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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.91 Bug Reports

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4.91 Bug Reports
Offline Darkseid667
06-12-2019, 12:07 AM, (This post was last modified: 06-12-2019, 12:49 PM by Darkseid667.)
#291
Goldfinger
Posts: 324
Threads: 19
Joined: Sep 2017

Jumpgate from Omega 7 to Omega 3 is always busy and inaccessible.

This is a known issue with NPCs and usually fixes itself. Alternatively, try leaving the system and re-entering it or finding the NPC. I don't think there's much we can do about this one dev-side.

- Durandal


PS: Thanks!
Offline Shaggy
06-12-2019, 12:17 AM,
#292
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

====================
Type: Ship Stats / Equipment
Bug: Mounting normal cruiser guns on heavy cruiser slots. Gallic Truimph Destroyer.
====================

Not sure if it is a bug or a exploit or something, but recently i've noticed that the Gallic Destroyer can mount 10 normal cruiser guns even on the heavy slots. I thought this was stopped so it could only mount normal guns on normal slots and heavy guns on heavy slots. I may be wrong. But I know this is the case with battlecruisers and battleships, so it should be the case with gunboats and cruisers too.

Working as intended.

====================
Type: Ship Stats / Equipment
Bug: Courier Freighter mounting Class 1 Fighter Guns on all slots.
====================

Being able to mount Class 1 Fighter guns on all slots including turret slots. Don't seem right.

I'll investigate but this might be standard, don't quote me on that as I am not a freighter guy.

====================
Type: Ship Stats / Equipment
Bug: Gallic Armored Transport Only fires one turret backwards
====================

Not sure if it is a bug but i'll report it here anyway. The Gallic Armored Transport can only fire one gun backwards, 3 to the sides and 6 forward. Can this please be fixed.

This definitely seems problematic and I'll have a look.

- Durandal

[Image: sRoat31.png]
Offline Lucas
06-12-2019, 12:28 AM,
#293
BaRyCeNtEr
Posts: 1,166
Threads: 99
Joined: Oct 2017

(06-12-2019, 12:17 AM)Shaggy Wrote: ====================
Type: Ship Stats / Equipment
Bug: Mounting normal cruiser guns on heavy cruiser slots. Gallic Truimph Destroyer.
====================

Not sure if it is a bug or a exploit or something, but recently i've noticed that the Gallic Destroyer can mount 10 normal cruiser guns even on the heavy slots. I thought this was stopped so it could only mount normal guns on normal slots and heavy guns on heavy slots. I may be wrong. But I know this is the case with battlecruisers and battleships, so it should be the case with gunboats and cruisers too.


====================
Type: Ship Stats / Equipment
Bug: Courier Freighter mounting Class 1 Fighter Guns on all slots.
====================

Being able to mount Class 1 Fighter guns on all slots including turret slots. Don't seem right.


====================
Type: Ship Stats / Equipment
Bug: Gallic Armored Transport Only fires one turret backwards
====================

Not sure if it is a bug but i'll report it here anyway. The Gallic Armored Transport can only fire one gun backwards, 3 to the sides and 6 forward. Can this please be fixed.

RE: Cruises

All cruisers can mount prims on heavy slots, thats not exclusive to Triumph
Offline Nepotu
06-12-2019, 11:32 AM, (This post was last modified: 06-12-2019, 11:40 PM by Nepotu.)
#294
Thrower of SNACs
Posts: 855
Threads: 60
Joined: Jan 2011

====================
Type: Equipment
Bug: SNAC kills award the blue message to random people in the system and with random means like collision and CD
====================

Explained up a bit.

Don't think we can fix this. -Xalrok

====================
Type: Equipment
Bug: SNACing shields makes them to not regen anymore
====================

Explained up a bit.

[Image: Q83phBi.png]
Offline Pepe
06-12-2019, 09:28 PM, (This post was last modified: 06-12-2019, 09:34 PM by Pepe.)
#295
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

====================
Type: Ship Stats / Equipment (choose one)
Bug: Class 4 bomber hardpoints have wrong angles with bombs
====================

I checked 2 ships so far and both shoot bombs at wrong angle.

1. Eclipse shoots a bit up, because hardpoint are at front wings, on surfaces directed a bit up. Not possible to hit a ship now, except point blanc.
2. Challenger angle for hardpoint class 4 is on side, making bombs go away in unpredictable direction.

Those hardpoints were fine when were supporting guns that can move in 2 axis. For bombs they are bad. Suggestions:

- make bombs barrels move in 2 axis like other interceptor hardpoint guns
- return bombs to class 1 hardpoints, where they were shooting straight
- redo all the class 4 hardpoints on all bombers

Thanks. Devs are awful. I mean awesome.

Will look at the class 4 hardpoints on bombers and SHFs tonight, thanks for the heads up. ~Kazinsal

[Image: 3tN2x9Z.png]
Offline Y'berg
06-12-2019, 09:38 PM,
#296
Imperial Veteran
Posts: 436
Threads: 60
Joined: Sep 2017

====================
Type: Equipment
Bug: Bomber scatters
====================
the 150 range makes the weapon a pretty situational one, thus making it unplayable to the majority of the playerbase. Against most kinds of npcs, including patrols, it pretty much useless. A range of 4-500 would fix the issue

This thread is for bug reports. ~Kazinsal
Offline Shaggy
06-13-2019, 12:30 AM,
#297
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

====================
Type: Ship Stats / Equipment
Bug: Not sure if it's a bug or not, but can the Plier now fire a SNAC or no, and should it be able to mount Class 4 bomber guns, if so it can't.
====================

It can't mount Class 4 Bomber Guns,

Missing comma was causing this, fixed and will be deployed next patch.

Not 100% sure if it should be able to fire a SNAC, but if it should, it can't

Still debating what to do with these and/or the SNAC, please be patient.

- Durandal

[Image: sRoat31.png]
Offline Miaou
06-13-2019, 01:16 AM,
#298
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

Hey look it's this again. Another update (two updates actually~!) went by and it's not addressed! So here it is again. I'm sure the magical reason it's like this is still buried and wasn't made up as an excuse, but should you wish to overlook that detail and have it fixed that'd be actual magic~

But as a reminder here's the bug.


(05-04-2019, 05:21 PM)Miaou Wrote: More reposting. This time with examples!

====================
Type: Equipment (Nomad Weapons)
Bug: Nomad Equipment Cargo Requirements
====================

Noticed that some Nomadic equipment, namely the Battlecruiser weaponry, takes up what looks to be double or triple the cargo space from other weapons of the same type. This makes mounting equipment/having cargo/having armour extremely difficult.

Code:
dsy_no_bc_primary (Nom BC Secondary)
Volume 20

dsy_gabc_heavy01 (Gallic BC Primary)
volume 5

Literally 4x the requirement needed for a secondary compared to a primary.

Characters & Stories
 
Offline Karlotta
06-16-2019, 12:38 AM,
#299
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

====================
Type: Game Launch
Bug: Stays as task but doesnt start game on first click
====================

This has happened occasionally before, but since the new launcher (or since coming back from the last ban) every time I start my computer and click on "Launch Game" in the launcher, it starts a Freelancer.exe task, but doesn't actually start the game so I can play it. Only when I click on "Launch Game" a second time (no matter how long I wait before that), and it asks me if I want to shut down the running Freelancer instance, does it start the game. Sometimes rarely happened before, but now happens every single time I try to play after starting computer for the first time.

OS version (four-digit release version as well if you're using Windows 10), CPU model, and GPU model please. If you are not comfortable posting that here, please PM it to me, optionally with a dxdiag output attached. ~Kazinsal

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Offline NoMe
06-16-2019, 10:12 AM,
#300
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

====================
Type: / Infocard
Bug: Bar tender DHC in Leipzig Hessian base in Dresden
====================

Probably no bribe and ?
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