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  Discovery Gaming Community The Community Flood
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Confession time

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Confession time
Offline Mímir
02-06-2015, 01:47 AM,
#31
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

Make them into wrecks that players can discover deep in the omicrons and remove them as playable Smile

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
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Offline SMGSterlin
02-06-2015, 03:53 AM,
#32
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

I'll just leave this here...

[Image: Bo93ET8.jpg]

[Image: smgsterlin.gif]
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Gytrash
02-06-2015, 07:46 AM,
#33
Unregistered
 

(02-06-2015, 03:53 AM)SMGSterlin Wrote: I'll just leave this here...

[Image: Bo93ET8.jpg]

Quick reminder that battleships don't work in the lore of any faction except house militaries.

Remove one, remove them all.
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Offline ProwlerPC
02-06-2015, 08:19 AM, (This post was last modified: 02-06-2015, 08:20 AM by ProwlerPC.)
#34
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

I've been amongst many whom have made an honest serious attempt at removing them. Long ago. Even back then it was essentially too late and I've long come to accept that fact. I don't support their removal but I support the idea of pushing the date of Zoner origins further back in history and all the painfull little changes that will make in surrounding infocards etc... It's work but it's less friction then cap deletion.

Yes a confession since normally I don't care and just troll them and joke about them, ZONERZONERZONER.

[Image: GMG_banner.png]
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Offline Thyrzul
02-06-2015, 08:43 AM,
#35
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(02-06-2015, 07:46 AM)Gytrash Wrote:
(02-06-2015, 03:53 AM)SMGSterlin Wrote: I'll just leave this here...

[Image: Bo93ET8.jpg]

Quick reminder that battleships don't work in the lore of any faction except house militaries.

Remove one, remove them all.

Albeit in limited numbers, but battleships kinda work with Council lore. You know, we are not space hermits or edge-world freelancers.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Gytrash
02-06-2015, 10:15 AM,
#36
Unregistered
 

(02-06-2015, 08:43 AM)Thyrzul Wrote:
Albeit in limited numbers, but battleships kinda work with Council lore. You know, we are not space hermits or edge-world freelancers.

Yeh, those are kinda purloined ships though, the Council didn't build and design them from scratch.
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Offline Jinx
02-06-2015, 10:27 AM,
#37
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

http://discoverygc.com/forums/showthread.php?tid=112325

here was the last serious attempt - along with all those in favour and against it. - Although the circumstances may have been slightly different ( as in, not a point blank removal of assets ) - you ll clearly see which member backs it up - and which member opposes it.

Due to the enormous qq - the ultimate decision was made by the Admin team which would have been confronted with wiping up the tears - and they decided not to go through.

Up to today - i stand to the proposal and that it would have been very good for the Zoners, their lore and understanding. Such a proposal is unlikely to return though.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Thyrzul
02-06-2015, 11:21 AM, (This post was last modified: 02-06-2015, 11:21 AM by Thyrzul.)
#38
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(02-06-2015, 10:15 AM)Gytrash Wrote:
(02-06-2015, 08:43 AM)Thyrzul Wrote:
Albeit in limited numbers, but battleships kinda work with Council lore. You know, we are not space hermits or edge-world freelancers.

Yeh, those are kinda purloined ships though, the Council didn't build and design them from scratch.

And that's kinda why caps do work with our lore.

(02-06-2015, 10:27 AM)Jinx Wrote: Up to today - i stand to the proposal and that it would have been very good for the Zoners, their lore and understanding. Such a proposal is unlikely to return though.

And what if I say that the best for them would have been not getting a full shipline with caps in the first place? And I go further than that: Zoners should have never been treated as a non-generic faction, as anything more than freelancers living outside the Houses.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Gytrash
02-06-2015, 05:20 PM,
#39
Unregistered
 

(02-06-2015, 11:21 AM)Thyrzul Wrote: And that's kinda why caps do work with our lore.

Yeah, they fit into lore because the faction was designed to have caps from the ground, unlike 90% of factions that have them.


And Jinx

You said remove them only from Zoners, I oppose the targeted removal of ships from one faction because you've decided that they doonh't fit with that factions lore when you can apply that same logic to almost all the factions on the server.
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Offline Eduard
02-06-2015, 07:02 PM,
#40
Member
Posts: 1,102
Threads: 123
Joined: Dec 2011

(02-06-2015, 07:46 AM)Gytrash Wrote:
(02-06-2015, 03:53 AM)SMGSterlin Wrote: I'll just leave this here...

[Image: Bo93ET8.jpg]

Quick reminder that battleships don't work in the lore of any faction except house militaries.

Remove one, remove them all.

Entertaining how this thought so subtly eluded you when you so piercingly opted for having Order's caps removed solely due to the fact that they antagonize Zoners.


c:
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