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EDUCATION SEMINARS; rule change proposal

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EDUCATION SEMINARS; rule change proposal
Offline crocodile
01-05-2009, 11:53 AM, (This post was last modified: 01-05-2009, 11:53 AM by crocodile.)
#31
Member
Posts: 46
Threads: 5
Joined: Oct 2008


' Wrote:1. If this happens. Im going to explode in rage and thats not good for new york system.

2. Bad idea, Cap ships are already being restricted.

there are too many heavy ships at one fraction, that ships license fee my rise dramatically (For example if there are 100 Outcast destroyers vs 10 Corsair destroyers the participating fee for Outcast destroyer may rise from 100 mil to 700 mil or even more )

THAT is called dictating roleplay, which is NOT fun.

- It is the instructors responsibility to judge weather the candidate is qualified enough (enough gaming knowledge, age, personality, attitude,) to be trusted with a warship.
That can differ, With opinon, Personal vendettas, ect.

The license price will be the tool to control the numbers.

This NEVER effects ANYTHING. Battleships could be 2 billion, people WILL still get it.


Prevent the under age children (who dont have their persona developed yet) to spoil the game.


I am fourteen, and I know several other "Children" That are VERY good RP'ers, PRECISELY because they are kids.



Paitience my friend.

Read the modified proposal and comment that. The original in no more valid.

Surrender now!!!

Running is pointless. We will hunt you into the farthest depths of Sirius.
  Reply  
Offline crocodile
01-05-2009, 11:55 AM,
#32
Member
Posts: 46
Threads: 5
Joined: Oct 2008

' Wrote:This is a terrible idea. Just plain and simply awful. People learn by watching others in-game, not by being force-fed information on the forums.

Not to mention, this is just too much work for the Admin team we have now. Since I joined, we've lost BULLDOGNK, DBoy, Caylith, and Vero. We've really only gained Laowai.

People have lives, y'know. You gotta consider that before you post something like this. Volunteer or not, there aren't enough people.


Same for you. Read the modified proposal.

Surrender now!!!

Running is pointless. We will hunt you into the farthest depths of Sirius.
  Reply  
Offline crocodile
01-05-2009, 12:04 PM,
#33
Member
Posts: 46
Threads: 5
Joined: Oct 2008

' Wrote:I said it before . . . I'll say it again. The Roleplay Mod I used to be on (And modded for) would ONLY sell certain ships to clan members. If you did not have the tag/code in your file, you saw a blank space on the pad at the ship dealer.
This is an easy task to do. And less work than "Sanction reports".
So, (for example) only a Corsair clan leader could authorise a member in the purchase of a Corsair Gunboat. I did it with my clan. I posted the member in good standing on the forum AFTER a 2 week evaluation period. They started off in a clan Modded fighter, then soon after, the second ship. (depended on the clan).
We clan leaders were the teachers. I would not wish for someone else to teach my clan members how to RP my clan.
Here, for example, is the Junker Congress .:j:., and they do a great job (so far) with this practice.
Not only how to RP "Junkers" but how to interact in many situations at Disco.
See what works here and do more of it. Take a lesson from .:j:. please.
I used to RP in my BH Battleship. Used to until BH was fouled up and given a bad rep. I have yet to "Kill" another player in it or really desire to do so.
I do NPC missions in it now. That's it.
I like to RP, that is what is important. But I can't anymore in that ship.
I can not take it out of Omega-15. Last time I stuck my nose out I was immediately called a "Cap-whore" on system chat.
However, 5 players with credits can go to Crete, each get a Gunboat with bad IFF's and tags and attack traders in OORP locations. (Role-Play?? . . . "Pay or Die!!")
:unsure: Go fiqure.
Note: A fighter and a bomber made short work of me and "it" 2 weeks ago right over Rostock.
So this Battleship is a mighty vessel is a bunch of nonsense. I am a sitting duck in the thing.

So . . . My suggestions.

Make it so only the people who are screened by established clans -> can get a Cap-ship (Or Clan ship).
This is easy to do and you do not need a password protected server to do it.
This places more responsibilty on the clan (As a whole), and less on the Admins. That is incentive enough to do the right thing.

Battleships are not the end all-be all. They blow up real good, trust me. So did my Cruiser. All I heard was "Engage!" and 45 seconds later, me going boom!
A pack of Pirate gunboats are far deadlier and can be potentialy more of a OORP problem.
Stop selling Corsair Gunboats and Outcast cruisers in places that anyone can buy them.

The Conneticut system is the out-of-the-way-hidie-hole for PVP and OORP. Use it.
Make the next update use this sytem for new players. They "must" go there to get something to continue playing. (Or start there from the get-go.)
Change the Jump-hole to a gate.
Maybe they can't leave unless they do something . . . Don't know if that can be done.
While there, they are bombarded with Rules and Regs. There are many easy ways to do this at least.
Also, Manhattan will not be the mess it is now. New players see a cluster there and think that is what happens everywhere. They get bad ideas right at the birth canal.
"Plz give me monie$ for a gunboat! plz :-)"
"who can I shoot! I hate RP."
. . . and so on

Cloister the New players. Those that are mature enough to last the few minutes of doing what they need to do may continue. This should weed out some A.D.D. problem children.

You can't force players to come to the Forum to learn, but you can force them into a system, bottle them up and spit em out when they show they have more than "2" brain cells.
We have many good players here . . . in all types of factions/clans. Give them the tools to teach "In-game".


Well said mate.


Surrender now!!!

Running is pointless. We will hunt you into the farthest depths of Sirius.
  Reply  
Offline Primus Avatar
01-05-2009, 03:06 PM,
#34
Member
Posts: 1,046
Threads: 52
Joined: May 2008

' Wrote:- Each fraction capital ship (or even a gunship) has its own license mounted in - similar as we use for a battleship license.
- This license can not be bought anywhere (or most of them can not be bought).
- However, it can be obtained or earned by active participation on the education seminar.
- No one may fly a capital ship without a license.
- If you break the rules of behavior, you may loose your license.
- If you loose your license, you must dock your ship until you get your license again.

Seminars.
- Must be held at regular intervals with the qualified instructors.
- Anyone may apply, but there is no guarantee that that person will pass the exam.
- We may use team-speak as a mean of communication.
- The candidates just show up at appointed hour on designated TS sit there and wait for the instructor.
- Before starting the course the candidates must pay the fee to a specific account instructors account (fees may vary with the situation)
- Paying the fee does not guarantee you that you will pas the exam.
- If there are too many heavy ships at one fraction, that ships license fee my rise dramatically (For example if there are 100 Outcast destroyers vs 10 Corsair destroyers the participating fee for Outcast destroyer may rise from 100 mil to 700 mil or even more )
- It is the instructors responsibility to judge weather the candidate is qualified enough (enough gaming knowledge, age, personality, attitude,) to be trusted with a warship.
- The licenses may not be passed or sold.
- Its important that anyone may obtain the license to the most of the warships in the game. The license price will be the tool to control the numbers.

*** Actually we may run this licensing system similar to real life car driving license system. You may get some negative points if you do something bad. You may even loose our license when you cumulate too many negative points.

I vote NO!

Explanation:
I believe that learning how to RP is a very personal experience, one should help you with it but not dictate it!
Learning How to behave in system chat, in a cap ship or in a fight is something one should decide for himself.
If that "decision" is not appropriate he will be sanctioned and there is a good chance he wont repeat it again.
That system has worked fine. Yes, we get a lot of rule breakers every now and then, but you need just take
a look at the sanction report area: a lot of them get sanctioned every day.
The admins are doing their jobs, and as long as they do there is no need for a change of system.
As Xoria said: a new level of bureaucracy brings lots of work.
I would add:
-It adds injustice:
"I don't want you or anyone else to be judged as "qualified" to be RP judges.
It takes votes from the admin team to decide on such delicate matters.
Feelings might be (will be) hurt if the decisions are made wrong.
Would you or anyone else playing judge take FULL responsibility for the capship owners
future behavior? I think not. (and you shouldn't)"


' Wrote:********************************************************************************
Here is a modified proposal that has been aded after reading your comments, 30th.Dec
********************************************************************************
FIRST: That we prepare a printable document: A quick guide through Sirius
We just put all stuff together, polish it and make it downloadable. And modify it with time

SECOND: We organize tutoring by.

- Selecting a team of people who are willing to teach. :cool:
- Organize regular seminars at fixed hours. (For example once per week)
- We post all basic info about this in the server chat bar.
- We use team speak (or some other means of verbal communication)
- And then everyone interested just shows up at designated hour on TS and waits for the course.
- Problematic players, :crazy:who get sanctioned, could have a chance to reactivate their characters after joining one of the courses. :D


you do that. But we already have [Angels] doing it right?

wassup
  Reply  
Offline n00bl3t
01-06-2009, 07:58 AM,
#35
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:I said it before . . . I'll say it again. The Roleplay Mod I used to be on (And modded for) would ONLY sell certain ships to clan members. If you did not have the tag/code in your file, you saw a blank space on the pad at the ship dealer.
This is an easy task to do. And less work than "Sanction reports".
So, (for example) only a Corsair clan leader could authorise a member in the purchase of a Corsair Gunboat. I did it with my clan. I posted the member in good standing on the forum AFTER a 2 week evaluation period. They started off in a clan Modded fighter, then soon after, the second ship. (depended on the clan).
We clan leaders were the teachers. I would not wish for someone else to teach my clan members how to RP my clan.
Here, for example, is the Junker Congress .:j:., and they do a great job (so far) with this practice.
Not only how to RP "Junkers" but how to interact in many situations at Disco.
See what works here and do more of it. Take a lesson from .:j:. please.
I used to RP in my BH Battleship. Used to until BH was fouled up and given a bad rep. I have yet to "Kill" another player in it or really desire to do so.
I do NPC missions in it now. That's it.
I like to RP, that is what is important. But I can't anymore in that ship.
I can not take it out of Omega-15. Last time I stuck my nose out I was immediately called a "Cap-whore" on system chat.
However, 5 players with credits can go to Crete, each get a Gunboat with bad IFF's and tags and attack traders in OORP locations. (Role-Play?? . . . "Pay or Die!!")
:unsure: Go fiqure.
Note: A fighter and a bomber made short work of me and "it" 2 weeks ago right over Rostock.
So this Battleship is a mighty vessel is a bunch of nonsense. I am a sitting duck in the thing.

So . . . My suggestions.

Make it so only the people who are screened by established clans -> can get a Cap-ship (Or Clan ship).
This is easy to do and you do not need a password protected server to do it.
This places more responsibilty on the clan (As a whole), and less on the Admins. That is incentive enough to do the right thing.

Battleships are not the end all-be all. They blow up real good, trust me. So did my Cruiser. All I heard was "Engage!" and 45 seconds later, me going boom!
A pack of Pirate gunboats are far deadlier and can be potentialy more of a OORP problem.
Stop selling Corsair Gunboats and Outcast cruisers in places that anyone can buy them.

The Conneticut system is the out-of-the-way-hidie-hole for PVP and OORP. Use it.
Make the next update use this sytem for new players. They "must" go there to get something to continue playing. (Or start there from the get-go.)
Change the Jump-hole to a gate.
Maybe they can't leave unless they do something . . . Don't know if that can be done.
While there, they are bombarded with Rules and Regs. There are many easy ways to do this at least.
Also, Manhattan will not be the mess it is now. New players see a cluster there and think that is what happens everywhere. They get bad ideas right at the birth canal.
"Plz give me monie$ for a gunboat! plz :-)"
"who can I shoot! I hate RP."
. . . and so on

Cloister the New players. Those that are mature enough to last the few minutes of doing what they need to do may continue. This should weed out some A.D.D. problem children.

You can't force players to come to the Forum to learn, but you can force them into a system, bottle them up and spit em out when they show they have more than "2" brain cells.
We have many good players here . . . in all types of factions/clans. Give them the tools to teach "In-game".

Right. How come you are not on that mod anymore?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline crocodile
01-06-2009, 08:48 AM, (This post was last modified: 01-06-2009, 08:49 AM by crocodile.)
#36
Member
Posts: 46
Threads: 5
Joined: Oct 2008

Gentlemen (and ladies), please stick to the topic. Share your thougts and critics.

Good day!




********************************************************************************

Here is a modified proposal that has been aded after reading your comments, 30th.Dec
********************************************************************************



If we quickly summarize what we have spoken we could say:

There is a necessity to educate new members. The originally proposed system wont work because there is too much work with everything. But we surely could use some sort of tutoring support. That tutoring support could be used for new players (who wish it) and for players that cause troubles.


With the reference to your posts I propose 2 things:

FIRST: That we prepare a printable document: A quick guide through Sirius
We just put all stuff together, polish it and make it downloadable. And modify it with time

SECOND: We organize tutoring by:

- Selecting a team of people who are willing to teach.
- Organize regular seminars at fixed hours. (For example once per week)
- We post all basic info about this in the server chat bar.
- We use team speak (or some other means of verbal communication)
- And then everyone interested just shows up at designated hour on TS and waits for the course.
- Problematic players, who get sanctioned, could have a chance to reactivate their characters after joining one of the courses.

Surrender now!!!

Running is pointless. We will hunt you into the farthest depths of Sirius.
  Reply  
Offline carlabrams
01-06-2009, 10:11 PM,
#37
Member
Posts: 339
Threads: 11
Joined: Sep 2008

I certainly have no issues with education of players.

In my own case, I downloaded the game, joined the forum, read the list by Kuraine on ships, and kept pretty much to myself while I figured out some of the interactions, and took my time studying things. I didn't make very many posts to begin with, nor did I even consider joining a faction for more than a month.

However, and I think you'll agree, it's the players that do the exact opposite that cause the vast majority of our problems and issues with the game play. Again, how many times is the first post from a player going "Why am I banned?"

One thing a lot of you - especially those of you who haven't applied with us as yet - may not realize is that the S/D has an application process. You have to take AND PASS a multi-question test designed to check your knowledge of the server and faction rules. Failure to pass this test means that you may not join our faction at that time.

A test of the rules, especially for those people who get sanctioned, would be a good thing.

Sentient Machine Alliance
Reply  
Offline Grumblesaur
01-06-2009, 10:39 PM,
#38
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Same for you. Read the modified proposal.

You want to recruit these people and teach the hundreds of noobies how to RP?
They'd learn better through in-game experience.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
Offline crocodile
01-07-2009, 10:02 AM,
#39
Member
Posts: 46
Threads: 5
Joined: Oct 2008

' Wrote:You want to recruit these people and teach the hundreds of noobies how to RP?
They'd learn better through in-game experience.


Exactly!

BUT

Imagine this: You are just enjoying a perfect RP story. You ere very excited because things are going right the way you have imagined. "Oh, this is perfect", your back mind tells you while you are driveling over your keyboard with a naughty grin on your face.

You are having everything under control and suddenly a ship called I am a Rookie captain riding the biggest ship in the Universe pops up and starts melting your shields like a snow on spring. And you were just in the middle of typing into the console Oh yes, please, send me your telephone number; because somehow youve figured out that the captain of that sexy ship you were enjoying RP story is the sexiest girl in your hometown.

So what do you do?

Well it doesnt matter, what you do as long as you just dont use the F-word

Story continues
By the miracle youve made it and you pulled your crippled ship into the safety.


And you ask the rookie who calls himself an Admiral "Why did you do that". And you get something like: Oh, well you were red to me, and my ship is bigger then yours.

Since you are a smart and good hearted guy, you take some extra 5 min (actually you want to impress your RP girl) and explain this captain that he has been a bad boy and that Admiral Bad Boy demotes himself to a cook replying something like Well I am sorry, I didnt know that this was a RP server,

And by the time you settle thing right, you look around and that sexiest ship has gone away. Forever.

So, do you really want the newbies learn everything in the game or would you prefer that he had some basic knowledge of the rules?
What is cheaper: To teach 100 newbies on the same way (one at the time) or, do you prefer that someone does that for you like 10 people at one time? In that way it takes 10 times to teach 100 people.

************
Quick comment: This story is not personal and has nothing to do yith you, I just wanted to exploit this opportunity to underline certain facts.


Surrender now!!!

Running is pointless. We will hunt you into the farthest depths of Sirius.
  Reply  
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