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Kusari vs Gallia

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Kusari vs Gallia
Offline JonasHudson
12-05-2017, 05:37 PM,
#31
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Posts: 399
Threads: 69
Joined: Nov 2016

(12-05-2017, 04:19 PM)Thyrzul Wrote:
This guy sure knows what he's talking. If you all dislike Gallia this much, why don't you join ... ?

Well I'd never have said the Council should be sidelined, especially by then. However, its evident that those already invested in the war can't/won't simply pick up the Council, and it wouldn't quite quench the thirst for battle in Gallia (which sees and has rarely ever seen large scale battles or upheavel). But, if that were happening more, there would be even more inrp reason to question Gallia's true strength. For now, they can at least claim they have remained quiet since their last offensive. But you might be right, I see it as making sense that if Gallia did get pushed back at all, the Council might see it as a good time to try and grab more territory. Wink

Which leads me to ask how has Gallia made it so far with groups like the Council (and Maquis) chopping at their bit while also holding their own against 2 houses (and Crayter Republic), such a long way from their home space? I hate to say it but I always saw Gallia collapsing after over extending itself into the colonies, in the same way Germany did after invading so far into Russia (hate to use WW2 comparison, i really do). Which would mean they are likely to succumb to some pressure eventually. At the very least, losing the next round of battles would result in them losing their Bretonian systems, Magellan and Cortez. So afterwards the Taus would be the battleground again.

And since Liberty doesn't border Gallia, yeah let Liberty Navy get Taus/Gallic borderworlds in their ZOI. Its called an expeditionary force. Let them have a base there eventually that all the allies could use, even if they had to build POB for such a temporary thing (year long offensive, etc).

Otherwise, it seems like Gallic victory means Gallia moving entirely into Bretonia, then pushing into Liberty? So half the server becomes Gallia basically, tearing up the entire map. Personally, I don't think one house will or has ever truely been able to take over another, beating them down is one thing, but an occupation would really be impossible without a full surrender.

The houses like Bretonia and Liberty were the main trading areas of the game. Without the war, they return to the epicenter of trade lane trading. Which means if life goes back to normal there, its back to pirates vs traders vs police (if the navies were to move elsewhere).

(12-05-2017, 11:37 AM)Pepe Wrote: I have no opinion about war sides, but just to remind you dudes: traveling 20 min to join some battle is a pain.

Imho best war is when you undock and see people around you, gathering for battle.

So, not care in the world about the story, where the RP takes it, where the battles take it or if it makes sense? Battle zones travel, you couldn't just park your ship closer as the front moves?

Otherwise we're just looking for reasons to have wars in the central colonies, that can't really stay that way forever.

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Offline Chills
12-05-2017, 07:00 PM,
#32
Member
Posts: 258
Threads: 13
Joined: Jan 2014

Why do you all think more players would log for GRN aswell then? GRN has plenty of places to fight, yet their playerbase is close to dead. Yes. Make Kusari attack Gallia, RP that gallia would be driven back. I still don't think you'd have to fear to face a considerable amount of grn shippies for some fights.
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Offline Thyrzul
12-05-2017, 07:09 PM,
#33
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

Why do you all think GRN playerbase is dead?

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Offline NoMe
12-05-2017, 07:10 PM,
#34
Savage
Posts: 2,005
Threads: 355
Joined: Jun 2011

i made a plan to do it but i've lost the link!

sure, the civilians are not happy to see those invaders have the last word on their life ^_^
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Offline Chills
12-05-2017, 07:13 PM,
#35
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Posts: 258
Threads: 13
Joined: Jan 2014

(12-05-2017, 07:09 PM)Thyrzul Wrote: Why do you all think GRN playerbase is dead?

What do you think it is? How often do you see grn raiding or fighing off invading fleets? And how many players are usually joining each side in those?
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Offline Lythrilux
12-05-2017, 07:19 PM, (This post was last modified: 12-05-2017, 07:28 PM by Lythrilux.)
#36
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(12-05-2017, 10:48 AM)Toris Wrote: Also, remind me why Gallia is 'evil' one again? True, they use pretty questionable means of that but then no house is saint. If memory serves me right, Bretonians on Leeds execute the Gallic POWs and torture them. We really should drop out the 'good' and 'bad' grouping and make Liberty and Bretonia do things that normally puts you under barrels of the execution platoon, making entire war gray than it is.

When Gallia graced the scene, it had an imposing presence and really established itself both ooRPly (players were wowed at this big new expansion to the mod, and they were going to play the role of the antagonist) and inRPly (Sirius was greatly disturbed by this huge and super powerful threat that wanted vengeance on all of them). Gallia was different. It didn't play by the rules like their other House counterparts. All it cared for was war and chaos. It was like the Nomads had been given an uninfected human face.

But then, as time went on, Gallia became tame. It conquered territory and blew things up murderously, however it established diplomacy and trade with the rest of Sirius's inhabitants. It opened its borders. Players of numerous non-Gallic IDs can simply fly in and absorb the view, and make some money if they feel like it. At this point, Gallia is probably at least neutral to about half of Sirius. The House has extensive internal politics in the form of a myriad of factions, each of whom has their own diplomacy and stances mostly separate from the Kingdom itself.

Gallia was introduced as this unstoppable big bad wolf - almost inhuman - that cannot be rationalized with. Over time the story (and to a degree the players) began to humanise and normalise Gallia as "just another House". Aside from the vastly different technology, (I feel at least) Gallia doesn't really have much that makes it different to any other House. They've got morals and ethics that are very similar to other Houses. There's one argument which is Sirius - generally speaking - is supposed to be a dystopian future where the human life is devalued and no one is a saint. The struggle for Gallia is that it tries the Devs tried/try to present it as some foul evil when it's really not much worse than the rest of the Houses. Remove the war itself and it's very easy for players and the rest of Sirius to humanise with Gallia and see it's ethics and morals in a rational way. To be honest even with the war, it's not much different to previous conflicts in Sirius's history.

Is this a bad thing? Who knows. It hasn't soured my appeal for Gallia at least. I like bad guys.

Anyway getting back on topic.

Honestly, the issue with the Council is that (to me at least) the conflict never really felt relevant. As a GRN player, the Council feels more like a mild gnawing at the back of my head rather than some serious threat to be concerned with. This isn't to discredit Council or the work you've done with it Thyr. Perhaps if the Council was able to do more things within Gallic House space, this could be different. Then again, seeing how the Kusari Civil War was a failure I don't think pushing to reignite the Gallic one is really going to do anything.

The best bet for Council activity has always been partaking alongside other Houses in their battles with Gallia. Therefore, it's only logical to pit Gallia against another House.

I still think my suggestion (in OFL) for Gallia to vassalise Bretonia, Bretonia to be forced into fighting Liberty, Kusari to turn on Liberty, and Rheinland getting in on the gangbang (either shooting Kusari or Liberty), would be the best bet for activity and lore progression for the mod as a whole. It's always been an absolute mystery to me why we don't capitalise on the extremely high number of LNS ships in people's accounts.

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Offline Thyrzul
12-05-2017, 07:28 PM,
#37
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

(12-05-2017, 07:13 PM)Chills Wrote:
(12-05-2017, 07:09 PM)Thyrzul Wrote: Why do you all think GRN playerbase is dead?

What do you think it is? How often do you see grn raiding or fighing off invading fleets? And how many players are usually joining each side in those?

Marine Royale Gauloise (Unofficial) MRG| 07:23:06 2d 04:44:16

Two days last month, over seven hours in five days. I'm not saying it's much, but they are far from being dead.

Can't share personal experiences though, I don't see them much because I myself am drawn away by RL, university, exams, but I don't pretend what I don't see doesn't exist.
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Offline Toris
12-05-2017, 08:32 PM, (This post was last modified: 12-05-2017, 08:52 PM by Toris.)
#38
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Posts: 70
Threads: 7
Joined: Nov 2017

Why not just to make Kusari-Liberty War? KNF has been rebuilt already. Or at least should be given the economical prosperity and relative peace through some years.
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Offline NoMe
12-05-2017, 09:12 PM,
#39
Savage
Posts: 2,005
Threads: 355
Joined: Jun 2011

why kusari could not be free from gallia rules?
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Offline Emperor Tekagi
12-05-2017, 09:13 PM,
#40
Niemann's legacy
Posts: 2,923
Threads: 276
Joined: Jun 2015

(12-05-2017, 09:12 PM)NoMe Wrote: why kusari could not be free from gallia rules?

It is!!!!!!!!!!!!!!!!!!!!!!!!!!

Me watching the daily drama turn into yet another Disco-doomsday discussion:
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