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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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[Weekend Event]: Uncharted System - Independent Worlds [Concluded]

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Pages (24): « Previous 1 2 3 4 5 6 … 24 Next »
[Weekend Event]: Uncharted System - Independent Worlds [Concluded]
Offline Morosz
05-27-2017, 02:34 AM,
#31
Member
Posts: 622
Threads: 56
Joined: Aug 2013

Indeed. Kudos to all who were with us today. It was a blast.
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Offline HanCloudstone
05-27-2017, 02:43 AM,
#32
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

Guys, are capital ships mandatory in this event? I've heard just that...

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
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Offline Sombs
05-27-2017, 02:45 AM, (This post was last modified: 05-27-2017, 02:47 AM by Sombs.)
#33
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

I was fine with my gunboat.

In fact, as long as you have a mixed fleet with you, you're fine. The battleships were the necessary tanks and the snubs were the bait. Repair ship, Jump ship and fuel carriers are MVP, definitely.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Elune
05-27-2017, 03:00 AM,
#34
Member
Posts: 326
Threads: 9
Joined: Mar 2016

Ah that nostalgic feeling ,defending lota alone for 4125032532 time in this year and being terminated Smile Was nice RP btw didnt expect so many different darklings in major/lota ....Kudos to nomad officials and ty for support as usuall.. (keepcalm)

https://media.giphy.com/media/n987L4NUy1G00/giphy.gif
2.2 Signatures can't be larger than 700*250px and 1mb ~Neptune
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Offline diamond1
05-27-2017, 03:34 AM,
#35
Member
Posts: 919
Threads: 21
Joined: Nov 2015

Once again, the chills and fear of being killed at every turn for the loot, this is what i loved about the uncharted events, they're unpredictable! nice work!
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Offline Mr.Mike.
05-27-2017, 05:31 AM,
#36
Banned
Posts: 488
Threads: 37
Joined: Nov 2016

I did not understand about 12 hours. I'm aware that all this time the hole will be active (input). And if it closes, then ...? Explain more in detail, please!

User was banned for: https://discoverygc.com/forums/showthrea...pid2018508
Time left: (Permanent)
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Offline HanCloudstone
05-27-2017, 06:14 AM,
#37
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

The exit jumphole will spawn on Monday morning.
It will work for 12 hours. Then the event will end.
When event will end, any ships that didn't leave the event system will be moved to some Freeport.
All loot they got will be removed, so you will need to get out of system during this 12 hour period.

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
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Offline Enkidu
05-27-2017, 07:27 AM,
#38
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

Ugh indie navy capspam.
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Offline Mr.Mike.
05-27-2017, 07:38 AM,
#39
Banned
Posts: 488
Threads: 37
Joined: Nov 2016

(05-27-2017, 06:14 AM)HanCloudstone Wrote: The exit jumphole will spawn on Monday morning.
It will work for 12 hours. Then the event will end.
When event will end, any ships that didn't leave the event system will be moved to some Freeport.
All loot they got will be removed, so you will need to get out of system during this 12 hour period.

And where can I find the exit hole?

User was banned for: https://discoverygc.com/forums/showthrea...pid2018508
Time left: (Permanent)
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Offline Tabris
05-27-2017, 07:39 AM,
#40
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

They'll say when it's open. So Stay Tuned!
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