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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Community brainstorm - official faction perks

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Community brainstorm - official faction perks
Offline Zed26
01-18-2015, 07:42 PM, (This post was last modified: 01-18-2015, 07:46 PM by Zed26.)
#31
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(01-18-2015, 07:40 PM)Toris James Gray Wrote: I pointed out overusage FR5 as official faction right, because it makes unable for some subfactions to challenge current leadership within same-IFF unlawful group. It is silly and stupid, in the most delicate words.

FR5s have not been mentioned either. These are about reward perks and not current Faction Rights or rules. In none of these suggestions have expanded faction rights over independent players even been considered. Please find another outlet. This isn't the place for that and it's running far off-topic.
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Offline Fluffyball
01-18-2015, 08:20 PM,
#32
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I am sorry for misunderstanding the whole topic then.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
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Offline Zayne Carrick
01-19-2015, 12:07 PM,
#33
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Quote:If not, oh well, we already have PoBs, so in what way will it be different? Oh, the model, of course... right...
PoBs are killing interactions in general and activity for non-trading factions. So BS PoBs won't be much different.
Just "easier to deploy" means we would have much more of them. As for "easier to destroy"... Dunno what it means. Surely not regular battleship hull.
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Offline Thyrzul
01-19-2015, 02:15 PM,
#34
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(01-19-2015, 12:07 PM)Zayne Carrick Wrote: PoBs are killing interactions in general and activity for non-trading factions.

And guns kill people, we know.

(01-19-2015, 12:07 PM)Zayne Carrick Wrote: Just "easier to deploy" means we would have much more of them. As for "easier to destroy"... Dunno what it means. Surely not regular battleship hull.

So you managed to figure out "easier to deploy" means more of them, but not what "easier to destroy" means? Try to think a little bit more, please it's not that hard.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Mímir
01-19-2015, 02:27 PM, (This post was last modified: 01-19-2015, 02:30 PM by Mímir.)
#35
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Players killing other players with guns = player-to-player interaction = good.

You have to take into account that some of us are instantly weary when we see mention of new POB stuff. So far, they messed up a whole lot of stuff (for some of us), and staff has been super-slow in finding fixes - some of which clearly haven't been found yet. And also the community is clearly divided: Some experience POB as 24/7 grief-machines, where others see absolutely no problems whatsoever. That makes fixes (as well as new additions) quite difficult.

If POB's were a nicely balanced product that didn't harm interactions between players in their current form, I reckon people wouldn't flinch when they see mention of new POB stuff.

tl;dr: Find solutions to the largest problems current POB's entail before adding new stuff.

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Offline Zayne Carrick
01-19-2015, 02:59 PM, (This post was last modified: 01-19-2015, 03:01 PM by Zayne Carrick.)
#36
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Quote:So you managed to figure out "easier to deploy" means more of them
Because current PoBs are quite easy to deploy already. And hard to destroy.
They just lack guns by default, therefore making PoB, which will kill interactions actually require some time investment.

Quote:Players killing other players with guns = player-to-player interaction = good.
This.
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Offline Zen_Mechanics
01-19-2015, 04:42 PM,
#37
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So much ideas, I would be quite happy to be given some form of instant NPC bases/vessels without having to wait for too long. I doubt this will be abused by official factions
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Offline Thyrzul
01-19-2015, 06:17 PM,
#38
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(01-19-2015, 02:27 PM)Mímir Wrote: Players killing other players with guns = player-to-player interaction = good.

How I see it:
Player-to-player interaction = good
Player killing other players with guns = direct player-to-player interaction
Player killing either other players with PoBSs or other PoBs with guns = indirect player-to-player interaction

(01-19-2015, 02:27 PM)Mímir Wrote: You have to take into account that some of us are instantly weary when we see mention of new POB stuff. So far, they messed up a whole lot of stuff (for some of us), and staff has been super-slow in finding fixes - some of which clearly haven't been found yet. And also the community is clearly divided: Some experience POB as 24/7 grief-machines, where others see absolutely no problems whatsoever. That makes fixes (as well as new additions) quite difficult.

If POB's were a nicely balanced product that didn't harm interactions between players in their current form, I reckon people wouldn't flinch when they see mention of new POB stuff.

tl;dr: Find solutions to the largest problems current POB's entail before adding new stuff.

The problem is that you cringe right on the sight of these three letters (P, o or O and B, in this particular order) based on your bad experiences with the current system even despite we are god damn not talking about the current system. My concept is not about bases, it's about stationary battleships, and I'm not talking about balancing them the same way bases are, but that they should be easier to deploy, easier to destroy. Capiche? I wouldn't like PoBattleships getting implemented with the same crappy balance PoBases were, that's pretty much why I'm trying to propose an alternative concept of balance where they are more easily removable should they turn out to be an annoyance, and that's pretty much why I don't understand why you keep equating this concept with what we have right now in the form of PoBs, and feel the urge to comment on less related things than you think they are.

If you want to debate the current PoBase balance, feel free to do so in one of the dozen already existing threads about it, or spam the devs/admins to do something in that regard.

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Offline Mímir
01-19-2015, 06:24 PM, (This post was last modified: 01-19-2015, 06:38 PM by Mímir.)
#39
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Don't get your panties in a twist, Thyllie. I'm just offering you an explanation as to why some people are automatically negative towards things that are related to POB's. Rather than shout at people for their point of view, or put words in their mouths / make assumptions regarding their motives, you could try and understand it with the intent to alleviate it. Come up with counter-arguments or flesh out your idea in a way where you've taken obvious pitfalls into account. You are not going to change my point of view by being passive-aggressive.

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Offline Thyrzul
01-19-2015, 07:08 PM,
#40
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Disliking PoBs for being or being related to PoBs is clearly something I can't understand, thus will continue to find a stupid thing, yes. (Rebalancing PoBs is related to PoBs, will you dislike that too?) Disliking them because they are badly balanced is something I can understand more easily, but then we weren't talking about their balance here, we weren't talking about PoBases, the subject weren't even an existing feature yet.

You offered me an explaination as to why you are annoyed by something you brought up as a new subject of discussion but I wasn't talking about. I don't want to change your point of view about PoBase balance, especially because I kinda share your opinion on it, I rather would like you to return to the discussion of PoBattleship implementation, or any other potential official faction perk factions may or may not receive in the future.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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