• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 8 9 10 11 12 … 46 Next »
[Dev notice] - Activity wipes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
[Dev notice] - Activity wipes
Offline teschy
07-12-2019, 03:02 PM,
#31
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

Cool and good. For people complaining about taken ship names, try this: be original.
Reply  
Offline Megaera
07-12-2019, 03:04 PM,
#32
Most Wanted
Posts: 2,764
Threads: 270
Joined: Dec 2017

Good decission.


Matriarch Of the Gen'an Chrysanthemums - Ishikawa Aya
Gen'an Cell Information - Recruitment - Communications Network

Megaera - Ishikawa Masako
Feedback - Data Storage - Birth of a goddess

Reply  
Offline Loken
07-12-2019, 03:04 PM, (This post was last modified: 07-12-2019, 03:18 PM by Loken.)
#33
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

(07-12-2019, 02:39 PM)Lythrilux Wrote: They've all been logged at once in the past. Otherwise, they might be relevant for certain roleplay or lore.

The answer to that perspective is simply that I wish we had things to do, people to interact with, and things to use the ships for, instead of all the focus being put on Gallia. They only collect dust for me to wipe it off every three months because I yearn for when things would change.

There was a time when we didn't need a carrot and a stick from the devs to log our factions, 4.85 was the longest we ever went without the mod receiving an update and it was full of people just playing their roles and having a good time, rather than only logging if they feel like they have something to gain for their spaceboat empire from an event.

We're currently stuck in a self perpetuating activity crisis where the community is still quite large, but nobody will play the game because there is nothing to do, and there is nothing to do because nobody will play the game. People are spending all of their time waiting for something to happen rather than making something happen and it sucks.

Not to mention the trend amongst many groups of players of spitefully counter-logging people with ships that they are not able to deal with, because forcing opponents to stop playing is more of a priority than creating an engaging interaction. That's pretty harmful to activity too, but a different matter entirely.

[Image: NVY3f0y.png]
Reply  
Offline Lythrilux
07-12-2019, 03:18 PM,
#34
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

(07-12-2019, 03:04 PM)Loken Wrote: There was a time when we didn't need a carrot and a stick from the devs to log our factions, 4.85 was the longest we ever went without the mod receiving an update and it was full of people just playing their roles and having a good time, rather than only logging if they feel like they have something to gain for their spaceboat empire from an event.

We're currently stuck in a self perpetuating activity crisis where the community is still quite large, but nobody will play the game because there is nothing to do, and there is nothing to do because nobody will play the game. People are spending all of their time waiting for something to happen rather than making something happen and it sucks.

We can't expect activity to function solely on the backs of motivated players always; people get demotivated, come and go, or simply wish to stop playing that role. I used to be that person but it gets so exhausting when you have to play like a second job to keep things flowing. Certainly in the Omicrons and Omegas at least there is a fundamental lack of good system design to enable activity to exist 'naturally'.

(07-12-2019, 03:04 PM)Loken Wrote: Not to mention the trend, amongst many groups of players, of spitefully counter-logging people with ships that they are not able to deal with, because forcing opponents to stop playing is more of a priority than creating an engaging interaction. That's pretty harmful to activity too.

This is actually appalling and the worst part is that we're powerless - is there even anything that can be done about it? It's cancer that kills Discovery but just out of reach of treatment, like an invisible tumor. I really wish there was a proactive approach to stop that.

[Image: Lythrilux.gif]
Reply  
Offline Karlotta
07-12-2019, 03:43 PM,
#35
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(07-12-2019, 03:18 PM)Lythrilux Wrote:
(07-12-2019, 03:04 PM)Loken Wrote: Not to mention the trend, amongst many groups of players, of spitefully counter-logging people with ships that they are not able to deal with, because forcing opponents to stop playing is more of a priority than creating an engaging interaction. That's pretty harmful to activity too.

This is actually appalling and the worst part is that we're powerless - is there even anything that can be done about it? It's cancer that kills Discovery but just out of reach of treatment, like an invisible tumor. I really wish there was a proactive approach to stop that.

A few things that one could do is contact the other party to balance the fight beforehand, to accept that if you don't do that they'll log anything they have available just like you did, and to not call them cancer because they made no attempt to balance the fight when oneself didn't visibly make one either. Just saying.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Reply  
Offline ~Chio
07-12-2019, 03:48 PM,
#36
God of Quake
Posts: 354
Threads: 39
Joined: Jul 2018

Just appreciate this is a thing now, I don't understand why "rebellion" about this is needed.
Reply  
Offline Loken
07-12-2019, 04:45 PM, (This post was last modified: 07-12-2019, 04:46 PM by Loken.)
#37
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

(07-12-2019, 03:48 PM)~Chio Wrote: Just appreciate this is a thing now, I don't understand why "rebellion" about this is needed.

Civil discussion and consideration does not make a rebellion.

[Image: NVY3f0y.png]
Reply  
Offline Ash
07-12-2019, 04:57 PM,
#38
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

(07-12-2019, 03:48 PM)~Chio Wrote: Just appreciate this is a thing now, I don't understand why "rebellion" about this is needed.

Yes

(07-12-2019, 03:04 PM)Loken Wrote: There was a time when we didn't need a carrot and a stick from the devs to log our factions, 4.85 was the longest we ever went without the mod receiving an update and it was full of people just playing their roles and having a good time, rather than only logging if they feel like they have something to gain for their spaceboat empire from an event.

The best version of online freelancer is in the form of a sandbox game. Where players use the assets provided as inspiration to set the narrative.

There needs to be a clear division between what is decided by development and what is decided by players. The melange of those two entities is what I believe has raised alot of people's suspicions about how the state of play can be changed. Now everybody seeking an advantage over their rivals is piling in on the dev's little boat and end up yelling abuse when they're told it's full.

Let the devs do their job. I'd also advise the devs to grow a pair and try a harsh but fair approach to leadership.

Right now the community is behaving like the roman senate, seeking to undermine the caesars; deranged by what little power and credit we've been afforded. When in fact we're just the populace.

And before i get rinsed, no, i'm not comparing the devs to the caesars in totality. It's just the best example i could come up with.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
  Reply  
Offline Sombs
07-12-2019, 05:02 PM,
#39
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

Edeka didn't have my salad box today so I thought it would be a bad omen. Turns out it wasn't.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline Miaou
07-12-2019, 05:43 PM,
#40
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

(07-12-2019, 04:45 PM)Loken Wrote:
(07-12-2019, 03:48 PM)~Chio Wrote: Just appreciate this is a thing now, I don't understand why "rebellion" about this is needed.

Civil discussion and consideration does not make a rebellion.

Discussion is BANNED. How dare.

Characters & Stories
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode