• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 4 5 6 7 8 198 Next »
DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]
Offline Laura C.
04-25-2018, 09:51 AM,
#31
Member
Posts: 1,444
Threads: 51
Joined: Dec 2011

(04-23-2018, 12:21 AM)Karlotta Wrote: Liberty Navy
Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee
Since the Lib-Rhein war is long over, Hamburg does not belong to LN ZOI.

(04-25-2018, 01:45 AM)GrnRaptor Wrote: Requests for the official Liberty navy IDs.


  1. Separatis(t) spelled correctly.
  2. Add Virginia to the shoot on sight section next to Zone-21 and Alaska.
Seems there is confusion about status of Virginia. Recently in Rheinland development chat it was brought by devs as example of deguarded system which is public now. When we pointed out that by laws it´s not, they were quite shocked. Especially because - and they seems to be right about that - if no one except LN or LSF can enter or will risk to be shot on sight there, how is USI legally using their base there (St. Albans Shipping Platform)?

On a ragebreak. Or ragequit. Time will tell.
Reply  
Offline Karlotta
04-26-2018, 12:17 PM,
#32
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(04-25-2018, 09:51 AM)Laura C. Wrote:
(04-23-2018, 12:21 AM)Karlotta Wrote: Liberty Navy
Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee
Since the Lib-Rhein war is long over, Hamburg does not belong to LN ZOI.

It was just to illustrate the principle on how to make stuff shorter and easier to understand.

@Lafayette so are you continuing with this or not? If devs agree on the way how to do it I'd be willing to help.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Reply  
Offline Enkidu
04-26-2018, 12:23 PM, (This post was last modified: 04-26-2018, 12:24 PM by Enkidu.)
#33
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

(04-22-2018, 07:43 PM)Lafayette Wrote: - I also removed from Alster Union ID the "Allowed ships: Battleships (limited)" as it is prone to abuse. Aren't your Battleships equipped with SRP ID?

Our battleships are not equipped with SRP ID, and we have an admin check to ensure there are no more than 2 (+1 SRP).

Having it on the official ID ensures that SRP ID mixups don't happen and saves bureaucracy for both admins and the faction. Hence the 'limited'. Other than that, I like the update from an UN perspective.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Reply  
Offline SnakThree
04-26-2018, 12:35 PM,
#34
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

To make IDs better, we need to have the most basic rules on server rules thread, like the ability to defend itself and same IFF anywhere and so on.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Karlotta
04-26-2018, 12:41 PM, (This post was last modified: 04-26-2018, 12:43 PM by Karlotta.)
#35
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(04-26-2018, 12:35 PM)SnakThree Wrote: To make IDs better, we need to have the most basic rules on server rules thread, like the ability to defend itself and same IFF anywhere and so on.

Agreed. Self defense and defense of allied ships should be allowed for everyone and doesn't need to be in the IDs. Only problem I see is with Rheinland military transports defending Rheinland transports in Liberty for example. Maybe military factions and police should get lines that prohibit that in their IDs.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Reply  
Offline Durandal
04-26-2018, 10:26 PM,
#36
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

First of all, IDs are an admin thing, not a dev thing.

Now, my 2 cents...

I'm old. Not old in the hurr durr going gray sense, old in the sense that I've probably overstayed my welcome here. I've been on Discovery ten years. When you do something that long, you get used to things being done a certain way. I don't want to have to relearn and restudy every ID in the game and feel like I'm walking on egg shells with each and every one of my characters.

What we have right now is far from perfect, but it is functional. I'd much rather just leave it and amend IDs iteratively through the current system than basically teach myself how to walk again.
Reply  
Offline GrnRaptor
04-27-2018, 07:06 AM, (This post was last modified: 04-27-2018, 07:07 AM by GrnRaptor.)
#37
Member
Posts: 941
Threads: 115
Joined: Mar 2012

(04-25-2018, 09:51 AM)Laura C. Wrote: Seems there is confusion about status of Virginia. Recently in Rheinland development chat it was brought by devs as example of deguarded system which is public now. When we pointed out that by laws it´s not, they were quite shocked. Especially because - and they seems to be right about that - if no one except LN or LSF can enter or will risk to be shot on sight there, how is USI legally using their base there (St. Albans Shipping Platform)?

If you look at Virginia, there's the Texas jump gate with the LPI base next to it, the first lane, and then Richmond and the USI base at the junction of the first and second lane. The second lane specifically says "Restricted" when you select any ring in it. Anywhere not described in that first sentence is a no-go zone AFAIK, and if you trespass outside of there you should get shot. I suppose we should clarify what's civilian accessible in the laws, though, just to be clear.

[Image: 9igxhx.png]
[Image: Zr1b4H3.jpg]
Reply  
Offline Lafayette
04-27-2018, 07:52 AM,
#38
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-22-2018, 09:24 PM)Foxglove Wrote: Yes, we can roleplay with them, but not ally by the way you put it. The following would be a 1:1 translation of the current ID into your new format. I stand by what I said. This is not easier for people. Also, please replace the Vagrant ID in the OP with the one I provide here.

"Ally" means, being in the same group during combat. That's how it is perceived by admins, at least to my knowledge.

As for the new format, I made the changes and also copied some parts of that format to the Solomon K'hara ID as well. However I did not change the word "protect" to "assist" because that's the word used everywhere. One of the points of this overhaul is to standardize wording. Different terms being used in multiple IDs will easily be confusing to players.
Reply  
Offline Lafayette
04-27-2018, 07:52 AM,
#39
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-22-2018, 10:48 PM)Cyber Byte Wrote: Can you add the approved DWR ID to the list? We've become official as of today.

Sure thing! Where can I find your ID? Smile
Reply  
Offline Lafayette
04-27-2018, 07:57 AM,
#40
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-22-2018, 11:45 PM)Anton Okunev Wrote: My penny about coalition ids.
Allied ships and same affilation not the same. Hessians and mollys can be allied too. About retrieve data id line need ask somebody, maybe if indie id had it too, we could've attack midnight runner full of data Big Grin

Pretty much almost every unlawful ID does not allow to assist allied factions outside your ZoI. That is in order to avoid abuse and I did not change that in this overhaul.

In the case of Coalition however, you have no ZoI so you can already attack all enemies of Coalition, irrelevant of whether they are in combat with Mollys/Hessians at that specific moment.
Reply  
Pages (7): « Previous 1 2 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode