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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The future of mining?

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Poll: Off or on
You do not have permission to vote in this poll.
Turn it back on
59.27%
227 59.27%
Leave it off
9.92%
38 9.92%
Turn it back on but nerf prices by 25%
18.28%
70 18.28%
Turn it back on but nerf prices by 50%
12.53%
48 12.53%
Total 383 vote(s) 100%
* You voted for this item. [Show Results]

Pages (53): « Previous 1 … 29 30 31 32 33 … 53 Next »
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The future of mining?
Offline Shardphoenix
03-02-2011, 07:04 PM,
#301
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:However, I begin to understand that stopping mining activity is a good idea. Now, a bit more of traders can be spotted, finally, some work to pirates and bigger traffic in spaces.
Lrn2pirate
Ontario - > New Hampshire route was totally alive a week ago.

There is NO problem that can`t be solved by the use of high explosives.
 
Offline jxie93
03-02-2011, 07:07 PM,
#302
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

Spread the mining spots instead of making Dublin zones ten times the profit of any other systems. This way we'd have mini New Yorks all over the place, instead of one New York and another retarded New York.

[Image: jxie93.gif]
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Offline Ceoran
03-02-2011, 07:08 PM,
#303
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

' Wrote:Gaiz, gaiz, guess what? There's activity both in Rheinland and Kusari! People are actually entering that dead space and exploring places like Dresden and New Tokyo! Amazing, isn't it?!

Q_Q my secret power-route revealed Q_Q Now I need to get back to trading artifacts... Turn mining back on! on a more serious note: there has always been commerce traffic through Kusari. Especially the ore-runners were easy prey in the dead hours. Was always fun to watch the wtf-reaction if a Samura ID actually made it worse if pirated by a blood dragon instead of saving them.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Offline Matthews
03-02-2011, 07:09 PM,
#304
Member
Posts: 324
Threads: 13
Joined: Sep 2010

' Wrote:If this will remain off for too long, It will slowly kill Disco.

Yeah, with the current profit of trading ya have to trade LONG time untill ya have money. Remember this is a game. No new players want to trade for months. A game is here to have fun, and for real fun and RP ya need to be equipped right, and for that ya need money.

[Image: IG7h5oH.jpg]
 
Offline Chev
03-02-2011, 07:09 PM,
#305
Member
Posts: 1,082
Threads: 139
Joined: May 2010

' Wrote:Why not, if mining offline, why not to increas commoduties selling prices? Increasing selling price will add some profit and problem can be partly resolved. In general, trading could give 75% of mining profit. Then, I think, players can choice, trade or mining operations... If we have same number of traders and miners, there would be nice situation.

And there was good idea to add well payed missions with ability to earn some extra money there like missions agains capitals. Adding them, or increasing numbers of that hard missions, will make a good deal to.
Not disco in general, but people can take a way on other servers like UK, USA...

Why do you people want to earn credits so fast? I think, earning riches hard is a realistic option. Easy moneys... aren't so challenging, plus, it'll decrease numbers of lolwut capships.

[Image: 2zrfioi.png]
 
Offline Chev
03-02-2011, 07:11 PM,
#306
Member
Posts: 1,082
Threads: 139
Joined: May 2010

' Wrote:Yeah, with the current profit of trading ya have to trade LONG time untill ya have money. Remember this is a game. No new players want to trade for months. A game is here to have fun, and for real fun and RP ya need to be equipped right, and for that ya need money.

I RPed without any problems after my first four runs. When I have bought BWT transport. My ever first character was a trader, and believe me, RPing as trader is fun too. Why you should begin from superhero which can pilot ships as ace and know stuffs?

[Image: 2zrfioi.png]
 
Offline Adanos2142
03-02-2011, 07:11 PM,
#307
Member
Posts: 8
Threads: 1
Joined: Sep 2010

I'm playing on this server with my friends. We all came here from some other Discovery server, and one thing, why we have chosen this server, was freedom. Freedom to be anyone, if you have the according liguistic and acting skills - from being a simple pirate, to piloting LN capital-class ship. Freedom to do anything you want, from trying to elude from Hogosha taxation in Kusari, to avioding Gallic Royal Navy fire, when on the long run to trade with Maquis.
The point is - everything was perfect to us. We loved to play, we sticked to rules of RP. After a while, we managed to find out, how profitable it is to mine ore. We built our strategy around it. And now, you are trying to take this from us? The very core of our business? To take our freedom to mine, and take all the risks of mining and all of it's benefits?
And what about the mining ships, mining factions and mining equipments, Miner ID, or even newbies, who mine Helium in Penn, or Iridium in Kansas?
I think it's our freedom, being taken away, slowly.
Regards everyone...

[Image: 95480713.gif]
Offline the real dutch
03-02-2011, 07:14 PM,
#308
Member
Posts: 273
Threads: 12
Joined: Feb 2007

' Wrote:However, I begin to understand that stopping mining activity is a good idea. Now, a bit more of traders can be spotted, finally, some work to pirates and bigger traffic in spaces.


every pirate knows where to find a miner and getting more profit from them

[Image: minerpc.jpg]
 
Offline Ceoran
03-02-2011, 07:15 PM,
#309
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

Really guys, there was a full disco server before mining. Stop the Armageddon-countdown. The lack of mining won't kill the server, the general attitude of the community however may do so very well.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Offline Shardphoenix
03-02-2011, 07:15 PM,
#310
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:No new players want to trade for months. A game is here to have fun, and for real fun and RP ya need to be equipped right, and for that ya need money.
This.
Quote:earning riches hard is a realistic option.
We have real life for those realistic options.
Quote:it'll decrease numbers of lolwut capships.
To get to all the fun stuff you need at least VHF with au8. You need around 30 mils to set up one. Now make a new char and try grinding to 30 mils from a starflier with helium field off. After that return and tell us, how much fun did you have.

There is NO problem that can`t be solved by the use of high explosives.
 
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