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[WIP] Hogosha Gunboat take 2

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[WIP] Hogosha Gunboat take 2
Offline Felsvar
01-10-2020, 02:55 AM,
#31
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Posts: 381
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Joined: Mar 2017

(01-09-2020, 10:25 PM)Typrop Wrote:
(01-09-2020, 10:24 PM)Felsvar Wrote: That cylinder with the nozzles still bothers me. Even then when my eyes stray away from it and focusing on other areas of the mesh, it goes right back to it!

That's because the top ones aren't pointed in the right direction.

I definitely saw its position. For me, feels like it is just slapped on to the rear and then added 4 nozzles to it. It doesn't blend well with the whole mainframe. If it was well attached, welded on, and made it look sleek, then it would look nice.

The body and wings looks good, otherwise.
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Offline Zyliath
01-10-2020, 04:35 PM, (This post was last modified: 01-10-2020, 04:36 PM by Zyliath.)
#32
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Joined: Jan 2016

First post updated.

Changed the back a bit, also changed the engine section.

"It's not a compliment, it's a matter of fact. I never saw you whining about stuff when it didn't go your way, you never do ooRP-arranged stuff, you're active, you're good at playing your character ingame and you're neutral enough to not end up as a clown infront of the community."

Character Table&Feedback Thread || Discovery Server and Forum Rules || Zyl's Art Database || Zyl's Fossils - Newbie posts
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Offline Lucas
01-10-2020, 04:36 PM,
#33
BaRyCeNtEr
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Consider anglging the wings so they don't give it such a massive profile from top and bottom. Good progress tho
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Offline Felsvar
01-10-2020, 04:58 PM,
#34
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(01-10-2020, 04:35 PM)Zyliath Wrote: First post updated.

Changed the back a bit, also changed the engine section.

It looks a lot better. Not the way I thought about it, but it's better than having that cylinder.

Also, good turret slot locations. Probably you can place 4 more slots
[Image: mZHLqV9.png]
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Offline Zyliath
01-10-2020, 05:08 PM, (This post was last modified: 01-10-2020, 05:44 PM by Zyliath.)
#35
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Posts: 870
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@Felsvar - That was my actual idea as for turret placements, btw. By all means, though - what did you have in mind for the engines? I like suggestions for the model!

"It's not a compliment, it's a matter of fact. I never saw you whining about stuff when it didn't go your way, you never do ooRP-arranged stuff, you're active, you're good at playing your character ingame and you're neutral enough to not end up as a clown infront of the community."

Character Table&Feedback Thread || Discovery Server and Forum Rules || Zyl's Art Database || Zyl's Fossils - Newbie posts
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Offline Felsvar
01-10-2020, 07:06 PM, (This post was last modified: 01-10-2020, 07:07 PM by Felsvar.)
#36
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(01-10-2020, 05:08 PM)Zyliath Wrote: @Felsvar - That was my actual idea as for turret placements, btw. By all means, though - what did you have in mind for the engines? I like suggestions for the model!

Sure I can give you suggestions. But as I said, I like how the rear came out and I never gave you suggestions to guide you on making it. I wanted it to come out of your thoughts and not someone else idea as I believe this is the best process of learning in creating something "unique". It is your model, you should create it your own way while keeping the Kusari aspect to it.

Nevertheless, since you put your thoughts to it:
[Image: lTSOWNv.png]

If you can eliminate the zig-zag shape/geometry on its tail - it would be more fluent. The engines will look odd after it is textured. I would suggest extruding few faces out and be creative about it on welding on the engine's cylinders on to it, but I could see you are a novice into 3d modeling and I do not know much of 3dsMax. I use Blender.
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Offline Zyliath
01-12-2020, 06:36 PM,
#37
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Edited first post.

Fixed the ship's back, tweaked the engine positions, added the remaining visible hardpoints for the turrets.
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Offline Felsvar
01-13-2020, 12:02 AM,
#38
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Posts: 381
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Looking great so far!

Just a tip:
[Image: LftE66L.png]
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Offline Maximillian Largo
01-17-2020, 05:33 PM, (This post was last modified: 01-17-2020, 05:33 PM by Maximillian Largo.)
#39
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Joined: Feb 2016

[...]
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Offline LaWey
01-17-2020, 07:52 PM,
#40
SCEC studying YOU
Posts: 1,271
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Joined: Jan 2018

About GB weapons hardpoints. PUT HEAVIES ON THE SIDES.
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