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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
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IRMM~ Maltese Military Research Institute

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IRMM~ Maltese Military Research Institute
Offline Shiki
11-12-2019, 12:13 AM, (This post was last modified: 11-12-2019, 12:41 AM by Shiki.)
#31
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Since my faction was mentioned in other thread and there's a guard faction I will reply and address some other points.

(11-06-2019, 08:51 AM)StDH Wrote: Since at least NC- times, a 10k zone around Omicron Phi JH was considered a restricted zone including the System itself.

I will just be informative and will try to avoid value judgments. First of all, NC- got laws from the Crimson Cross and practically did not change anything. Crimson Cross took the laws from 101st and did not quite change anything. It's a legacy writing that is reflecting very old things from back when Discovery indeed had Guard systems and Guard factions. That's because well, we didn't care a lot to change them, to be honest. In fact, those remained just a pure RP document that was not quite enforced since like 2015.

Guard thing is being generally removed from the mod as a concept for years, many guard systems were simply deleted, some repurposed. Guard IFFs being used to cover things in other places, as there's a limited number of those. Outcasts back then got only Omicron 81 deleted, it had planet Soledad and Santa Verna as notable assets were moved to the other systems. 81 wasn't a guard system though. I remember really well the conversation with devs about Omicron 85/Phi as well. Then again it was mostly about respecting the legacy of 101st that kept the system in the mod. Same as Dii's 75th unique ship request light carrier that was placed as a stationary asset. Those are legacy things that you are trying to address to justify a sadly questionable play.

You also seem to address the Outcast civil war. Which was, as far as I know, permitted by the staff for 101st and CL as an exception. You cannot hop on ID and just start killing players with the same ID. There's a procedure where RP behind it is being valued by staff, usually the FR5 nowadays, but can be permitted through other means.

I've also noticed that you are starting to refer yourself as the Outcast Guard, which is well, strongly associated with 101st.

[Image: 101st_Logo.png]

Why would you want to parody them I don't know. The problem is you seem to be getting the wrong idea of what 101st was. It wasn't about shooting Outcast indies in Phi. I talked with Shadow after my last post. I suggested to write the faction from the scratch, focus on one thing and apply again. But I feel like you keep capitalizing on those mistakes, now even claiming to build and design a new Outcast ship model with literal one paragraph comm on top of other things.

People trying to address your mistakes, trying to help. You seem to argue or agree to the feedback, but then just doing the same thing. In any event, I wish you good luck.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline Wesker
11-12-2019, 12:47 AM,
#32
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

You can kill players with the same ID though. There is no rule saying you cannot.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline LaWey
11-12-2019, 06:32 AM, (This post was last modified: 11-12-2019, 06:32 AM by LaWey.)
#33
SCEC studying YOU
Posts: 1,258
Threads: 62
Joined: Jan 2018

You can kill same ID as far strong inRP reasons exists.

Quote:Every char must have only one type of ID equipped and they must play to that ID. Ship and equipment infocards which specify their use on a specific ID or specific ship must only be used on that ID or ship. In all other cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules except as described in 4.5 and 4.6.
Like, that "they must play to that ID." Probably means that your character should have strong reasons to kill other OC. But how much reasons he should have?

But afaik, while medusa could have do questionable stuff, no others OC knew about it inRP to have reasons for shoot.
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Offline Groshyr
11-12-2019, 08:49 AM,
#34
Member
Posts: 3,803
Threads: 376
Joined: Mar 2018

[+]When you are watching IRMM thread
[Image: giphy.gif]
Memes aside, we'll bang, ok? (fix OC ID and allow it to terror anything)
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Offline afkippebier
11-12-2019, 09:32 AM,
#35
Member
Posts: 201
Threads: 18
Joined: May 2018

Moa shot qc as oc too, did we cry about that in other factions feedback? no.

[Image: megrocks.gif]
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Offline LaWey
11-12-2019, 09:59 AM,
#36
SCEC studying YOU
Posts: 1,258
Threads: 62
Joined: Jan 2018

(11-12-2019, 09:32 AM)afkippebier Wrote: Moa shot qc as oc too, did we cry about that in other factions feedback? no.
Well, we opened fire first, but there was like very clear roleplay case - they harassed cardamine transports, and OC against cardamine that another bees against honey, so...
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Offline Groshyr
11-12-2019, 10:29 AM,
#37
Member
Posts: 3,803
Threads: 376
Joined: Mar 2018

(11-12-2019, 09:59 AM)Anton Okunev Wrote:
(11-12-2019, 09:32 AM)afkippebier Wrote: Moa shot qc as oc too, did we cry about that in other factions feedback? no.
Well, we opened fire first, but there was like very clear roleplay case - they harassed cardamine transports, and OC against cardamine that another bees against honey, so...

MOA killed QC transport and then we opened fire.
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Offline AuruemSaber
11-12-2019, 12:11 PM,
#38
King Among Thieves
Posts: 1,148
Threads: 82
Joined: Feb 2019

(11-12-2019, 06:32 AM)Anton Okunev Wrote: You can kill same ID as far strong inRP reasons exists.

Quote:Every char must have only one type of ID equipped and they must play to that ID. Ship and equipment infocards which specify their use on a specific ID or specific ship must only be used on that ID or ship. In all other cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules except as described in 4.5 and 4.6.
Like, that "they must play to that ID." Probably means that your character should have strong reasons to kill other OC. But how much reasons he should have?

But afaik, while medusa could have do questionable stuff, no others OC knew about it inRP to have reasons for shoot.

They tried start a revolt in a comm to irmm lmfao
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Offline afkippebier
11-12-2019, 12:42 PM, (This post was last modified: 11-12-2019, 12:43 PM by afkippebier.)
#39
Member
Posts: 201
Threads: 18
Joined: May 2018

(11-12-2019, 06:32 AM)Anton Okunev Wrote: But afaik, while medusa could have do questionable stuff, no others OC knew about it inRP to have reasons for shoot.

it was a irmm guy who shot medusa

[Image: megrocks.gif]
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Offline IRMM
11-17-2019, 01:49 PM,
#40
Member
Posts: 259
Threads: 77
Joined: Jun 2019

Infopage graphically updated and some notes added.

Thank you for your feedback x)
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