Quote:Ping statistics for 82.113.48.5:
Packets: Sent = 20, Received = 20, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 57ms, Maximum = 61ms, Average = 58ms
Hribek doesn't count, everyone knows he lives on Pluto.
West Coast, USA. Will ping again from college. (This is my home connection)
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:Remember that the ping sends 4 packets within the space of a few seconds, so it would be unusual if any got lost in the process. Freelancer on the other hand sends many, many more due to arcade controls which is why the packet loss would likely be much higher at times.
This I realized today in College, I learned about 'packets' in a bit more detail.
This is the original ping from cmd:
This is it from in-game: (This was from 165 population)
An early estimation is that my ping went up by 30%, and packet loss began. Can anyone else please post their in-game and cmd ping? Sorry to be a bother. I am trying to find ways to cut down on packet loss, but most I find is to do with ISP's and Server side. That is, if Google results aren't lying...
Here ya go:
Pinging 82.113.48.5 with 32 bytes of data:
Reply from 82.113.48.5: bytes=32 time=68ms TTL=115
Reply from 82.113.48.5: bytes=32 time=69ms TTL=115
Reply from 82.113.48.5: bytes=32 time=68ms TTL=115
Reply from 82.113.48.5: bytes=32 time=69ms TTL=115
Ping statistics for 82.113.48.5:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 68ms, Maximum = 69ms, Average = 68ms
"Time is too precious to be idle." - Saigo Watanabe "Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia www.twitter.com/Seraxia
Reply from 82.113.48.5: bytes=32 time=59ms TTL=117
Reply from 82.113.48.5: bytes=32 time=59ms TTL=117
Reply from 82.113.48.5: bytes=32 time=59ms TTL=117
Reply from 82.113.48.5: bytes=32 time=60ms TTL=117
Ping statistics for 82.113.48.5:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss)
Approximate round trip times in milli-seconds:
Minimum = 59ms, Maximum = 60ms, Average = 59ms
C:\Documents and Settings\csstudent>ping 82.113.48.5
Pinging 82.113.48.5 with 32 bytes of data:
Reply from 82.113.48.5: bytes=32 time=184ms TTL=108
Reply from 82.113.48.5: bytes=32 time=186ms TTL=108
Reply from 82.113.48.5: bytes=32 time=184ms TTL=108
Reply from 82.113.48.5: bytes=32 time=184ms TTL=108
Ping statistics for 82.113.48.5:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 184ms, Maximum = 186ms, Average = 184ms
C:\Documents and Settings\csstudent>
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply from 82.113.48.5: bytes=32 time=113ms TTL=115
Reply from 82.113.48.5: bytes=32 time=115ms TTL=115
Reply from 82.113.48.5: bytes=32 time=115ms TTL=115
Reply from 82.113.48.5: bytes=32 time=114ms TTL=115
Ping statistics for 82.113.48.5:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 113ms, Maximum = 115ms, Average = 114ms