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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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Operation Hidden Giant

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Operation Hidden Giant
Offline PRJKTLRD
07-17-2016, 08:47 PM, (This post was last modified: 07-17-2016, 08:48 PM by PRJKTLRD.)
#331
The Commune Overlord
Posts: 1,227
Threads: 140
Joined: Feb 2011

I say, recreate the event. This time, as someone mentioned, allow only snubs to go trough the jumpholes -beam the caps.

Also, it could be good to test server under heavy load before would begin.

I can't still say who would won if server was fine, considering that the generators were destroyed while we all were lagging, and generators are non players so they didn't lagged to attackers.

Though, it was still nice. Kudos to that little chim on the end, badass evasive movements.

edit: and yeah, I've seen freelancers (IFF, ID) and lmao, OC Ranseur appeared. Lolns brought more caps than they should. It seems like system wasn't locked, as it was being said.
Offline Inferno
07-17-2016, 08:47 PM,
#332
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

(07-17-2016, 08:42 PM)Sombra Hookier Wrote: Lolbertonians actually managed to bring additional, forbidden caps into play
I didn't understand that as well, and I was there in my own Upholder(which still does not make logic on how I died)

Hopefully next time the events will be configured a bit better. I liked the event because it got my out of Liberty/Rhienland/Bretonia space for a little.
Offline Internity
07-17-2016, 08:48 PM, (This post was last modified: 07-17-2016, 08:49 PM by Internity.)
#333
Member
Posts: 726
Threads: 12
Joined: Feb 2008

You should've given some Marduks to some trustworthy players just for purpose of the event only. Afterwards being deleted. I remember the days when we fought BAF vs KNF in Leeds and there was a command /restartKNF EVENT and you were already set with a temporary ship. But those are old times and were fun events back then, even hold on a different server just to avoid the lag.

LNS Ithaca
Offline Jeremy Hunter
07-17-2016, 08:48 PM,
#334
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

(07-17-2016, 08:42 PM)Filthy Frank Wrote: I was unable to take part in the event but it was a great idea. I'm more of a human unlawful player. Looks like there was some massive balance issues, however. I hope the Nomad players still enjoyed their time. I know I would've been very upset about the lag and imbalance. Although a hand in the balance issues was surely people in Nomad factions having HC positions in house military factions.

I said as much. This was a huge factor in me personally.

(07-17-2016, 08:42 PM)Sombra Hookier Wrote: What was good:

- The location was cool. The people that usually play in house space got a chance to see Omicron Major and the Dyson Sphere with their house characters. The Suncrusher and the installations looked awesome, and I got some nice screenshots of it. The latter parts of the battle even took place outside the atmosphere. This event really promoted Omicron Major and I hope, RP-wise, the consequence is more activity there, as the intelligence services should be interested in this now.

- Some people actually dropped RP lines, yes. The beginning of the event was a terrible mess and I honestly didn't manage to read more than some stray lines. But I saw some cool RP behavior in the beginning as well during the end, especially @Durandal did a good job on showing enmity to the Order. The whole Kusarian players acted like they really were into this, protecting their command ship, in the end they died, but hey. Also the Dauntress by @Thunderer was nice, setting up a little capital fortress with the two Rheinland turtles and the Eikyuu. Very nice.

- The targets actually lived long enough, but iirc, the snub targets got shot by capitals mostly.

---

What was not good:

- Eh, many people did the minecraft multiplayer trope:
//laaaaag
It's not like nobody noticed the lag.

- Most people showed no real intention about RP. Or even putting up a real sentence. That's just a little shame. How did people know what to attack? Why did nobody question the sudden gathering of all the fleets? People seemed more impressed by leaving the atmosphere than by the presence of a huge nomad planet killer, or all those Wild-ships. Hey, Wild-ID, so pew.

- What I really found terrible was the fact that some Lolbertonians actually managed to bring additional, forbidden caps into play. Very low, and I hope those guys get a punch in the nuts. The caps that were already present were more than enough. I suggest next time to set the jump holes to snub-only, like the gate in Kansas, and teleport the capitals that registered to Major.

---

Footage will come later.

I personally couldn't roleplay was my lag. I dropped a few lines but ultimately could only shoot stuff Sad was really annoying and made me sad - I really wanted to do stuff but I was late and then the lag was so real Sad Next time I hope I can RP better...but sadly enough, it is what it is.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Offline PRJKTLRD
07-17-2016, 08:50 PM,
#335
The Commune Overlord
Posts: 1,227
Threads: 140
Joined: Feb 2011

(07-17-2016, 08:47 PM)Projekt Lerdi Wrote: I say, recreate the event. This time, as someone mentioned, allow only snubs to go trough the jumpholes -beam the caps.

Also, it could be good to test server under heavy load before would begin.

I can't still say who would won if server was fine, considering that the generators were destroyed while we all were lagging, and generators are non players so they didn't lagged to attackers.

Though, it was still nice. Kudos to that little chim on the end, badass evasive movements.

edit: and yeah, I've seen freelancers (IFF, ID) and lmao, OC Ranseur appeared. Lolns brought more caps than they should. It seems like system wasn't locked, as it was being said.

Yeah, you weren't able to RP too, due to server instability. So what is the result of this event, who won, who lost?

[Image: PvR66o2.png]
<"From Darkness, lead me to Light. From Ignorance, to Truth. From Death, to Immortality.">
Jared Nomak ||  The rise of the Overlord || The Commune

Offline Ramke
07-17-2016, 08:52 PM,
#336
Member
Posts: 1,771
Threads: 76
Joined: Dec 2008

There should be an official description of the outcome, I guess we should wait?

[Image: Ramkerawr.gif]
Offline Jeremy Hunter
07-17-2016, 08:53 PM,
#337
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

(07-17-2016, 08:52 PM)Ramke Wrote: There should be an official description of the outcome, I guess we should wait?

They informed us that they would be posting official stuff in a day or two.
Online Xenon
07-17-2016, 09:04 PM,
#338
Member
Posts: 2,350
Threads: 190
Joined: Feb 2016

Sorry i couldn't attend because of a terrible migraine

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Offline Cælumaresh
07-17-2016, 09:05 PM,
#339
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(07-17-2016, 08:34 PM)Jeremy Hunter Wrote: Make Irra's for everyone, really. The lack of K'Hara| caps did cause problems, despite the Nomad players being able to respawn and reengage. Opening Irra's could help future events, but keep Marduks for the faction only.

This is a good suggestion imo.
And not only in relation to this event, but usually when Nomads log caps they end up getting outnumbered at least 3 to 1 with enemy caps. This might help balance stuff a little.

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

 
Offline Garuda
07-17-2016, 09:32 PM,
#340
Member
Posts: 692
Threads: 57
Joined: May 2009

http://i.imgur.com/yqJKmEy.jpg

Dunno.

Even as a Nomad, I liked it.

Except, the server crash which caused a lot of confusion.
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