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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Liberty Fighter series WIP

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Liberty Fighter series WIP
Offline Robert
03-12-2016, 06:31 AM,
#31
Member
Posts: 70
Threads: 8
Joined: Dec 2007

I just finished the upholder. I hope you like it as much as I do.
https://skfb.ly/LPSp

The profile of the ship is simmilar to the original upholder.
For V2, I am thinking to make the cockpit a little bit shorter than it is right now.
I will also flesh out the cockpit a bit more later.

I will post some background info about the design later today, after I get some sleep.
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Offline Sarawr!?
03-12-2016, 09:44 AM,
#32
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

This is a sexy upholder replace...I like looking at it quite a lot but the weird angles atop the intakes are kind of odd to me, great looking design nonetheless though!

[Image: CHI4y9i.png]
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Offline Traxit
03-12-2016, 10:21 AM,
#33
Sourdough
Posts: 1,187
Threads: 50
Joined: Dec 2012

This Upholder kinda resembles the shape/format of the Bergelmir, probably much thicker though.

[Image: eitgNHT.gif]
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Offline Sarawr!?
03-12-2016, 11:11 AM,
#34
THE LAWH
Posts: 2,311
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Joined: Oct 2008

Thats what it is! I knew the big intake blocks reminded me of something...thats the only gripe I have with the model..

[Image: CHI4y9i.png]
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Offline Arbs
03-12-2016, 11:18 AM, (This post was last modified: 03-12-2016, 11:21 AM by Arbs.)
#35
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Posts: 1,217
Threads: 67
Joined: Nov 2013

[Image: 4c99o6ncE.png]
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Offline Apollon
03-12-2016, 11:24 AM,
#36
Emperor's Wrath
Posts: 1,772
Threads: 101
Joined: May 2012

(03-12-2016, 11:18 AM)Arbs Wrote:
[Image: 4c99o6ncE.png]

Double Approved.

Oh. Actually, as I said earlier on teamspeak, see if you can reduce the distance between the two engines in the middle.
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Offline Durandal
03-12-2016, 01:03 PM,
#37
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Balancing this will be no problem at all, and it's definitely on the right track.

I'd add a few more sharp edges and points to the beast like the original had - definitely keep the pointed cockpit. The surfaces on the top central section are too flat too, maybe try adding some miniature fins or something (maybe at the currently inset areas with the internal engine looking bits are)

My only major concern with the model is where are the torp mounts going to go? On the original model, they were on those big inset areas which I assume the hexagonal intakes are supposed to represent. I'm also assuming you want those to be actual intakes instead of torpedo mounts. Just something to consider.

Looking forward to V2. Also, if you're going to be doing more models for Discovery, you should probably PM me your Skype details.
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Offline Robert
03-12-2016, 02:27 PM,
#38
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Posts: 70
Threads: 8
Joined: Dec 2007

The big half hexagon like intakes are the missile bays.
In the back there is a missile feeder where Liberty forces would roll in the warheads when reloading.
The whole idea that the bulk between these points is the warhead storage.
When textures are applied, the area's will be more distinct for their functionality.
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Offline Robert
03-20-2016, 07:12 PM,
#39
Member
Posts: 70
Threads: 8
Joined: Dec 2007

The upholder is done! Well... 99%, I still want to add some texture detail to the cockpit.
https://skfb.ly/LS7Z
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Offline thisDerius
03-20-2016, 07:46 PM,
#40
Badass Donut Muncher
Posts: 1,068
Threads: 104
Joined: Apr 2015

Can't wait to see those engines at work. It looks damn awesome.

[Image: YBCOHag.png]
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