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  Discovery Gaming Community Rules & Requests Rules
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Enforcement of Roleplay Consequences(TM) and cloaks

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Enforcement of Roleplay Consequences(TM) and cloaks
Offline Divine
12-22-2016, 05:08 PM,
#31
Probation
Posts: 1,480
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(12-22-2016, 04:36 PM)Engel Wrote: ... But BDM| is using untagged FL ID ships ( http://discoverygc.com/forums/showthread...pid1719676 ), ...
You said it here yourself, "untagged FL ID'd ships".
Not an Oracle| tagged ship using the benefits of said group/faction for the good of the other faction (NC) the same char happens to represent (as Zelot said).

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Offline Sombs
12-22-2016, 05:09 PM,
#32
Three orange cats in a mech
Posts: 6,806
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See, that's not that easy, Zelot.

While you make an example of a Trading Faction and a Police faction - which are usually without a strong connection, the National Council of Malta and the Oracles of Malta have a strong connection. The NC is the political institution, the Oracles a religious institution, and in this case Mercier/Mercante is leading the NC's CID while being a member of the religious institution of the Oracles of Malta. That's actually a reasonable connection. However, what you suggest is also possible, as nothing prevents you from playing a lobby-ing corrupted Police officer. However, do that with RP background.




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Offline Engel
12-22-2016, 05:12 PM,
#33
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(12-22-2016, 04:59 PM)Zelot Wrote: The beniefits of the Oracles are for that faction, not for the NC. Aside from that, once we go down this road, people will continue to go further and further with it. The idea of traders also being part of a police faction to help their trading faction is not such a wild idea. Each faction has balanced benefits and detrements. One faction should not be able to get around this balance by just having the same characters also join another faction.

Coming in with rather comic example in argument against RP that is being developed for months is fun. But traders are always working with the police, that's not special and making laughable RP for it is not necessary.

@Laura C.
In the context this it was given it's rather allowing players to fly untagged ships with the official faction ID despite some internal rules set by the faction leadership .

(03-18-2016, 06:44 PM)Arioch Wrote: Many faction leaders will impose their own internal rules that if you're in the faction, you need to carry the tag, but this is not server rules and thus you won't be sanctioned for it.

Also forcing official factions to use their ID instead of the indie one. I'd take a look here, instead:

Quote:Each character can only be part of one faction. Different characters from one account can be part of different factions.
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Offline Zelot
12-22-2016, 05:15 PM,
#34
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(12-22-2016, 05:09 PM)Sombra Hookier Wrote: See, that's not that easy, Zelot.

While you make an example of a Trading Faction and a Police faction - which are usually without a strong connection, the National Council of Malta and the Oracles of Malta have a strong connection. The NC is the political institution, the Oracles a religious institution, and in this case Mercier/Mercante is leading the NC's CID while being a member of the religious institution of the Oracles of Malta. That's actually a reasonable connection. However, what you suggest is also possible, as nothing prevents you from playing a lobby-ing corrupted Police officer. However, do that with RP background.

Why not do it how ever I want? There is no rule against it. And if these two factions are so connected that there is no difference between them, just one is political and one is religious, why do they have different tech? Here is a better example for you if you don't like the trading faction example. I could have my AFA join the Sairs, they are allied. That way I could get a Battleship for the AFA right? Even though there is a restriction on the AFA getting BS's, I can just get around this by joining a second, or third, or fourth faction with my character.
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Offline Sombs
12-22-2016, 05:20 PM,
#35
Three orange cats in a mech
Posts: 6,806
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Well, what prevents you from doing so? If the Corsairs are okay with it inRP, why should that be wrong?




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Offline Engel
12-22-2016, 05:22 PM, (This post was last modified: 12-22-2016, 05:22 PM by Engel.)
#36
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(12-22-2016, 05:15 PM)Zelot Wrote:
(12-22-2016, 05:09 PM)Sombra Hookier Wrote: See, that's not that easy, Zelot.

While you make an example of a Trading Faction and a Police faction - which are usually without a strong connection, the National Council of Malta and the Oracles of Malta have a strong connection. The NC is the political institution, the Oracles a religious institution, and in this case Mercier/Mercante is leading the NC's CID while being a member of the religious institution of the Oracles of Malta. That's actually a reasonable connection. However, what you suggest is also possible, as nothing prevents you from playing a lobby-ing corrupted Police officer. However, do that with RP background.

Why not do it how ever I want? There is no rule against it. And if these two factions are so connected that there is no difference between them, just one is political and one is religious, why do they have different tech? Here is a better example for you if you don't like the trading faction example. I could have my AFA join the Sairs, they are allied. That way I could get a Battleship for the AFA right? Even though there is a restriction on the AFA getting BS's, I can just get around this by joining a second, or third, or fourth faction with my character.

I have no problems with FA giving the information to Sairs. Example that you have put before with person being in corp and police at the same time is just stupid. I mean factions are transfering the info between each other all the time.
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Offline Zelot
12-22-2016, 05:23 PM,
#37
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Threads: 379
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(12-22-2016, 05:20 PM)Sombra Hookier Wrote: Well, what prevents you from doing so? If the Corsairs are okay with it inRP, why should that be wrong?

Because all it is is a way to get around the restriction that the FA has as a smaller faction. Why have ID rules at all if all you have to do to get around is join a second faction?
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Offline Backo
12-22-2016, 05:25 PM,
#38
Basilica Combat Patrol
Posts: 3,594
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(12-22-2016, 05:22 PM)Engel Wrote: I have no problems with FA giving the information to Sairs. Example that you have put before with person being in corp and police at the same time is just stupid. I mean factions are transfering the info between each other all the time.

As it stands right now you CAN NOT have any roleplay consequences if a trader reports you anywhere outside of the core house systems for the given house. BMM miners spots you with Artifacts in Dublin and reports it to BPA - BPA can't use it against you.

Republic of the Sword and Sun
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Offline Foxglove
12-22-2016, 05:26 PM,
#39
Actually Sombra
Posts: 2,461
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Joined: Dec 2015

(12-22-2016, 05:15 PM)Zelot Wrote:
(12-22-2016, 05:09 PM)Sombra Hookier Wrote: See, that's not that easy, Zelot.

While you make an example of a Trading Faction and a Police faction - which are usually without a strong connection, the National Council of Malta and the Oracles of Malta have a strong connection. The NC is the political institution, the Oracles a religious institution, and in this case Mercier/Mercante is leading the NC's CID while being a member of the religious institution of the Oracles of Malta. That's actually a reasonable connection. However, what you suggest is also possible, as nothing prevents you from playing a lobby-ing corrupted Police officer. However, do that with RP background.

Why not do it how ever I want? There is no rule against it. And if these two factions are so connected that there is no difference between them, just one is political and one is religious, why do they have different tech? Here is a better example for you if you don't like the trading faction example. I could have my AFA join the Sairs, they are allied. That way I could get a Battleship for the AFA right? Even though there is a restriction on the AFA getting BS's, I can just get around this by joining a second, or third, or fourth faction with my character.

All the ID really states is that you can't get a battleship without RP. Of course, you can SRP a Corsair cap. Nothing prevents you from writing that RP.

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Offline Sombs
12-22-2016, 05:26 PM,
#40
Three orange cats in a mech
Posts: 6,806
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Joined: Feb 2014

When your AFA guy joins the Sairs, it would still have the restriction the Sairs have. Your character would inRP benefit from it, yes, but the player behind it has still limitations in that very moment. I don't see the problem, as they are allied anyway.




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