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Nerf CD amno

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Nerf CD amno
Offline Kauket
04-30-2017, 02:52 PM,
#31
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(04-30-2017, 01:17 PM)sasapinjic Wrote:
(04-30-2017, 01:00 PM)Auzari Wrote: Removing the ability to stop engine kills would be dumb. Otherwise you'll have ships spazzing around on the spot, or something eking out of cruise and you being unable to stop them, mainly because they can CD you back and you can't do anything.


CDs are fine as they are. Just play smarter. They're not unlimited, nor are people 100% focused.

Not suggesting to completely remove ability to restart Engine Kill , but to prevent abusing it . If you have only 10-15 CD , you cant abuse it all the time .

I believe that every player can AT LEAST agree on these point CD shouldn't do ( not to mention other cases where each player has his own opinion ) :

-track already Cloak ship ,
-stop Jump charge ,

If yes , then you cant simply say "CDs are fine as they are" , at best you can say "CDs are not so bad" , "not so broken" , etc , right ? Big Grin

What are CMs? What are flaks? What is not running in alone?

It's a /great/ thing they stop ships trying to cloak away or ships jumping out of a fight. It's not broken because it can be essentially countered to an extent, to add to the point - you can't add in a """abuse"" thing - and why would you? If they're spamming CDs, it's their loss, they'll run out even quicker. Like I said, it's about acting smart, and if you're outnumbered, well you can't do anything anyway, unless you're really sneaky about what you do or bait someone into a trap. Jump Drives weren't made for jumping away from fights.

I'm sorry to say this but you really need to gain experience at the game before deeply judging it, or even get better at it. What you're suggesting will not only hinder the parts you're trying to 'change' but everything else as well, from piracy, to CDing mines, to how pvp works. It's genuinely fine as it is.
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Offline sasapinjic
04-30-2017, 02:53 PM, (This post was last modified: 04-30-2017, 03:13 PM by sasapinjic.)
#32
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(04-30-2017, 02:41 PM)nOmnomnOm Wrote: Um... The ship type doesnt determine if it will run away or not.

Correct , but point is that Light Fighter who want to flee from battle will most likely be able to flee regardless if you have 10 , 35 or 70 CD , you simply cant hit slippery little thing ( except maybe with new extra fast missiles , haven't try them yet ) .
With less CD , difference is you will waste LESS your and Light Fighter time trying to chase him when will flee anyway , right ? Smile

(04-30-2017, 02:52 PM)Auzari Wrote: What are CMs? What are flaks? What is not running in alone?

You lost me with this line . . . Confused

As for others remarks , mine and yours opinions clearly are completely different , i will respect that and i will not try to convince you to change yours . Cool

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Offline TickTack
05-24-2017, 10:03 AM, (This post was last modified: 05-24-2017, 10:04 AM by TickTack.)
#33
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(04-30-2017, 02:52 PM)Auzari Wrote: What are CMs? What are flaks? What is not running in alone?

It's a /great/ thing they stop ships trying to cloak away or ships jumping out of a fight. It's not broken because it can be essentially countered to an extent, to add to the point - you can't add in a """abuse"" thing - and why would you? If they're spamming CDs, it's their loss, they'll run out even quicker. Like I said, it's about acting smart, and if you're outnumbered, well you can't do anything anyway, unless you're really sneaky about what you do or bait someone into a trap. Jump Drives weren't made for jumping away from fights.

I'm sorry to say this but you really need to gain experience at the game before deeply judging it, or even get better at it. What you're suggesting will not only hinder the parts you're trying to 'change' but everything else as well, from piracy, to CDing mines, to how pvp works. It's genuinely fine as it is.

Well I find the idea that a fighter can stop something as large as a battleship absurd, Jumping requires a massive amount of energy and as such there should be a requirement for something with the capability to mount a weapon requiring a large amount of energy to interrupt the jumping sequence, In my opinion cruisers or larger should only be able to interrupt a Battleship from jumping which also makes perfect sense from a pvp perspective since if there's a capital vessel in a fight, there's usually another capital on the opposing team to counter it.

Additionally CD's to counter everything is just plain stupidity at it's finest, Sure let them counter mines, missiles, engine killing, cruising away but that's where their applications should stop. If you want to stop a cloak, get a cloak disrupter, there's no problem in doing so now that fighters have two CD slots giving them the ability to mount two different types of cd ammo but nobody does that since they already have enough ammo anyways. And again I don't think snubs should be able to disrupt a capital vessel, I think only gunboats or higher class ships should be able to mount devices capable of disrupting a Battleship cloak or perhaps a bomber with some sort of variant modified version of a CD that deals maybe 50k hull damage/100k shield but the trade-off being it takes a torpedo slot and naturally has limited ammo supply to prevent it from being spammed.

This is good all round as it would encourage people to log on various ships instead of logging on snubs all the time, and a fleet should consist of more than just snubs with cd's to counter everything.

Additionally I also think capital vessels should have to choose between being able to disrupt jumpers/cloakers or being a Jumper/cloaker and should never have both, hence a cloaked BS can't uncloak on some jump battleship mid fight and be able to stop it from jumping away.

Perhaps the title of the post has it wrong and it should be Nerf CD's not Nerf CD Ammo
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Offline sasapinjic
05-24-2017, 10:17 AM,
#34
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(05-24-2017, 10:03 AM)TickTack Wrote: Perhaps the title of the post has it wrong and it should be Nerf CD's not Nerf CD Ammo

Title is ok since we had numerous "nerf CD" topics on which we get answer : "it cant be done , CD is fine anyway" .

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Offline TickTack
05-24-2017, 10:25 AM,
#35
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(05-24-2017, 10:17 AM)sasapinjic Wrote:
(05-24-2017, 10:03 AM)TickTack Wrote: Perhaps the title of the post has it wrong and it should be Nerf CD's not Nerf CD Ammo

Title is ok since we had numerous "nerf CD" topics on which we get answer : "it cant be done , CD is fine anyway" .

Oh can't nerf cd? It's fine? kk nerf the ammo then. Also Make it so battleships can only be disrupted by Reinforced CD's even if they're at a dead stop and charging up cruise, train cd's are meant for transports and similar sized ships not Battleships. Maybe nerf the range too so they have to come in nice and close giving the capital ship a chance to take them out.
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Offline Chills
05-24-2017, 10:27 AM,
#36
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Flaking CD's? I wanna see anyone doing that Smile. Besides, CMs on large ships don't work properly because of their size, even if the CD's are landing in the engine area where the CM droppers usually are mounted. Anyway, why not just decrease CD refire rate, especially for reinforced CD's?
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Offline sasapinjic
05-24-2017, 10:42 AM,
#37
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(05-24-2017, 10:27 AM)Chills Wrote: Anyway, why not just decrease CD refire rate, especially for reinforced CD's?

Nice idea .

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Offline Arbs
05-24-2017, 10:56 AM,
#38
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If its not broke dont fix it


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Offline Chills
05-24-2017, 11:08 AM,
#39
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Well, if broken or not is a matter of view, and everyone has it's own
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Offline sasapinjic
05-24-2017, 11:20 AM,
#40
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(04-29-2017, 01:08 PM)sasapinjic Wrote: Well , what CD do :
-stop Cloak charge ,
-track already Cloak ship ,
-stop Jump charge ,
-detonate Battleship Missile ,
-simple and dirty cheap CD stop Huge "all-powerful" Battleship ,
-reactivate engines on ship that uses engine-kill ( especially Battleships engines ) ,
-used to make hostile NPC trick ,
-few other things i cant remember now .

(05-24-2017, 10:56 AM)Arbs Wrote: If its not broke dont fix it

"One-tool-do-all" is not broken and overpowered to you ?
Did you even read OP ?

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