it won t stop whining about "those powertraders that still not deserve their ships and equipment" - it ll make things more expensive - and thats about it.... especially hard will be changing pirates attitudes and traders attitudes about the "right" amount to ask for. - if everything is basicly 10 times more expensive it means that those people used to ask for 500k like me have to ask for 50k - and those asking for 2-5 millions have to think again, too. - it ll work, but it ll cause some confusion at first.
other than that - unless there is aparent cheating going on with the cards - i see no point. battleships are extremely expensive - so is armour. everyone that possesses on is allready labled a powertrader one way or another.
right now - the prices do not reflect the resources needed to build a ship, nor do they reflect upon its usefulness. - the prices are just set to "artificially limit" its users. - with a pricerange - ranging much higher - up to effectivly 20 billion ( from the current standard ) - things can be made "extreme" - but what effect will have have?
will a battleship that still costs 750 million ( but effectivly 7.5 billion ) be worth it all? - if yes, what about those that just traded for it - do they deserve it? - it won t change the players attitude much.
furthermore - if repair costs are not changed to 1/10th, too - i expect a lot more suicides - unless you decide to put a penalty onto ships that "hit planets / stars".
no, the effective price is reduced - which will increase the range upwards. - so what is now 2 billion credits will be 200 million credits after "decreasing it" - meaning that there is room to make things still as expensive as 200 million + ( which means - things will be more expensive than 2 billion credits now )
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
This sounds like an interesting idea...
The question, however is: What with players, that have enough money now? Someone with 1bil would be able to buy 10 VIII armors if the prices go 10 times down and there is no player wipe.
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
Arwing and Civilian Bomber are the only two that I know are bugged.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Eh... I don't care either way. Fix up the Defiler, though. That way we can have a shield-busting code.
3) What ships require a hitbox change?
Kusari Explorer, Albatross, Catamaran/RedCatamaran, Lib GB, Slipstream, Nomad Assassin, Raven's Claw, Raven's Talon, Stinger, Taiidan HF, Virage, and Firefly.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
Don't like it. I'd personally rather we have all ships like Vanilla ships, but I understand that that's a lot of work.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Um... I dunno... no change, I'd say.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Sounds good. Gah, MORE hull? That's a scary thought...
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Sigma 19->Sigma 17 jumgate has evil, raping swarms of Freelancers. NOT nice.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Molly Independance. All that jazz about MOllies no longer enemied, not more Molly pirates, etc.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
It don't matter no more! Get rid of da SP!
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Uh... what? I don't understand the question. How do people cheat? Inflation? Whaaa?
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Uh... sounds nice.
12) What should be done about Nova cannon and other bomber weaponry?
Make lots of dem! For every1! Use that proposal about giving a unique one to everyone.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Well, if we're gonna be lowering refires... everything lower than BS is nice. BS missiles need a bit more speed, though, to compensate for the lack of thruster. If we're gonna make vanilla ships in one piece, though... maybe higher damage on fighter missiles? The other missiles already have good damage.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
ALL those ID thingies in that ID proposal. With nice shiny new terrist IDs for the Bundschuh and Gaians, and freaky new Guard IDs.
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
None to my account
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Codenames should be scrambled around the wrecks again, make it fun to find codes. Average balance is about right, you drain what you damage in my point of view.
3) What ships require a hitbox change?
Well, the Taiidan Bomber, last time I saw the hitbox thread from Treewyrm, I noticed for the first time that only 25% of the front view is actually covered in it. And the 2 Kusari bombers, their arms are just decoration...
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
AWESOME! It would balance things out and the missile spam would become somewhat useless. People found out how it works and are whoring it more then I whored FLAK cannons on my Albatross to wreck Exile's Osiris.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Vanilla fighters should remain about the same "weight" as they are now, I like the Vanilla ships a lot, but they are just plain crap once a missile or mine is used.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Isnt it possible to decrease the amount of regens they use? I actually enjoy the tough NPC's, they kinda make Discovery Discovery....
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
The house systems can spawn up to 10 patrols around you, no matter where I am, in a house im allways spammed.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
I can be very specific there, the Xenos endeavour to become the biggest Synth-Mari dealer in Liberty and a closed Cardamine market, high demand of both drugs, high prices, low availability (2 Xeno bases with Mary, 1 Junker base with Cardi). Prospecter and Tex' lads worked hard to get the Xenos known.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
I tried the Disco campaign and its a bloody pain, but also a killer if you make it. I was double as happy as when I completed the Vanilla SP the first time.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Im missing something here... in my part, the can just vanish, the NPC's carrying them is a great addition, but it can be replaced with some lesser valued good.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
I am/was a trade-whore and the 2 billion limit is reached before you know it. I went on at least 5 spending frenzy's and wasted more then 6 billion to prevent myself from going over the 2 billion limit (to lazy to transfer it off)
12) What should be done about Nova cannon and other bomber weaponry?
I miss my old Nova anti-matter, the Current super-nova variant. I have to say, I got used to them. Although I deeply regret that i cannot fire 2 s-nova's at a time, be it with lesser damage. If you can use 2 of them, you can time your shots much much better. Which would result in a better ability to keep shields down.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
No comment, since I dont use them at all... Although I noticed that GB missiles barely miss.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Colonial ID, the Colonials worked long and hard for it.
"War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from God to justice to simple, psychotic rage."
11) I think something like this is a good idea so that building up a char's funds is a challenge and actually means something.
But...in lieu of a player wipe, would you actually reduced everyone's funds to 10% of current? If not, 4.84 players will have a significant advantage over new 4.85 players. New players may not be able to catch up.
In other words, how you you keep current players vs. new players or vs. equipment (see Epholl's post) balanced?
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
I don't see what this would do.
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
The Red Hessian line of ships are suffering of a weird glitch. You will happen to see a Loki Flying with an Odin texture. (somekind of interchanging textures)
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
I think it is fine since you have changed the location of the Archangel.
3) What ships require a hitbox change?
BHG GS (PLZZZZZ!!!)
Raven Claw (will have to be tested after (balancing/nerfing)
Mirage and Havok Bombers (Should use something else)
Crow
Battlestars (a rectangle hitboxe is not a good idea...)
Nomad Cruiser (hitboxe is WAYYYY tooo smalll)
go see: <a href="http://discoverygc.com/forums/showthread.php?tid=22397&hl=hitboxes" target="_blank]http://discoverygc.com/forums/index.php?sh...amp;hl=hitboxes</a> (thx for finding it Gronath)
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
-If it is easier to modify vanilla ship to make them into one single component than making ships in multiple components then Ok.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
-The Three mainly used ships are the Eagle, Sabre and Titan. Titan could stay as it is, Eagle could have a smaller maneuvrability and the Sabre could have a bit less armor.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
-They already have enough Hull (even too much...). Just disable the use of Nanobots only (but leave some on ships so we can salvage them).
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
-Hummm, I think none actually
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
-Signs of tensions between Liberty And Rheinland, Maybe war, but this will depends on the RP happening on forums.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
-REMOVE PLEASE! *begs*
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
-I don't really understand :wacko:
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
-To do this, you would have to reduce the profit gained on all trade runs so everything stay balanced, Are you ready to do so?
12) What should be done about Nova cannon and other bomber weaponry?
-10% less damage if needed.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
-Make missiles on capital ships use a lot of energy so they can't get spammed. For fighters, please reduce the cost of ammo.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
-Kuraine's IDs proposal, I think someone was actually making them all in a format for Freelancer.