You guys are cool and all but I don't get one thing, the WG part. They use merc ID's, no problem with that as long as the merc ID's is listed as a secondary ID. But it is not. Why use it since the Molly ID already allows you to claim bounties?
Do you use the merc ID to allow you to go outside your ZOI or to access some tech who is a red cell to the Mollys? By now you should know that's not allowed, right? I mean, I'm sure Gamma is not in your ZOI.
This is not flaming or anything, but the "sub-faction" part is a little grey.
It's for outside the ZoI.
From what i understand, the Geese are meant to be helping out our allies like the Hessians and the Rogues in their own space.
gone four years, first day back: Zoners still getting shot in Theta :|
' Wrote:It's for outside the ZoI.
From what i understand, the Geese are meant to be helping out our allies like the Hessians and the Rogues in their own space.
I have no problem with that, but are they part of the faction or not? Is the merc ID the secondary ID or not?
Edit: I'll put it this way: can I strap a merc ID on a |Sails ship and go hunting junkers in Kepler to help out the Hogosha or FA or to hunt Outcasts in the Taus?
' Wrote:I have no problem with that, but are they part of the faction or not? Is the merc ID the secondary ID or not?
Edit: I'll put it this way: can I strap a merc ID on a |Sails ship and go hunting junkers in Kepler to help out the Hogosha or FA or to hunt Outcasts in the Taus?
The Wild Geese are our mercenary wings, the hessians have one as well its known as the Hessians Tears after we were created. It's a little different part of our role-play, sure. They're quite part of the [M]ollies as well as anyone else wearing the [M]- tag ( |WG, |MMC ). You seem to have a problem with anyone killing Corsairs lately, Vito. Cool it down a bit. We don't use it to get around any technology restrictions, and it is our secondary ID. Nothing against the rules there.
Yes, the Geese are part of our faction, and the merc ID is our secondary ID.
And no, you can't just strap on a merc ID onto a Sails ship, at least, not yet.
Secondary ID's are either A)Included in a factions official proposal or B)granted by the Admins after a proposal by an already official faction.
We're not official yet, so we can just go ahead and stick the merc ID in there, but any official faction taht wants a secondary ID not included in their writeup must appeal to the admins for one.
gone four years, first day back: Zoners still getting shot in Theta :|
If you notice the Wild Geese is part of our official faction proposal as a Mercenary ID and part of us. I don't get what you're trying to get at. The mercs will use our tech along with our allies tech if granted by them, of course.
' Wrote:If you notice the Wild Geese is part of our official faction proposal as a Mercenary ID and part of us. I don't get what you're trying to get at. The mercs will use our tech along with our allies tech if granted by them, of course.
Stop being so defensive, nobody said you're breaking any rules. I don't have any problems with people shooting sairs, 'cause that's about everyone. I have a problem with the RR's and their way of doing things. I just wanted to know what to expect from your WG wing and how to deal with them.
I already said you guys are cool and everything and I hope you get your rights (and responsibilities) soon. Good luck out there, I'm sure we'll meet a lot.
PS: Kudos to the dude I fought today in Dublin/New London, it was great fun