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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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SRP ID

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SRP ID
Offline Chrysalis
06-08-2018, 05:53 PM,
#31
Member
Posts: 866
Threads: 82
Joined: Sep 2010

I used to use showinfo back while it was popular, but it feels like it quickly fell out of use. These days I honestly forget that it exists.

The Commune || My Characters || Recruitment
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Offline sindroms
06-08-2018, 06:16 PM,
#32
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

I think people are forgetting why this was brought up in the first place. The reason why the IDs need to be customized is due to them having non-standard engagement rights (or lack thereof) than their displayed IFF or other.
What does a barely known command have to do with it?

A player wants to know whether or not he should fear himself be attacked by an SRP ID, do you really expect them to say ''please let me read all seven paragraphs of your setinfo to figure out your engagement lines''?

Stop being silly. The customized IDs could have been created and written by the whole time this thread was up.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Stefan
06-08-2018, 06:52 PM, (This post was last modified: 06-08-2018, 06:53 PM by Stefan.)
#33
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Posts: 626
Threads: 51
Joined: Sep 2009

(06-07-2018, 12:03 PM)eigos Wrote: Who is going to manage all those server overrides for ID descriptions? Where will we get 20+ trusted people (with emphasis on the "trusted" part) who will be willing to edit, change, recycle and write all those individual IDs and who will oversee if they are all correct? What if someone with connections writes in more rights on some IDs than the SRP actually permits? How are we going to keep in touch with all character developments and judge which ones are metagamed and which ones are legit?

P.S. also, we are running out of space in our current .DLLs, that means extra DLLs have to be created just to manage those IDs

(06-08-2018, 06:16 PM)sindroms Wrote: I think people are forgetting why this was brought up in the first place. The reason why the IDs need to be customized is due to them having non-standard engagement rights (or lack thereof) than their displayed IFF or other.
What does a barely known command have to do with it?

A player wants to know whether or not he should fear himself be attacked by an SRP ID, do you really expect them to say ''please let me read all seven paragraphs of your setinfo to figure out your engagement lines''?

Stop being silly. The customized IDs could have been created and written by the whole time this thread was up.

I clearly have no idea how much manpower is required to keep such a thing updated and how much there's left on the team, but a reference from one thing to the other seems like a quick middle ground.

To be clear, what I'm talking about is something akin to having a line like "SRP ID's are required to keep their limitations updated via /setinfo. Type the command /showinfo while selecting the target to read them." added to the ID, plus requiring having a concise /showinfo, not seven paragraphs. Ideally, such a thing shouldn't take longer than scanning and reading an ID.

On the other hand, if the problem remains on ID items and files, what about something like an admin command, such as /setsrpid, and another accessible by players, /showsrpid, that is kept updated to the last SRP ID restrictions found on the forums?
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Offline Skorak
06-08-2018, 06:54 PM,
#34
3x Custom User Title
Posts: 4,421
Threads: 503
Joined: Mar 2008

Personally I see no issue in making an actual ID once the ID lines are set.
The issue is that currently we cannot. The extra SRP Ids we have are in need of a patch to be fixed.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Kazinsal
06-08-2018, 07:00 PM,
#35
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

(06-08-2018, 06:52 PM)Stefan Wrote: On the other hand, if the problem remains on ID items and files, what about something like an admin command, such as /setsrpid, and another accessible by players, /showsrpid, that is kept updated to the last SRP ID restrictions found on the forums?

This introduces another layer of complexity in actually determining what an ID's rules are IMO. Adding a pile of SRP IDs that the administration team can do server-side infocards for is a lot more sane.

(06-08-2018, 06:54 PM)Skorak Wrote: Personally I see no issue in making an actual ID once the ID lines are set.
The issue is that currently we cannot. The extra SRP Ids we have are in need of a patch to be fixed.

Yeah, it really wouldn't be difficult. We already have IDs for every official faction and I think there are more of those counting the dead ones that still have IDs for some reason than there are active ID SRPs.

Retired, permanently.
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Offline Kazinsal
06-11-2018, 06:51 AM,
#36
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

This is not a feedback thread for Kalh's SRP character, folks. Take it elsewhere, preferably not on the forums. I'd rather not lock this thread.

Retired, permanently.
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Offline Kauket
06-11-2018, 07:00 AM,
#37
Dark Lord of the Birbs
Posts: 6,574
Threads: 507
Joined: Nov 2014
Staff roles:
Art Developer

Also Waratah is still permanently banned so stop trying to suggest that kalh is his alt

In regards to the id, don't you need to create a load (probably at least 50) blank ids? Is there even a limit to how many goods there are in the game? Having individual ids would be better for the sake of giving them separate benefits, like how shooters srp relies on the id being jump drive fuel

[Image: kauket.gif]
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Offline Rivas
06-11-2018, 07:03 AM,
#38
Member
Posts: 85
Threads: 2
Joined: Feb 2011

(06-11-2018, 07:00 AM)Auzari Wrote: Also Waratah is still permanently banned so stop trying to suggest that kalh is his alt

If you think i suggested something like that, i apologize. It was an PARALLEL: https://en.oxforddictionaries.com/definition/parallel

[Image: 2u4huvp.png]
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Offline Durandal
06-11-2018, 07:27 AM,
#39
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

As the leader of the [HF], please take your complaints to our feedback thread, I'd be happy to address them there.

As for Kalhmera, I'm not sure if he has a feedback thread of his own, but as I said in orange text earlier in the thread, we don't do trial by forum. If you're an old vet guy from 2011 you should already know this.
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Offline Kalhmera
06-11-2018, 07:59 AM,
#40
Sadistic Tentacle
Posts: 3,211
Threads: 547
Joined: Nov 2015

Jonathan Kalh Feedback Thread its in my signature.

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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