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Freelancer Companion update for DiscoveryGC (Current: v4.32)

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Freelancer Companion update for DiscoveryGC (Current: v4.32)
Offline Xoria
12-10-2018, 07:44 PM,
#31
Black Hat Economist
Posts: 2,122
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Joined: Oct 2007
Staff roles:

There are some problems with the way your program is calculating, and even failing to calculate some routes.

Some appear to be explainable by a total exclusion of freighter only routes. The problem is that there is a significant difference between jump holes/gates that exclude transports, and docking at bases (atmospheric entry points to planets) that exclude transports. Your "exclude freighter only routes" button should not exclude the latter category.

There are several hundred discrepancies between Wizou's FLC travel times and yours, some of which are explainable by your program routing through the alien jump gate in Kansas (which it should not do). These all need to be explained.

Below is a link to a spreadsheet showing current travel time discrepancies between the two programs. These all need to be resolved.

https://www.dropbox.com/s/jv5nir3sepxupc...s.csv?dl=0

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline Its Raisu
01-04-2019, 04:01 AM, (This post was last modified: 01-04-2019, 04:17 AM by Its Raisu.)
#32
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Posts: 174
Threads: 14
Joined: Jul 2018

Shortest first:
I'm not quite sure I follow your comment that seems to imply that when the "exclude freighter only routes" option is on, it should... include bases that a transport is unable to dock at?

Alien Jumpgate and some source code issues:
I can certainly blacklist the Alien jumpgate in Kansas. Alternatively, adding it as an "initially locked gate" should get the same result when "Avoid initially locked gates" is turned on.
  • While testing this as a locked_gate for LI17_to_No01_hole, I found that the original code for "Initially locked gates" wasn't working properly. I say original because that code i had not touched since copying the source code that was released.
    • Code:
      locked_gate = 2990626191    ; LI17_to_No01_hole
  • After reinstalling v2.02 of FLComp, I found that the option there was working fine. Something appears to have changed between that release and the released source code.
  • I've since found the issue and corrected it. That will likely help resolve some of the discrepancies that were being seen.

Discrepancies:
Beyond all of this, I'm looking through that table to see if any discrepancies remain.

I did notice that some like Cambridge Research Station to Akita Border Station when "exclude freighter only routes" is on get kicked out because Border Stations use "space_police01_fighter" archetype which doesn't have a docking_sphere for large ships. Regarding the freighter-only option, it currently excludes "_notransport" and "_fighter" archetypes on both the docking and jump side of routes.

The 20 seconds it does show being the added undock delay from the origin base which was part of the original code. Most of this goes back to my question at the beginning.


Edit: Had a thought after posting this that might resolve the issue with "Avoid freighter-only routes" doing what it currently does. That is to split it and add a separate "Avoid freighter-only bases". Allowing you to exclude jumps that exclude transports but keep bases that exclude transports. While allowing players to exclude both jumps and bases that exclude transports to see just the trades they can complete with only their transport or to exclude just jumps to see trades they can do with freighters offloading the cargo.
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Offline Xoria
01-12-2019, 06:40 PM,
#33
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(01-04-2019, 04:01 AM)Its Raisu Wrote: Discrepancies:
Beyond all of this, I'm looking through that table to see if any discrepancies remain.

I did notice that some like Cambridge Research Station to Akita Border Station when "exclude freighter only routes" is on get kicked out because Border Stations use "space_police01_fighter" archetype which doesn't have a docking_sphere for large ships. Regarding the freighter-only option, it currently excludes "_notransport" and "_fighter" archetypes on both the docking and jump side of routes.

The 20 seconds it does show being the added undock delay from the origin base which was part of the original code. Most of this goes back to my question at the beginning.

Transports can dock at these border stations though, so your program needs to show these routes.

(01-04-2019, 04:01 AM)Its Raisu Wrote: Edit: Had a thought after posting this that might resolve the issue with "Avoid freighter-only routes" doing what it currently does. That is to split it and add a separate "Avoid freighter-only bases". Allowing you to exclude jumps that exclude transports but keep bases that exclude transports. While allowing players to exclude both jumps and bases that exclude transports to see just the trades they can complete with only their transport or to exclude just jumps to see trades they can do with freighters offloading the cargo.

I think this would work.

(01-04-2019, 04:01 AM)Its Raisu Wrote: Alien Jumpgate and some source code issues:
I can certainly blacklist the Alien jumpgate in Kansas. Alternatively, adding it as an "initially locked gate" should get the same result when "Avoid initially locked gates" is turned on.
  • While testing this as a locked_gate for LI17_to_No01_hole, I found that the original code for "Initially locked gates" wasn't working properly. I say original because that code i had not touched since copying the source code that was released.
    • Code:
      locked_gate = 2990626191    ; LI17_to_No01_hole
  • After reinstalling v2.02 of FLComp, I found that the option there was working fine. Something appears to have changed between that release and the released source code.
  • I've since found the issue and corrected it. That will likely help resolve some of the discrepancies that were being seen.

Sounds like this needs nothing further from me.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Neraxon
04-27-2019, 06:58 AM,
#34
Member
Posts: 518
Threads: 49
Joined: Apr 2016

I have aproblem with FLC, fore some reason I always get the message "The Parameter is incorrect." when I run the programm. But I made sure to have the Launcher open, Freelancer running and beeing ingame. The directory is also in the right folder. Could it be that having Freelancer Crossfire installed confuses the programm?

[Image: aXlZguI.jpg]
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Offline SnakThree
04-27-2019, 08:44 AM, (This post was last modified: 04-27-2019, 08:48 AM by SnakThree.)
#35
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

Try to delete whole Wizou folder from regedit

Computer\HKEY_CURRENT_USER\Software\Wizou

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Langolier 2.0
04-27-2019, 01:38 PM,
#36
Member
Posts: 40
Threads: 1
Joined: Feb 2019

(04-27-2019, 06:58 AM)Neraxon Wrote: I have aproblem with FLC, fore some reason I always get the message "The Parameter is incorrect." when I run the programm. But I made sure to have the Launcher open, Freelancer running and beeing ingame. The directory is also in the right folder. Could it be that having Freelancer Crossfire installed confuses the programm?

Yep, I had the same problem and Crossfire was the culprit. I uninstalled CF and as Snake said, deleted the Wizou folder from the registry. Then after a clean install of Companion, things were back to normal. You can go ahead and install CF again, just don't link FLC to it .
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Offline iulian1989
05-02-2019, 02:24 PM,
#37
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Posts: 2
Threads: 0
Joined: Nov 2017

one stupid question. is it possible to avoid all locked holes, when you are with a transporter (dock denied)? i saw the option "avoid FRIGHTER-only routes", but i would need also "avoid FIGHTER-only routes" or did i misunderstood smth here?
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Offline Skorak
05-02-2019, 02:56 PM,
#38
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Posts: 4,422
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Joined: Mar 2008

It's the same. Freighters use fighter only holes.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline iulian1989
05-03-2019, 10:06 AM,
#39
Member
Posts: 2
Threads: 0
Joined: Nov 2017

ok but i dont want to AVOID them, i want to use routes who are ONLY for frighters available. thats why i ask for a second option
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Offline SnakThree
05-03-2019, 10:22 AM,
#40
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

Freighters can use all Jumpholes. You don't need special mode in FLCompanion for it. You just have to have "Avoid freighter-only routs" unticked/unchecked. This way FLCompanion will calculate the fastest route for you automatically. And there are very few jumpholes or dockpoints for freighters only so it won't change much.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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